Arc Raiders is transforming its crafting system after acknowledging the „one piece of suggestions [that] stored arising“ from gamers was the „ache level“ of gathering lacking supplies.
„One of many issues we care most about as a improvement workforce is ensuring each second you spend in Arc Raiders feels purposeful,“ developer Embark Studios wrote in a weblog revealed over the weekend. „Your time issues, and we do not need you spending it clicking by means of menus when you can be out raiding.
„That is why we pay attention intently to what you inform us. And one piece of suggestions stored arising: ‚I am spending an excessive amount of time crafting‘.“
In consequence, the workforce acknowledged that „leaping by means of a number of screens to [recycle something] was a ache level,“ and that „friction was getting in the way in which of the enjoyable“.
To fight this, Embark has launched a brand new „Purchase Assets“ button to streamline the way in which of buying lacking supplies. Once you hit it, you will get an inventory of each obtainable supply the place you may „get what you want, whether or not that is recycling, shopping for from Celeste, or one thing else“.
„The key phrase right here is obtainable: if a cloth is obtainable by means of your present choices, you will see it, and you’ll act on it instantly,“ the workforce added. „No extra searching by means of menus. No extra abandoning crafts out of frustration.“
Although the studio is aware of that streamlining crafting runs „deeper than one button“, the workforce stated that is „simply the beginning“ and it’ll „preserve chipping away at these ache factors systematically“.
Embark just lately confirmed it had re-recorded a few of its AI-generated voice strains, acknowledging „there’s a high quality distinction“ between strains recorded by human actors and people generated by AI.
„We use AI as instruments to help in some content material creation, however it’s at all times within the context of creativity, as an expression of the workforce,“ CCO Stefan Strandberg informed Eurogamer again in October.














