EA has lastly pulled again the duvet on the main points of subsequent week’s Battlefield 6 replace, patch 1.3.1.0., revealing new content material, enhancements, a brand new map, weapons, Battle Cross, and ranked battle royale quads, too.
From 10am UK time (9am UTC) on twelfth Might, gamers can pre-download the big replace in time for the brand new content material to go dwell at 1pm UK (12pm midday UTC). Together with the brand new content material, this replace additionally delivers a variety of car, gadget, AI, netcode, gameplay, UI, and audio enhancements, to „additional polish the general Battlefield 6 expertise“.
Season 3 kicks off that very same day with Warlords: Supremacy, the opening chapter of a brand new three-part seasonal rollout that may unfold throughout the season. It additionally marks the beginning of a „new chapter within the Battlefield 6 battle“, with PAX Warlords pushing the warfare to a world scale, and „each squad is named to combat their approach to the highest of the fight ladder“.
With Battlefield 6’s „largest map but“, the arrival of Ranked Battle Royale, new weapons to grasp, and „the return of Dagger 13 unlockable by means of the Season 3 Battle Cross“, EA believes Warlords: Supremacy „units the tone for the battles forward“.
Season 3 arrives in Battlefield 6 with Sport Replace 1.3.1.0 on Might 12, bringing new content material and enhancements, together with Ranked Battle Royale Quads, the Railway to Golmud map, new weapons, and a brand new Battle Cross.
At 09:00 UTC, gamers will be capable of obtain the replace because it goes dwell throughout all platforms and play with the newest adjustments.
At 12:00 UTC, all content material on this replace goes dwell, with Railway to Golmud, Ranked Battle Royale, new weapons, and Battle Cross updates turning into out there.
Alongside the brand new content material, this replace additionally delivers a variety of car, gadget, AI, netcode, gameplay, UI, and audio enhancements to additional polish the general Battlefield 6 expertise.
NEW CONTENT
Season 3 begins on Might 12 with Warlords: Supremacy, the opening chapter of a brand new three-part seasonal rollout that may unfold throughout the season. This marks the beginning of a brand new chapter within the Battlefield 6 battle, as PAX Warlords push the warfare to a world scale and each squad is named to combat their approach to the highest of the fight ladder. With Battlefield 6’s largest map but, the arrival of Ranked Battle Royale, new weapons to grasp, and the return of Dagger 13 unlockable by means of the Season 3 Battle Cross, Warlords: Supremacy units the tone for the battles forward.
Battle Cross
Start your reign in Season 3 with a brand new Battle Cross that includes 100+ tiers of rewards constructed for the warfare forward. Unlock new {hardware}, weapon packages, soldier skins, XP boosts, and extra as you progress from the Recruit Path by means of 4 themed paths in your street to turning into a legendary Warlord. Season 3 additionally brings a set of Battle Cross enhancements, together with up to date navigation, corrected season celebrations, improved path presentation, and fixes to Battle Cross menu pricing.
Battlefield Professional
For gamers seeking to unlock the total potential of the season, Battlefield Professional expands the Battle Cross expertise with 25 Tier Skips, a +5% XP Booster, six prompt unlocks, particular Assignments, further Problem rerolls, an unique Car Radio Station, entry to a Bonus Path, and help for internet hosting as much as 100 gamers in Portal. It’s constructed for squads able to go all in from day one.
New Map
Railway to Golmud: Battlefield 6’s largest map but enters the combat in Season 3. This reimagining of a Battlefield basic delivers mixed arms warfare at full scale, from a village in ruins and sweeping hills scarred by armor clashes, to a dense industrial website constructed for close-quarters fight, and a shifting railway that squads should battle to regulate. On Railway to Golmud, infantry, floor automobiles, jets, and helicopters collide throughout a very large battlefield.
New Weapons
M16A4: An iconic Battlefield assault rifle joins the combat in Season 3. With absolutely computerized and burst-fire capabilities, plus a carry-handle choice for iron sights, the M16A4 is constructed to carry out in mid to short-mid vary engagements.
L115: Precision meets stopping energy with the L115, a lethal bolt-action sniper rifle designed for lengthy to very-long vary fight. Suitable with a number of attachments, it rewards gamers who can keep calm and land the shot.
RPK-74M: Constructed for sustained strain at vary, the RPK-74M brings controllable dealing with and reliable output to longer-range fights. With minimal recoil and a steadier really feel than heavier options, it offers Help gamers a powerful new choice for locking down the battlefield.
New REDSEC Modes
Ranked Battle Royale: Ranked Battle Royale Quads has arrived as step one for aggressive play in Battlefield 6, providing a brand new approach to drop into REDSEC and compete for rank, rewards, and leaderboard standing. Squad up, rise by means of the ranks, earn everlasting rewards, and assist form the way forward for Ranked by means of BF Labs in Stay. From Rookie to Grasp, and past within the Elite 250 leaderboard competitors you’ll be able to exhibit your expertise and safe distinctive rewards. Learn extra right here.
Main Updates for 1.3.1.0
New Content material Arrives: Season 3 begins with Railway to Golmud, Ranked Battle Royale Quads, new weapons, and a brand new Battle Cross, increasing each the size of Battlefield 6 and the methods gamers can progress by means of the season.
Aggressive arrives in Battle Royale: Ranked Battle Royale Quads arrives with Season 3, supported by broader updates to mission circulation, Loot Detection, Anti-Car Drops, scoring, and downed-state to ship a clearer and extra constant match expertise from drop to extraction.
Autos Obtain a Main Overhaul: Land and air automobiles have gone by means of a broad stability and dealing with cross, with tracked car mobility reworked, tank harm and regeneration programs up to date, restore behaviour rebalanced, and a large set of car weapons retuned to make survivability, counterplay, and harm output extra predictable. Learn extra about it in our Neighborhood Replace.
Devices Obtain Additional Updates: Mines, Launchers, the Moveable Mortar, the Engineers Provide Crate, the {Hardware} Suppression System, and laser designation instruments have all been up to date as a part of the broader car cross, with a deal with making launchers extra viable, giving anti-vehicle devices clearer roles, and enhancing readability and consistency in how help devices behave in fight.
Weapons Get a Steadiness and Usability Cross: Computerized weapon recoil has been adjusted to higher outline weapon strengths at vary, shotguns obtain new attachment choices, the Magnifier is now out there as a shared optic accent, and a number of reload, animation, reticle, and attachment points have been resolved to enhance dealing with and readability as we proceed to enhance gunplay.
Core Gameplay, Netcode, and Fight Suggestions Enhancements: Pinging is now quicker and extra constant, hit reactions and harm indicators are clearer, drag and revive has been additional polished, and a number of netcode fixes enhance readability throughout fight with out interfering with gunfight outcomes.
Broader updates to UI, Audio, AI, Settings, and Portal: Seasonal Statistics have been added to the Participant Profile, plane now obtain clearer menace indicators, AI help in Strikepoint has been improved, new upscaling choices have been added, and Portal continues to develop with new help, instruments, and performance updates.
CHANGELOG
PLAYER:
Added a slight delay earlier than coming into ADS locomotion from a standstill to permit small place changes with out affecting the reticle.
Added bespoke third-person inclined on again grenade throw animations.
Bipoding whereas being pushed up in opposition to a wall is now not cancelled routinely.
Bullet impacts now depart seen decals on car surfaces for improved visible suggestions.
Corrected a problem that will stop Soldier Coaching Paths from making use of correctly when Fast Customise was completed.
Corrected a problem the place a participant leaping from a shifting car can be seen as stuttering in third-person.
Corrected a problem the place bashing by means of doorways would not cancel the reload animation even after aborting the motion, resulting in the participant being caught in reloads.
Corrected a problem the place drag and revive might generally fail to revive a participant on the finish of the revive sequence.
Corrected a problem the place dragging and reviving would generally be cancelled when on uneven terrain.
Corrected a problem the place participant motion would generally be jittery when holding the hearth button after firing a single fireplace weapon.
Corrected a problem the place the participant’s ragdoll would slide away if killed after they’ve fallen.
Corrected a problem the place the soldier’s legs might be shifting whereas standing nonetheless on a ship.
Corrected a problem the place the weapon generally might be jittery when shifting slowly in ADS whereas being inclined.
Corrected a problem the place upward digicam shake from bullet hits might persist longer than supposed and briefly have an effect on participant purpose.
Corrected a problem the place weapon flashlights and lasers had been seen for spawning troopers earlier than the troopers themselves had been seen.
Corrected a efficiency situation within the Firing Vary when giant numbers of bullet holes appeared on glass surfaces.
Corrected a problem the place iron sights might present incorrect inexperienced highlighting on squadmates’ weapons when utilizing upscalers.
Corrected a problem the place magnifier attachments might partially or absolutely block the view whereas aiming down sights.
Enhance third-person soldier locomotion animations when shifting on prime of automobiles
Improved ragdoll stability when our bodies come to relaxation on shifting platforms reminiscent of automobiles.
Improved responsiveness and visible high quality of coming into ladders that begin greater than the bottom stage.
Elevated the Important Help window from 1.5 seconds to three seconds.
Leaping from a shifting car now correctly inherits the rate of the shifting car.
Optimised bullet decal updates to enhance efficiency when many are seen directly.
Diminished reminiscence allocation spikes throughout native gentle shadow updates.
Diminished visible artifacts round gamers and weapons when utilizing FSR 4 Body Era.
Solved an exploit that allowed gamers to maneuver quicker whereas dragging and reviving one other participant.
Up to date animations from breaking when coming into water below sure circumstances reminiscent of fight diving, sliding and sprinting for first and third particular person.
Weapons at the moment are lowered whereas UI menus are open the place firing isn’t potential, such because the Choices menu or Commorose.
Up to date the Engineer Area Specialization passive expertise
Diminished the Devastating Influence restore discount from -50% to -25%.
Diminished the Overheat Management Car weapon impact from -50% to -10%.
Changed the Car Regeneration passive talent with a brand new Mine Sweeping talent. When discovered, the Mine Sweeping passive talent will spotlight mines in a 30m space across the participant.
Netcode
Corrected animation stuttering when unmounting from bipod at an angle
Corrected a problem the place enemy weapons might seem sideways and never correctly aligned with their precise purpose path in sure states, reminiscent of whereas leaping.
Corrected a problem the place first-person loss of life animations would begin with some delay which led to unclarity on the state of change.
Corrected a problem the place first-person hit reactions might play when incoming bullets missed the participant and handed behind them.
Corrected a problem the place excessive latency gamers wouldn’t deal armor harm and never apply anticipated harm modifications.
Corrected a problem the place projectiles might fireplace from the mistaken place top throughout stance transitions below poor community circumstances inflicting bullet hits to be rejected by the server.
Corrected a problem the place some UI components just like the stock wouldn’t be instantly hidden when killed
Incoming harm UI indicators now animate and scale primarily based on the quantity of harm taken, enhancing the readability of speedy consecutive hits and making it simpler to differentiate between high and low harm.
Diminished community bandwidth utilization when switching state from “Alive” to “ManDown”.
Taking harm whereas aiming down sights now triggers hit reactions that transfer the weapon reverse to the path of impression, enhancing harm suggestions with out interfering with the end result of gunfights.
VEHICLES:
Added beforehand lacking „Activate Tools Slot 1“ to Transport Car keybindings
Digicam on gentle floor transports now pulls additional out at velocity to enhance driving visibility.
Corrected a problem the place some automobiles remained in a vital well being state after being repaired, leading to slower well being regeneration than supposed.
Corrected a problem the place the first-person HUD vary finder of the tank would visually interpolate to the precise distance when switching from third- to first-person
Corrected a problem the place the participant can be kicked off the Grime Bike when doing a flip.
Corrected a problem the place car wrecks wouldn’t be destructible as supposed.
Fastened points the place locking weapons might goal automobiles whereas their flares had been nonetheless lively, leading to a missed shot.
Jets and helicopters will now have an indicator on their HUD clearly displaying whether or not or not they’re at the moment being protected by beneath radar.
Angle & Zone Harm Rework
The angle harm mannequin on tanks is being simplified to enhance the power to foretell the quantity of incoming harm and gauge your personal survivability.
Moreover, the numbers have been tuned to scale back probably the most excessive peaks of harm, particularly when firing on the rear of tanks. This can truncate the potential time to die inside a smaller vary.
Harm to turrets all the time offers 75% harm.
Harm to the Physique of the tank all the time offers a minimum of 100% harm.
Hits at a beneficial angle from the facet of the tank will deal 150% harm.
Hits at a beneficial angle from the rear of the tank will deal 200% harm.
Weapons now not deal completely different harm values to IFV, MBT, APT & AA Autos. As a substitute, MBT well being has been elevated to 1200 and APT well being has been lowered to 800.
Transforming Regeneration Brackets
The wholesome portion of armored automobiles will now not be break up into brackets. The vital well being bracket, which beforehand prevented regeneration fully, will as an alternative sluggish regeneration considerably.
Regeneration delay elevated from 6 seconds to 12 seconds.
Regeneration now continues to full well being as an alternative of solely to the following well being bracket.
Regeneration fee elevated from roughly 5% per second to 10% per second.
Whereas in vital well being, regeneration is now slowed by 80% as an alternative of being absolutely disabled.
Dealing with Modifications
Up to date all tracked automobiles with a brand new transmission and steering system, delivering smoother and extra responsive acceleration, tighter and extra constant turning in any respect speeds, a smoother steering really feel, and more practical handbrake turns.
Tank sort automobiles are now not immobilized by taking excessive harm (Anti Tank mines will nonetheless immobilize Tanks).
The bottom car enhance bar is now not emptied when interrupting enhance.
Enhance can now be re-applied even when the bar is recharging, besides when it has been absolutely emptied.
Turret speeds for the MBT and IFV have been modestly improved.
Aiming in first-person and zoomed views within the tanks has been tuned to be quicker and extra responsive.
Car Weapons
Normal Modifications
Lock-on weapons now all the time do constant harm, ignoring zones and angles. Zone and angle harm is reserved for weapons that are manually aimed by gamers.
Most land car explosive weapons now have a minimal explosive harm of 20%. This doesn’t improve deadly or complete radius, however will increase harm on the edges of explosive radius to make hits to kill extra constant.
The Purpose-Guided Missile now offers 207-550 harm in opposition to tanks, 1000 in opposition to helicopters, and 1000 in opposition to jets.
Air-to-Floor Missiles now deal 450 harm in opposition to tanks, 975 in opposition to helicopters, and 1000 in opposition to jets.
M1A2 SEPv3 and Leo A4 Weapons
120mm HEAT-MP-T Rounds now deal 210-560 harm in opposition to tanks, 1360 in opposition to helicopters, and 1000 in opposition to jets.
120mm HEMP-T Rounds now deal 180-480 harm in opposition to tanks, 1180 in opposition to helicopters, and 1000 in opposition to jets.
Elevated the internal blast radius of 120mm HEMP-T Rounds from 2 to 2.25 meters.
120mm APFSDS Rounds now deal 282-750 harm in opposition to tanks, 600 in opposition to helicopters, and 750 in opposition to jets.
Up to date the M1A2 SEPv3 and Leo A4 Purpose-Guided Shell to higher management its efficient vary and total efficiency, particularly in opposition to plane.
Purpose-Guided Shell beam-riding offset elevated from 75 to 100 meters, decreasing the speed of turning response.
Purpose-Guided Shell engine time to dwell lowered from 1.25 to 1 second.
Purpose-Guided Shell now experiences Drag after engine cutoff.
Purpose-Guided Shell time to dwell decreased from 6 to 4 seconds.
Purpose-Guided Shell turning fee lowered from 12.5 to six levels per second.
Purpose-Guided Shells now deal 235-625 harm in opposition to tanks, 700 in opposition to helicopters, and 1000 in opposition to jets.
Stays deadly in opposition to troopers inside 2m.
M3A3 Bradley and Strf 09 A4 IFV Weapons
Elevated all IFV Cannon Reload occasions from 2.4 to 2.75.
HEI-T Rounds now deal 10-30 harm in opposition to tanks, 100 in opposition to helicopters, and 150 in opposition to jets.
Decreased the IFV HE Rounds fee of fireside from 200 to 180 RPM.
Elevated the Drag of IFV HE Rounds.
AP shells now deal 23-60 harm in opposition to tanks, 100 in opposition to helicopters, and 100 in opposition to jets.
Decreased the APDS Rounds journal capability from 12 to 10.
Decreased the APDS Rounds fee of fireside from 200 to 120 RPM.
Elevated the IFV Canister Rounds journal capability from 12 to 16.
Elevated the IFV Canister Rounds fee of fireside from 200 to 240 RPM.
Lock-Guided Missiles now deal 390 harm in opposition to tanks, 845 in opposition to helicopters, and 1000 in opposition to jets.
Mild Rockets now deal 75-200 harm in opposition to tanks, 550 in opposition to helicopters, and 700 in opposition to jets.
RWS Gunner & Coax Weapons
Diminished minimal harm of RWS & Coaxial LMG from 21 to 19.
Diminished muzzle velocity of RWS & Coaxial LMG from 850 to 670 m/s.
Prolonged falloff begin distance of RWS & Coaxial LMG from 20 to 25 meters.
Shortened falloff finish distance of RWS & Coaxial LMG from 75 to 60 meters.
Diminished minimal harm (75+ meters) of RWS and Coaxial HMG from 30 to 24.
Diminished muzzle velocity of RWS & Coaxial HMG from 890 to 760 m/s.
Diminished the utmost unfold and unfold acquire per shot of RWS and Coaxial HMGs.
Diminished the unfold restoration fee of RWS and Coaxial HMGs.
Diminished the reload time of the Computerized Grenade Launcher RWS Weapon from 3 to 2 seconds.
Eliminated projectile velocity inheritance from the Computerized Grenade Launcher RWS Weapon. This can enhance consistency when aiming from a shifting car.
Helicopter Weapons
Mild Rockets now deal 23-60 harm in opposition to tanks, 225 in opposition to helicopters, and 330 in opposition to jets.
Helicopter Mild Rocket space of impact lowered from 5 to 4.75 meters.
Purpose-Guided Rockets now deal 50-132 harm in opposition to tanks, 320 in opposition to helicopters, and 460 in opposition to jets.
Helicopter Good Rocket space of impact lowered from 5 to 4.75 meters.
Heavy Rockets now deal 94-250 harm in opposition to tanks, 300 in opposition to helicopters, and 450 in opposition to jets.
Helicopter Heavy Rocket space of impact lowered from 5.5 to five.25 meters.
Assault Helicopter M41A7 TOW2 missiles most velocity elevated from 90 to 120 m/s. Floor car TOW missiles stay at 90 m/s.
Eliminated projectile velocity inheritance from Transport Helicopter facet gunner seats. This removes the necessity to ‘lag’ photographs when firing from a fast paced helicopter.
Jet Weapons
Assault Jet Mk82 Excessive Drag Bombs now deal 300-400 harm in opposition to tanks, 1080 in opposition to helicopters, and 1000 in opposition to jets.
Fighter Jet GBU-39/B Small Diameter Bombs now deal 410-535 harm in opposition to tanks, 1455 in opposition to helicopters, and 1000 in opposition to jets.
Car Tools
The Strengthened Plating Passive has been eliminated and changed with Contingency Programs
Not will increase the harm resistance of the car.
Not will increase the burden or reduces the velocity of the car.
When at low well being, accelerates the cooldown of Countermeasure gear.
Focusing on Jammer passives have been improved
Focusing on Jammers for the IFV & Cell AA have their locking resistance elevated from 30% to 40%.
Focusing on Jammers for the IFV & Cell AA now not deactivate when firing.
Focusing on Jammers for IFV & Cell AA now deactivate when laser painted.
Focusing on Jammers for IFV & Cell AA now deactivate when utilizing a lock on weapon.
Focusing on Jammers for IFV & Cell AA deactivation time elevated from 4.5 to 10 seconds.
Counterfire Radar has been partially reworked
Now passively supplies quick period recognizing upon receiving harm. This quick spot isn’t shared with teammates.
Could be manually activated with the intention to lengthen the period of at the moment noticed targets, and share the recognizing info along with your teammates.
When activated, noticed automobiles are additionally laser designated for the period.
Thermal Smoke Updates
Elevated lively period by 3 seconds so it now matches the visible impact period.
Now blocks the PTKM-1R Acoustic Sensor AV Mine from detecting the car whereas lively.
Diminished the cooldown of the Smoke Display screen from 20 to 16 seconds.
The smoke will now deal reasonable harm to close by enemy infantry who stay throughout the cloud. This harm can even destroy C-4.
Whereas remaining within your thermal smoke, all hits can be registered as minimal harm hits (75% harm).
Normal Tools Modifications
The IFV now not has the laser designator outfitted by default, it now shares a slot with the Mines Countermeasures & Smoke grenades.
The Mine Countermeasures, beforehand out there solely to the MBT & APT, is now out there to the IFV.
The Cell Command Centre Passive, beforehand unique to the APT, is now out there to the IFV.
The Transport Helicopter now has the Improved Armor passive outfitted by default. This features identically to the Assault Helicopter’s model of the identical passive, decreasing the quantity of harm taken from small arms fireplace.
Emergency Restore now heals over time as an alternative of therapeutic immediately upon activation.
Diminished the activation time of Projectile Intercept System from 1s to 0.6s on land automobiles.
GADGETS:
Added a warning indicator for the PTKM-1R Acoustic Sensor AV Mine when the submunition launches.
Corrected a problem stopping the Provide Crate from resupplying troopers inside automobiles.
Corrected a problem the place deploying the T-UGS would all the time change gamers again to their Major Weapon as an alternative of their beforehand outfitted merchandise.
Corrected a problem the place the Incendiary Airburst might generally fail to correctly detect and harm targets inside its burning smoke cloud.
Participant-controlled devices, together with the Moveable Mortar, XFMG-6D Recon Drone, LTLM II Laser Designator, and the CSB IV EOD Bot, now solely start resupplying as soon as the deployed gadget has been destroyed.
PTKM-1R Acoustic Mines and M15 AV Mines now not set off for Mild Transport or Private Transport automobiles.
Tuned the M18A1 Claymore detection arc to higher match the seen laser beams.
Up to date C-4 packs in order that they now deal 350 harm in opposition to tanks, 350 in opposition to helicopters, and 1000 in opposition to jets.
Up to date the M136 AT in order that they now deal 207-550 harm in opposition to tanks, 1000 in opposition to helicopters, and 1000 in opposition to jets.
Up to date the Engineers Provide Crate so it now not has restricted provide prices in commonplace Multiplayer, permitting it to resupply close by automobiles indefinitely.
Up to date the M18A1 Claymore fragmentation base shut vary harm from 65 to 50. Harm drop-off now begins on the fringe of the detection arc.
Up to date the Moveable Mortar’s shot dispersion so it’s now not completely correct at most vary, with shorter-range bombardments now turning into far more correct than longer-range bombardments as soon as absolutely zeroed.
Up to date the PTKM-1R Acoustic Mine so it now offers 480 harm in opposition to tanks.
Up to date the RPG so it now offers 173-460 harm in opposition to tanks, 1035 in opposition to helicopters, and 1000 in opposition to jets.
M15 AV Mine
Harm in opposition to tanks has been up to date to 390.
Deployment is now solely blocked inside enemy HQs.
Elevated the utmost variety of mines that may be positioned from 6 to 9.
Mines now not despawns 3 minutes after its proprietor dies.
Now shows a warning when gamers try to put it in out-of-bounds areas.
Mines now glint at shut vary to assist distinguish it from stage props and particles.
SLM-93A
Base lock-on vary has been lowered from 650 to 550 metres.
Harm in opposition to automobiles has been up to date to 200 in opposition to tanks, 650 in opposition to helicopters, and 650 in opposition to jets.
Most missile velocity has been lowered from 540 to 480 m/s.
9K93 IGLA
Harm in opposition to automobiles has been up to date to 200 in opposition to tanks, 650 in opposition to helicopters, and 650 in opposition to jets.
Lock-on time has been lowered from 1.2 to 1 second.
Most missile velocity has been lowered from 640 to 480 m/s.
Missile acceleration has been elevated from 65 to 100 m/s.
M4A1 SLAM
Can now be triggered no matter car motion velocity.
Harm in opposition to tanks has been up to date to vary between 199-363.
Now triggers a warning when gamers try to put it in out-of-bounds areas.
The mine now has a brief arming delay earlier than turning into lively after placement.
MBT-LAW
Harm in opposition to automobiles has been up to date to 240 in opposition to tanks, 520 in opposition to helicopters, and 800 in opposition to jets.
Preliminary missile velocity has been elevated from 30 to 100 m/s.
Most missile velocity has been elevated from 75 to 300 m/s.
Missile acceleration has been elevated from 50 to 100 m/s.
MAS 148 Glaive
Up to date the harm so it now offers 465 harm in opposition to tanks, 1007.5 in opposition to helicopters, and 1000 in opposition to jets.
Diminished the locking time from 1.8 to 1.4 seconds.
Elevated most missile velocity from 60 to 70 m/s.
Elevated beginning ammunition from 2 to three.
LTLM II Laser Designator
Impact period has been lowered from 20 to 9 seconds for each soldier and car designators.
Laser Designator now not reduces lock-on time for anti-air missiles.
Gadget now supplies a constant 20% improve to lock-on vary throughout all locking weapons. This additionally applies to vehicle-mounted laser designators.
CSB IV EOD Bot
Mine Layer harm in opposition to tanks has been up to date to 300.
Mine Layer now not triggers on Mild Transport or Private Transport automobiles.
Mine Layer now glints at shut vary to assist distinguish it from stage props and particles.
Mine Layer stacking prevention radius has been elevated from 1.5m to 5m.
The EOD Bot now self-destructs when its out-of-bounds timer expires, when management ends whereas out of bounds, or when pushed out of bounds.
{Hardware} Suppression System
Tweaked concentrating on behaviour so it might probably now not goal enemy devices by means of partitions at lengthy vary, although restricted wall penetration continues to be potential at nearer distances.
Up to date interception behaviour so it now not detects or detonates grenades and M320A1 projectiles, however will nonetheless goal launcher projectiles.
Up to date most vary again to its authentic worth.
WEAPONS:
Added a singular reload animation for the M87A1 Shotgun to forestall digicam clipping and hand pose points whereas aiming down sights.
Added Shotgun Speedloaders as {a magazine} attachment to the M87A1 and M1014.
Added the Magnifier as a shared optic accent.
Moreover elevated recoil for the excessive DPS computerized weapons, decreasing their lengthy and mid vary capabilities and giving them outsized alternative prices and making different weapons extra engaging to make use of.
Adjusted the PW5A3 reload animation to scale back clipping.
Adjusted the QBZ192 reload animation to scale back clipping.
Corrected a problem stopping the CZ3A1 SMG from mounting to surfaces.
Corrected a problem the place a flash hider might stay seen on the SOR-556 Mk2 when no muzzle attachment was outfitted.
Corrected a problem the place some secondary sights had been incorrectly positioned within the customization menu, resulting in clipping or being positioned in such a method that they weren’t correctly seen.
Corrected a problem the place the Canted Reflex was utilizing the principle sight reticle on a number of weapons.
Corrected a problem the place the character’s arms might seem misaligned in first-person when reloading the SVK-8.6 whereas utilizing the Bipod.
Corrected clipping points with the M240L ammo belt when reloading with an ammo field.
Improved weapon gentle behaviour and on/off states when used whereas mounted.
Recoil for all computerized weapons has been barely elevated to compensate for the recoil compensation bug fixes that got here out in Sport Replace 1.2.1.0.
Weapons can now not be mounted whereas actively utilizing an underbarrel grenade launcher. This doesn’t have an effect on utilizing the weapon itself with a grenade launcher connected.
MAPS & MODES:
Added a brand new Help Confirmed rating occasion. When a downed participant is eradicated in Strikepoint, all helping gamers will now obtain Help Confirmed.
Corrected a problem on Manhattan Bridge the place gamers had been capable of entry rooftops meant to be inaccessible.
Corrected floating and intersecting spawns on Mirak Valley for Breakthrough, Conquest, and Escalation.
UI & HUD:
Dev be aware: In Season 3, we’re introducing the Seasonal Stat Web page, a brand new approach to monitor your efficiency throughout every season. By separating seasonal stats out of your lifetime totals, now you can get a clearer image of the way you carried out throughout a selected Season of Battlefield.
We all know that each sport mode means one thing completely different to completely different gamers. That’s why the Seasonal Stat Web page not solely tracks your total seasonal efficiency, but additionally permits you to break down the way you carried out in every sport mode.
With the introduction of ranked play, it was vital for us to offer you a devoted view into your aggressive efficiency. Now you can filter your seasonal stats to see the way you carried out in Ranked matches all through the season.
The Seasonal display highlights your core metrics like Kills, Ok/D, Assists, Revives, Wins, and Time Performed, alongside a brand new “Most Performed” part that showcases the weapons, automobiles, devices, and roles that outlined your season. Had been you main the cost as Assault? Piloting the Little Chook? Or grinding the ranks with the brand new Season 3 weapons?
Each season tells a narrative. Now you’ll be able to see yours.
Added a brand new Occasion tab displaying all event-related content material.
Added a brand new menace indicator for jets and helicopters that seems when a close-by enemy jet has your car in its sights, serving to pilots determine threats and take evasive motion extra shortly.
Added a brand new menace indicator that highlights incoming aim-guided missiles, enhancing pilots’ skill to identify and react to them.
Added an Air Car “Under Radar” indicator on the minimap.
Added enter buffering to scale back unintended ping cancellations.
Added names and biographies for characters and squads.
Added Seasonal Statistics to the Participant Profile.
Corrected a lacking icon for the Attacker’s HQ on breakthrough through the sector transition.
Corrected a problem the place as an Engineer driving a tank, a request restore icon generally might be unintendedly seen.
Corrected a problem the place Battle Cross paths with fewer tiers might seem off-centre on the web page.
Corrected a problem the place downed enemy gamers might stay noticed and visual on the minimap.
Corrected a problem the place exiting Reward Particulars after a purchase order celebration might set off the Give up Sport pop-up.
Corrected a problem the place pleasant request icons wouldn’t be correctly seen on the minimap
Corrected a problem the place requesting Ammo by means of the Commorose wouldn’t spotlight gamers capable of present ammo.
Corrected a problem the place choosing a soldier to spawn on from the deploy display wouldn’t present their healthbar.
Corrected a problem the place taking harm whereas remotely controlling a car might trigger Engineers to be incorrectly highlighted as repairers.
Corrected a problem the place the “bleed out” timer icon for pleasant downed gamers might freeze generally.
Corrected a problem the place the “New” marker didn’t disappear after highlighting a brand new Weapon Package deal.
Corrected a problem the place the chat window didn’t lengthen absolutely to the correct fringe of the display when the Horizontal worth was set to “100”.
Corrected a problem the place the jet HUD generally strikes unexpectedly when flying the jet.
Corrected a problem the place the mouse cursor wouldn’t seem when EA Join notifications had been on display.
Corrected a problem the place the UI might disappear whereas customising favorite weapons.
Corrected Battle Cross celebrations in order that they now accurately match the present season.
Corrected inconsistent pinging when trying to ping from the driving force seat of many automobiles
Corrected the outline for the vz. 61 20rnd journal.
Corrected the descriptions for the 1p88 and SM Rifle Variable sight attachments.
Fastened a problem the place out-of-bounds shaders weren’t showing on the map or minimap.
Improved ping responsiveness and consistency throughout enemies, enemy objects, and impartial objects.
In our fixed effort to strengthen our Anti-Cheat insurance policies and Neighborhood Pointers we’re introducing a brand new warning system for gamers that act opposite to our phrases and companies.
Normalised tag and expiration timer sizes throughout retailer affords.
Eliminated location variations between the preliminary ping and the ultimate positioned ping.
Eliminated ping brackets from enemy world and map icons.
Eliminated the small sq. above the vary finder within the tank HUD.
Resolved a problem that would show an incorrect value on BF Professional throughout the Battle Cross menu.
Resolved a problem that triggered Weapon Mastery to show incorrect ranges throughout the Loadout menu.
The Spawn Beacon now not seems as contested within the deploy window after taking a look at a contested goal.
Replace air car HUDs to show velocity in knots as an alternative of KPH.
Up to date Battle Cross navigation to align with the Play display replace.
Up to date class icons for higher visibility throughout the in-game UI.
Up to date Canine Tag tags to point out the proper supported modes.
Up to date ping timing so impartial objects at the moment are pinged immediately, with out ready for single or double-tap enter.
Up to date the Concussion Grenade screens visible impact in order that it’s now in-sync with the gameplay standing impact.
Up to date the sport credit.
Up to date the Killcam harm log to now present harm dealt prior to now 5 seconds as an alternative of the previous 3 seconds solely.
Up to date the ordering of two.00x sights on a number of weapons.
Up to date the ordering of iron sights on the M121 A2.
Up to date the ordering of Mastery Weapon Packages for the GRTCPS, M121 A2, VCR-2, Mini Scout, SOR-300SC, DB12, vz. 61, CZ3A1, and M257.
Up to date the ordering of the three.00x Thermal Sight on a number of weapons.
Up to date the Spawn Beacon so the quantity of spawns out there now are visualized with dots within the deploy display subsequent to the spawn beacon icon.
Up to date the DVO LPVO price on the GRTCPS, M121 A2, and CZ3A1 from 10 to 25 factors.
Up to date the yaw to be displayed in levels as an alternative of radians in stationary Anti Air and Anti-Tank Launchers.
Up to date unlock standards for Assortment gadgets to extra clearly point out when they are often unlocked by means of a retailer provide.
Up to date weapon attachment prices and visible ordering throughout a number of weapons.
SETTINGS:
Added a brand new Deadzones Draw Software to the Controller Tuning choices, offering an in-game overlay to visualise the at the moment chosen controller deadzones and assist with fine-tuning.
Added help for AMD FidelityFX Tremendous Decision 4.1.
Added help for Intel XeSS 3.0 upscaling, together with 3x and 4x Multi Body Era modes.
Added World and UI Brightness sliders to the HDR Calibration display in Show Choices.
Enhanced upscaling high quality on PlayStation 5 Professional with help for PlayStation Spectral Tremendous Decision 2.
Applied a repair supposed to scale back situations of VOIP settings being re-enabled after an replace.
PORTAL:
Added radio tracks to the Portal music system.
Added Season 2 Battle Cross weapons and devices to Portal. New weapons can’t but be custom-made with attachments.
Added spawn stability mutators to Verified sport modes.
Added help for Railway to Golmud in Verified modes.
Up to date the Ammo Field so it now refills all magazines for major and secondary weapons.
Up to date the Ammo Crate so it now supplies one journal for major and secondary weapons.
Corrected mismatched icon artwork for a number of weapon packages.
Fastened a shopper crash that would happen when loading an expertise that spawned greater than 3600 objects.
Fastened a problem within the Portal music system the place setting music parameters for a selected participant, squad, or group might incorrectly apply them to everybody.
Fastened a problem the place 3D sound places wouldn’t replace accurately when utilizing PlaySound or object motion actions.
Fastened a problem the place PauseGameModeTime might set TimeRemaining incorrectly.
Fastened a problem the place some sounds, reminiscent of alarms, might fail to initialise.
Fastened a problem the place spectating didn’t work accurately after being eradicated in a Verified Battle Royale expertise.
Fastened a problem the place the Provide Bag resupply sort offered no profit. It now grants two magazines for major and secondary weapons, together with therapeutic at 20 well being per second.
Improved how Portal measures script reminiscence utilization to extra precisely account for script content material, stack reminiscence, dynamic allocation, and unresolved guarantees, serving to stop scripts from stopping sooner than supposed.
Improved Portal error reporting when invalid motion or worth arguments are used, with studies now additionally displaying reminiscence utilization and limits for clearer troubleshooting.
Resupply sorts now not have an effect on the variety of rounds at the moment loaded in a weapon.
Up to date EnableAllPlayerDeploy so it additionally applies to gamers who be a part of later within the match.
Up to date EnableAllPlayerDeploy so it now stops Backfill and Static bots from spawning.
Up to date placeholder icon artwork for a number of weapon packages.
Up to date the minimap ring of fireside on maps out there in Portal.
AUDIO:
Added habits that enables shut enemy footsteps to sidechain duck the primary particular person participant weapon barely, primarily based on path of the enemy.
Added distancing combine for Grime Bikes.
Added dry fireplace sound results for handheld and car weapons when out of ammo.
Added dry fireplace sound results for handheld and car weapons.
Added transmission and mechanical throttle sounds for Tanks.
Corrected a problem in Breakthrough the place Commander voice-over didn’t set off when the enemy neutralised a pleasant goal.
Corrected a problem in Domination the place Commander voice-over didn’t set off when the enemy captured a pleasant goal.
Corrected a problem the place the “destroyed” voice line would generally not play when a participant destroyed a car.
Corrected edge instances the place footstep sounds might be extra obstructed than supposed when each gamers had been in outside areas with overhead cowl.
Corrected edge instances the place set off launch sounds might play after an empty magazine reload if it was triggered by singleshot or burst fireplace modes.
Improved drag and revive sound results in water.
Incoming Lock-On for automobiles now performs distinct sounds relying on whether or not you’re being locked-on or painted by an enemy.
Elevated the audibility of slide sounds.
Elevated the quantity of the Squad Ping sound impact.
Lock-on and painted sounds now step by step lower in quantity over time, decreasing audio fatigue throughout prolonged encounters.
Up to date lacking explosion audio for the oil containers in Operation Firestorm.
Up to date reload sound not enjoying for SOR-556 Mk2 when sure magazines are connected.
Up to date the “Mission Ammunition Replenishment” sound when resupply from a help soldier interplay.
Up to date the F97 Kestrel Jet passbys and stuck a problem inflicting just one variation sound impact to play.
Up to date the Spot Ping to a extra simply recognizable sound.
AI:
Corrected a navigation situation that would trigger Bots to get caught whereas shifting in direction of Goal B on Iberian Offensive.
Corrected a problem the place Bots didn’t account for turning radius restrictions when driving a number of automobiles.
Corrected a problem the place Bots didn’t account for weapon motion limits when utilizing the facet gunner seats within the Traverser Mark 2.
Corrected a problem the place Bots utilizing the MAS 148 Glaive and TRCRv2 Tracer Dart didn’t require line of sight, stopping them from concentrating on by means of the atmosphere.
Corrected a problem the place Bots utilizing the SLM-93A might goal incorrect car sorts. It is going to now solely goal helicopters and jets, and might lock on extra reliably to shifting air automobiles.
Improved Bot navigation when utilizing ziplines and hanging ropes throughout all experiences.
Eliminated a problematic navigation hyperlink that would trigger Bots to get caught whereas traversing a staircase near Goal B on Manhattan Bridge.
REDSEC
PLAYER:
Added a function that enables gamers to desert missions in progress. Missions might be deserted by the participant who began the mission and squad members now have the power to request a mission be deserted. Missions can now not be deserted as soon as an enemy participant is concerned.
Added a brand new Help Confirmed rating occasion. When a downed participant is eradicated, all helping gamers will now obtain Help Confirmed.
Added Ranked Battle Royale Quads.
Corrected a netcode situation the place community efficiency icons can be seen throughout cinematic sequences just like the Battle Royale insertion cinematic.
Corrected a problem the place damaged animations might play when the Duos Leap Chief was controlling the insertion group.
Corrected a problem the place muzzle flash video results might seem when urgent the hearth enter whereas the scoreboard was open.
Corrected a problem the place pings wouldn’t be positioned accurately when pinging whereas within the REDSEC insertion helicopter.
Corrected a problem the place gamers might be spawned exterior of the ring utilizing the Cell Respawn gadget.
Corrected a problem the place shadows might break if graphics high quality was modified after the match had began.
Corrected a problem the place weapon shadows had been seen below the participant through the Gauntlet quick rope insertion sequence.
Corrected and clarified a tutorial for the Second Likelihood mechanic.
Eradicated gamers can now not place pings on the map.
Improved sport efficiency by decreasing body spikes.
Rebalanced some finish of spherical stats to higher seize and spotlight a participant’s efficiency in Battle Royale.
Diminished harm taken from major weapons whereas within the downed state by 20%, rising the variety of bullets required to complete a downed soldier by roughly 2 to three.
Car Containers at the moment are highlighted for 60 seconds after the participant picks up a car keycard.
VEHICLES:
Added the choice for drivers to decide on which radio station is preselected when coming into a car with the radio turned off.
Corrected a problem the place the Scout Helicopter’s AA missiles would generally fail to spawn or monitor their goal accurately.
Helicopters will now lose management when the pilot seat is unoccupied in Battle Royale modes solely to restrict the effectiveness of seat swapping.
Elevated the XFGM-6D Recon Drone cooldown from 120 seconds to 240 seconds.
Changed the M1A2 SEPv3 Coaxial 7.62mm LMG with the Coaxial .50 cal HMG.
Tanks now autospot on the enemy minimap from as much as 300m away.
The M1A2 SEPv3 and the M3A3 Bradley’s LMG gunner weapons have now been changed with Grenade Launchers.
The M3A3 Bradley’s Proximity Scan has been changed with the Counter-Hearth Radar.
Rebalance adjustments to the UH-79 Transport and Glider 96 Helicopters
.50 cal MG bullets at the moment are affected by armour and deal a flat 30 harm.
.50 cal MGs now overheat in roughly 15 photographs.
UH-79 minigun bullets at the moment are affected by armour and deal a flat 20 harm.
UH-79 miniguns now not calm down quicker than in Multiplayer, and their overheat penalty is now thrice longer.
Corrected a problem the place the UH-79 was utilizing the Multiplayer well being worth of 1500 as an alternative of the Battle Royale worth of 1250.
Elevated .50 cal MG dispersion from 0.01/0.5 to 0.03/1.5 levels.
Elevated UH-79 minigun dispersion from 1.2 to 2.4 levels.
STRIKE PACKAGES:
Smoke Grenades used with Strike Packages reminiscent of Cell Respawn and Artillery Strike can now not be destroyed by gunfire.
GADGETS:
Eliminated the zoom performance from the XFGM-6D Recon Drone.
Battle Royale
Corrected a problem the place Defibrillator prices might regenerate incorrectly.
Corrected a problem the place T-UGS movement sensors might trigger mission reward crates to flip over.
The MQ-9 within the UAV Overwatch call-in now not makes an attempt to flare incoming missiles.
Up to date the Engineers Provide Crate so it might probably now not be picked up after resupplying a car.
C-4 Explosives
Can now not cross by means of the entrance of secure doorways.
Not stays suspended if positioned on a supply van roll-up door earlier than it’s opened.
Now sticks accurately to the edges and rear of safes.
MAP:
Dev Word: With Season 3, we’re introducing Loot Detection to Battle Royale on Fort Lyndon. This function is designed to make the opening moments of a match really feel extra centered, whereas additionally serving to gamers get re-equipped quicker when returning to the combat.
Whenever you first deploy, or return by means of a revive or respawn, close by loot containers inside 50 metres can be revealed by means of partitions for 80 seconds. The purpose is to offer you a clearer, instant goal, enhance navigation round close by loot, and provide help to put collectively a workable loadout sooner for early engagements.
Loot Detection must also assist squads loot extra successfully collectively within the early sport, permitting gamers to unfold throughout close by containers with out shifting too distant from each other. As all the time, we’ll be monitoring suggestions and gameplay knowledge after launch to see whether or not any additional tuning is required.
Battle Royale
Added Loot Detection to Battle Royale on Fort Lyndon.
Adjusted harm volumes and timings for when the ramp lowers on car containers.
Adjusted the Counter Interception Mission in Battle Royale so it now spawns at a extra cheap distance from gamers.
Corrected a bug that allowed gamers to routinely decide up loot by means of partitions.
Corrected a delay affecting floor loot spawn timing.
Corrected a problem that will stop Anti-Car drops from spawning attributable to looted Anti-Car provides within the space. When a tank is close by the closest Anti-Car provides at the moment are marked to gamers.
Corrected a problem the place improved loot was lacking from class chests within the Protection Testing Advanced 3 POI.
Corrected a problem the place loot chests might seem open whereas nonetheless being interactable.
Corrected a problem the place Tank hunter and Sign Hunter mission aims wouldn’t be pingable.
Corrected a problem the place the Secure locker glint spotlight didn’t correctly fade after it had been opened and all loot had been collected.
Corrected a number of points the place weapons couldn’t be picked up from loot chests.
Corrected floating objects and collision to enhance gamers navigation and traversal.
Corrected visible points linked to destruction throughout the map.
Fuel station explosions at the moment are extra harmful to gamers in shut proximity.
Improved Battle Royale loot distribution to higher help weapon development all through a match.
Putting a Mortar in a secure now not causes the secure to fall over.
The Field Truck has been renamed to the Explosive Ordnance Transporter and its loot pool has been refreshed to higher counter automobiles and supply extra explosive ordnance choices.
Up to date Anti-Car Drop loot to offer extra dependable counters to enemy tanks.
Gauntlet
Corrected a problem that would trigger a consumer to turn out to be spawn camped on the Circuits mission in Gauntlet.
Corrected a problem the place useless participant our bodies might block the power to select up mission objects.
Corrected a problem the place the Decryption mission pickup would instantly snap to terrain when picked up.
UI & HUD:
Squad member colours at the moment are accurately mirrored on this planet log.
Corrected a problem the place goal icons would generally be disabled too early.
Corrected a problem the place incorrect in-world merchandise icons might seem after pinging weapons.
Corrected a typo within the HUD label for the VL-7 Strike Package deal.
Modified the visuals of the “restore software required” immediate for locked safes.
Battle Royale
Corrected a problem the place the Squad Eradicated message would present solely briefly for the second place group.
Up to date Recon Drone weapon names for higher readability on the killcard.
Up to date the outline for the Hazmat Breacher subject improve’s VL-7 Breaching Launcher.
Gauntlet
Corrected a bug the place the pause menu would trigger the overhead digicam to seem throughout a Gauntlet mission transient, in addition to the mission transient overlaying within the Participant Profile tab.
AI:
Improved AI traversal throughout a number of areas of Fort Lyndon.
AUDIO:
Added new sound results for Kill Confirmed and Help Confirmed.
Corrected a bug the place the menu arrive sound might be heard when opening the Commorose in Battle Royale.
Corrected a problem the place Armor Plate sound results didn’t all the time play constantly when plates had been dropped onto the bottom.
Polished Armor Plate pickup and drop sound results to offer them a extra distinct and satisfying tone.
Eliminated misguided Handler strains from the Decryption Mission.
PROGRESSION:
Balanced XP from missions to be extra constant and predictable. Additionally lowered how a lot XP gained from missions in comparison with different sources.
Finishing a mission now offers you XP equal to 1 full stage. When a mission you’re on will get countered it offers one other 50% of a stage.
Corrected a problem the place Redeploy Towers weren’t being correctly tracked in direction of Challenges.
Distance travelled in boats now not counts in direction of “Initiation Project – Car Problem 1”.
Diminished the XP wanted to stage up in Battle Royale Duos from 1700 to 1500 for every stage.
This announcement could change as we hearken to neighborhood suggestions and proceed creating and evolving our Stay Service & Content material. We’ll all the time try to maintain our neighborhood as knowledgeable as potential.

















