It has been 12 years since Murderer’s Creed 3 ended the story of Desmond Miles, the sequence’ first recurring modern-day protagonist and hyperlink between every sport till that time.
Now, talking at a BAFTA occasion held in London on Friday night attended by Eurogamer, Murderer’s Creed franchise boss Marc-Alexis Coté has mirrored on the sequence’ struggles to inform a significant, related narrative ever since – and the way this may lastly be rectified in future.
“When the Murderer’s Creed franchise was created, it launched a daring and revolutionary narrative construction, a modern-day story arc centred round Desmond that was intertwined with historic adventures,” Coté recalled. “Desmond’s journey was on the coronary heart of the trendy day battle driving the seek for highly effective Isu artefacts – Items of Eden – that would change the course of historical past. Nevertheless, together with his loss of life on the finish of Murderer’s Creed 3, we confronted a artistic crossroads.
“Ending Desmond’s arc was a troublesome choice,” Coté added, “and afterward, the trendy storyline struggled to seek out its footing.”
Subsequent video games initially featured no particular modern-day protagonist, earlier than a substitute for Desmond was ultimately launched – Layla Hassan. However the size of time between totally different video games and the shifting groups behind every entry meant the narrative suffered from being too sporadic, too inconsistent, and too repetitive.
“The continued concentrate on characters trying to find Isu artefacts made the narrative extra predictable,” Coté continued, “and decreased the battle between Templars and Assassins to an easy pursuit of management over – let’s be sincere – magical relics. This shift pulled focus away from what had all the time been on the coronary heart of the franchise: exploring our historical past.
“As this method grew to become repetitive, each gamers and critics felt the trendy day storyline had develop into a secondary concern.”
“As this method grew to become repetitive, each gamers and critics felt the trendy day storyline had develop into a secondary concern, extra of a side-quest, fairly than an integral a part of the general expertise. Moreover, the compounded complexity of 15 years of lore constructed on this parallel storyline created a cognitive load that made the franchise troublesome to method for newcomers.”
Murderer’s Creed video games starting with Shadows will probably be built-in through a single launcher/hub Ubisoft initially introduced as a challenge titled Murderer’s Creed Unity. It is right here that ongoing, modern-day narrative will probably be hosted, Ubisoft has mentioned. However why ought to gamers merely tuning in for the newest historic journey care?
“As we transfer ahead, our objective is to place historical past again on the centre of the gamers’ expertise,” Coté mentioned. “The trendy day narrative will serve to boost, fairly than overshadow, the historic journey. By drawing significant distinction between previous and current, we intention to revive the stability that was as soon as the hallmark of the franchise.
“The trendy day storyline will discover deeper themes of reminiscence, id and autonomy, how the previous shapes who we’re, and the way controlling this previous can affect our future. These themes will permit us to replicate on up to date points: freedom versus management, the ability of information and the stress between individuality and conformity, all by means of the lens of historical past.
“The groundwork for this new course will take form with Murderer’s Creed Shadows, which can lay the inspiration for this narrative evolution that can develop within the years to come back.”
It is intriguing to listen to Coté speak about this secondary narrative as “modern-day” right here after the mysterious story stinger tucked away within the information of 2023’s Murderer’s Creed Mirage advised the sequence would shift to concentrate on trying again by means of historical past from the far-flung future. Ubisoft remains to be to completely tackle what this seemingly-cut ending teaser was because of symbolize.
For extra from Coté, you may learn Eurogamer’s studies on how the Murderer’s Creed boss addressed Murderer’s Creed Shadows’ artistic backlash, and Ubisoft’s choice to delay Shadows and restore confidence in its capacity to launch high quality video games.