Story shooters are useless? No Legislation proves the alternative and exhibits us a cyberpunk world that we wish to dive into immediately.
Within the trailer fireworks of the Sport Awards 2025, one reveal virtually bought misplaced within the shuffle. And that will have been a disgrace, as a result of this sport is about to make the single-player goals of many cyberpunk followers come true in Unreal Engine 5.
For those who’ve missed the debut trailer to this point, make sure you test it out for your self:
We’re speaking about No Legislation, a particularly formidable open-world shooter from Swedish studio Neon Large. And if that identify rings a bell within the hippocampus of your cyberbrain: sure, these are the makers of The Ascent, a neon-drenched motion RPG that may finest be summed up as “Diablo with a cyberpunk setting.”
As a substitute of the eleven individuals who labored on No Legislation again then, there are actually 24 builders – nonetheless a really manageable quantity for such an formidable challenge. “We intentionally wished to stay a small staff and never do sport growth within the sense of enormous AAA studios. And we wished this problem,” explains Neon Large founder Arcade Berg. And the problem is immense, as a result of No Legislation guarantees nice issues.
A brand new perspective from the previous
Initially, there’s a complete new perspective: as a substitute of the isometric digicam of The Ascent, No Legislation is managed as a real first-person shooter.
However the builders have a number of aces up their sleeves for this very function: Doom, Bulletstorm, Wolfenstein, and Far Cry are just some of the shooter references the staff can boast.
“We come from the first-person style; that’s in our DNA. In that sense, The Ascent was extra of an experiment. And since we had been in a position to construct on our outdated strengths in gunplay, motion, and so forth this time round, we wished to set new requirements in world-building and immersion,” explains Inventive Director Tor Frick. No Legislation needs to be greater than only a capturing gallery. Way more, in truth. Storytelling and freedom of play ought to go hand in hand.
From totally different options and approaches for particular person missions to totally different endings for the storyline, story and gameplay are carefully intertwined. “Our sport world reacts organically to how the participant proceeds. There’s stealth, gun violence, and actually the whole lot in between,” says Tor Frick. However what sort of sport world are we speaking about anyway?
The total cyberpunk shade palette
The town of No Legislation known as Port Want and is a lawless port metropolis of the long run – dominated by crime syndicates, gangs, and the militia of a corrupt mayor.
Not like many different huge cities within the style, resembling Night time Metropolis from Cyberpunk 2077 or L.A. from Blade Runner, Port Want isn’t just a concrete jungle – alongside shady bars, gloomy alleys, and claustrophobic laboratories, there are virtually cozy and colourful squares with (brace yourselves) actual timber. No Legislation is each nature and high-tech.
“We now have day-night and climate adjustments, which creates totally different moods, however there are additionally locations to calm down within the metropolis. They distinction with the darkish, threatening, and futuristic places,” explains Tor Frick. These contrasts are even mirrored within the music, the place jazz and acoustic sounds alternate with driving synth sounds.
Retired ex-elite soldier Gray Harker wished to retire to Port Want, however the metropolis had different plans and attracts him right into a vortex of violence and intrigue. And Gray Harker is, in fact, us.
This isn’t Night time Metropolis
In Harker’s outdated army boots, we will discover the town fully freely. For those who like, you possibly can merely comply with the plot, however then you definately’ll miss out on loads of thrilling aspect quests and data which may be linked to the primary story.
“Exploration is essential to us and ought to be rewarding. For instance, you would possibly discover a new weapon. Generally you’ll additionally discover a narrative reward – for instance, once you uncover one thing new concerning the protagonist. We wish it to really feel comprehensible and coherent,” says Arcade Berg, explaining the idea.

No Legislation doesn’t provide a big open world like Cyberpunk 2077 or the GTA video games – that will be far past the sensible potentialities of such a small studio.
The builders put it this fashion:
We wish our metropolis to really feel dense and vigorous. It’s not a big space, however somewhat a manageable one. But it surely’s vigorous, virtually intimate.
What we do and the way we do it ought to have a concrete impression on Port Want and its inhabitants. And even a lawless metropolis has its limits: anybody who kills individuals indiscriminately must take care of a troop of peacekeepers. “They’re not the police, however they’ll cease you,” say the builders.
Warrior, hacker, detective
The builders of No Legislation comply with a transparent rule: a participant can by no means play the sport “unsuitable.” So there are not any predetermined options or compelled stealth passages. “We offer you a set of instruments and choices. After which it’s as much as you to unravel the issue nonetheless you see match,” says Arcade Berg.
So you possibly can pull out your gun at any time and simply begin capturing. Nonetheless, there are various different choices:
With the appropriate device, Harker can choose locks and open blocked paths, for instance.Utilizing a cyberdeck, Harker can immerse himself within the digital world and overcome sure safety methods.By detective work, Harker can acquire info that helps in dialogues, for instance via bribery or blackmail.
Just like Deus Ex, Prey, or Dishonored, No Legislation is an immersive sim wherein gamers work out options independently via creativity and a mixture of abilities, weapons, dialogue choices, and devices.
That is the place the role-playing parts of No Legislation come into play: as Harker, we not solely discover weapons, upgrades, and instruments, but in addition make investments earned expertise factors in varied expertise timber and particular skills, which then allow a wide range of approaches.

A world of penalties
No Legislation is a single-player sport and, as such, intentionally avoids any multiplayer or co-op elements. Based on Tor Frick, this was the plan from the outset:
Our sport is only a narrative sport; it has a starting and an finish. Really, there are a number of endings. However the path between these two factors can range vastly relying on the way you play.
This non-linear strategy is a prime precedence for the builders: “There aren’t simply a number of methods to unravel a mission. As a substitute, these options additionally result in totally different reactions on the planet,” say the creators.

It’s nonetheless unclear what these reactions will seem like intimately and whether or not Neon Large will achieve combining an thrilling single-player story with a really vibrant open world and most sandbox freedom into an excellent general package deal.
We’ll solely discover out after we can play it ourselves – and that might take some time: the staff refused to disclose a launch date or perhaps a worth. The goal platforms are PC through Steam, PS5, and Xbox Sequence consoles. One factor is for certain, although: No Legislation is a shock that Cyberpunk followers ought to urgently put on the prime of their watch listing.
Editor’s conclusion
No Legislation got here out of nowhere and actually blew me away on the finish of the yr. Nobody might have anticipated such a particularly formidable open-world shooter, proper? On my private scale, Neon Large falls someplace between megalomania and awe-inspiring willpower.
This small Swedish studio positively plans to field in a a lot greater weight class and is particularly choosing parts from Cyberpunk 2077, Dishonored, Deus Ex, and shooters like Bulletstorm. And the choice to forego any multiplayer nonsense is music to my ears!
Certain, The Ascend had its minor and main points, however the cyberpunk ambiance and a spotlight to element had been evident all through. The truth that the builders are actually returning to their first-person shooter roots is, in my view, an excellent signal for some actually thrilling battles.
.png?width=1200&height=630&fit=crop&enable=upscale&auto=webp&ssl=1)















