
The wait is over. Battlefield 6 is lastly right here, and past its launch, we’re ready for seasonal content material updates which are coming each month and fast-paced patching of points which could come up as hundreds of thousands enter this new period of the veteran army FPS collection. Beneath you’ll discover the knowledge on the most recent BF6 replace plus our record with each patch that’s hit since launch.
Every new drop of patch notes and changelogs can be listed proper right here with its respective launch date, and we’ll maintain you up to date on new content material plans as EA and Battlefield Studios attempt to safe a vivid future for the Battlefield franchise. Up to now, its launch throughout PC and consoles is wanting mighty.
Battlefield 6 Newest Patch Notes – 1.0.1.0

The newest Battlefield 6 patch is Patch 1.0.1.0, which dropped forward of launch and delivered “a variety of updates and enhancements throughout the sport made because the Open Beta Weekends.” Learn the complete patch notes under:
PLAYER:
Decreased the velocity that may be carried from sliding into leaping, decreasing momentum (particularly horizontal). Elevated the penalty for repeated jumps and barely lowered the soar peak. Elevated weapon inaccuracy when firing whereas leaping or sliding. Adjusted parachute physics; diminished the preliminary acceleration when deploying. Mounted a difficulty the place weapon dispersion might spike far increased than meant. Mounted a difficulty the place a takedown might launch the sufferer into the air. Mounted a difficulty the place gamers might enter third-person digital camera whereas alive. Mounted a difficulty the place gamers might stay caught in a downed state after being revived with defibs following a headshot. Smoother transition when aiming down sights from hip-fire for higher goal acquisition. Mounted a difficulty the place touchdown animations performed after very quick drops or when climbing objects. Leap touchdown animations have been up to date to really feel smoother and settle sooner. Crouch/stand transition animations now settle extra shortly. Mounted a difficulty the place an excessive amount of momentum was misplaced when slicing a parachute. Drag & Revive can now be cancelled extra shortly for higher responsiveness. Up to date parachute, skydiving animations and physics for extra fluid motion. Mounted a difficulty the place fall/touchdown velocity penalties triggered after very quick drops or vaults. Mounted a difficulty the place firing was blocked too lengthy after going inclined from sprinting or fight diving. Mounted a difficulty the place weapon sights appeared misaligned after sprinting. Up to date vaulting animations for medium and excessive obstacles. Improved first-person swimming animations. Decreased digital camera motion when exiting a slide. Toned down digital camera shake when quickly beginning and stopping sprints. Varied enhancements and bug fixes to melee assault and takedown animations. Varied enhancements and bug fixes to Drag & Revive animations. Improved vault detection for extra dependable motion over obstacles.
VEHICLES:
Helicopters have been given extra energy and responsiveness, making them simpler to fly, regulate mid-flight, and survive assault runs, together with higher possibilities to dodge incoming RPGs. Elevated tank turret velocity. Car smoke countermeasures at the moment are more practical at breaking recognizing/lock-ons. Improved the dying digital camera expertise for air automobiles. Adjusted car combine for hit indicators and up to date explosion kill indicator suggestions towards infantry. Car aiming conduct (mouse and gamepad) now extra carefully matches soldier aiming. Car sensitivity and aiming choices now use the identical default ranges and values as soldier controls for consistency. Navigation Terrain Avoidance has been enabled for surface-to-air missiles. Mounted a difficulty the place a car might maintain displaying a lock-on warning for a number of seconds after being hit by an MBT-LAW. Added a visual enhance bar for floor automobiles which have enhance. Mounted a difficulty with the Leopard wreck collision so gamers can now climb it from behind. Improved how tank tracks and car wheels work together with destructible objects for extra lifelike collisions. Decreased the bloom impact on jet bombs (Apache) for clearer visibility.
GADGETS:
Mounted a difficulty the place some devices might unequip unexpectedly when leaping. Mounted a difficulty the place Rocket Launcher backblast dealt an excessive amount of injury to infantry. Decreased Rocket Launchers’ blast injury towards infantry to discourage ground-blasting. Rocket Launcher explosions now appropriately examine for partitions and canopy earlier than making use of injury. Eliminated arming time on rockets, permitting gamers to fireside at flooring/ceilings indoors to open up destruction. Thermobaric grenade concussive impact diminished from 2.5s to 1s. Thermal scopes improved: troopers now seem colder when inclined/dying and warmer when sprinting. Mounted a difficulty the place a Rocket Launcher collision might trigger double injury to automobiles. Mounted smoke grenades not detonating in some circumstances. Mounted visible points when firing sure Rocket Launchers and scopes. Tracer Dart hipfire crosshair not seems when aiming down sights. Mounted a difficulty the place Tracer Dart reticle textures had been lacking. Mounted a difficulty the place Drill Cost GL reticle textures had been lacking. CSB IV EOD Bot audio attenuation and patching improved. Distant-entry devices (XFGM-6D, CSB IV Bot, LTLM II) can not be outfitted in the event you’re out of ammo and don’t have any energetic gadget deployed. Restore Software now overheats barely sooner to stop automobiles from changing into too sturdy. Restore Software and Defibrillators can now injury enemy devices. Defibrillator injury diminished on each fast zaps and charged zaps. M320 grenade launchers now present ammo sort and rely on the show. M320A1 HE car injury tweaked. Assault Ladder ramp deployment angle elevated to 54° (was 45°). Mounted a difficulty the place gamers might unintentionally unequip devices whereas leaping. Improved the throwing arc of the AT-Mine, it now inherits the velocity of the soldier throwing it and higher aligns to the floor it lands on. Up to date spawn blocking interactions between ladders and wiring supplies. Adjusted gameplay volumes so solely the Assault Ladder is blocked from deployment; all different devices can nonetheless be positioned. Mounted an exploit the place the deployable protect might be used to climb out of meant play areas. Mounted a difficulty for the AJ-03 COAG Med Pen the place on-screen VFX ended too early. AT4 now makes use of aim-guided missiles.
RPG-7V2
Adjusted sight and reticle for higher aiming. Elevated dispersion when aiming down sights to discourage quick-scoping. Mounted projectiles hitting close by cowl incorrectly when aimed simply above it.
MBT-LAW
MBT-LAW is now the default rocket launcher for the Engineer class. Missiles now observe a extra correct trajectory. Now makes use of auto-guided missiles. Can not be hip-fired. Sight and reticle up to date for a clearer aiming expertise. Blast injury now appropriately applies to automobiles.
MAS 148 Glaive
Missile trajectory up to date to raised replicate real-world conduct. Two zoom ranges launched. Can now lock on to stationary weapons and automobiles (AA, TOW, heavy MG). Lock-on distance modified and now can not lock onto targets nearer than 40m. Mounted clipping and reticle points within the scope. Blast injury now appropriately applies to automobiles. Hipfire crosshair not seems when aiming down sights. LEDs now appropriately present lock progress, thermal setting, and zoom degree. Area of view now transitions extra easily when zooming.
SLM-93A Spire
Gadget can not lock on to air automobiles under radar degree. Mounted a difficulty the place missiles typically didn’t deal injury.
Airburst Incendiary
The projectile now detonates on collision. The projectile now credit the proper injury proprietor in kill feed and playing cards. The projectiles deal much less structural injury (extra hits required to destroy facades). Gadget now can’t be aimed down sights whereas reloading. Blast and shockwave radius at the moment are aligned with destruction values. Smoke from the Airburst Incendiary now blocks recognizing and lock-ons for troopers and automobiles.
Bravo3
Sight dimension not scales incorrectly with area of view.
SS26
Hearth injury now solely applies as soon as to troopers. Harm drop-off has been adjusted. Unlock requirement diminished from Rank 1 to Rank 0.
LTLM II (Transportable Laser Designator)
Recognizing angle and most recognizing distance in binocular mode have been made extra forgiving. Can not laser paint the atmosphere. Now removes laser paint marks when a car enters thermal smoke. Now appropriately spots automobiles when laser portray them. Thermal view toggle now updates the UI appropriately. Zoom now prompts immediately and returns to your earlier zoom degree. Deploy animation now performs appropriately. Will now rotate correctly for different gamers when deployed. Improved the Recreation Trace to point out RMB (Zoom) as an alternative of E/R (Work together/Reload).
Deploy Beacon
Now permits just one spawn per participant (4 per squad complete) earlier than self-destruct. Enemy Deploy Beacons now show an icon on the minimap when pinged. Can now be deployed at a soldier’s ft if the unique location is blocked.
T-UGS
Will not be destroyed when their proprietor dies. Can now be deployed at a soldier’s ft if the unique location is blocked.
XFGM-6D Recon Drone
Now flies sooner when carrying C4, however battery drains sooner as a trade-off. Not receives undesirable power when carrying C4, making flight smoother. Motion improved for a extra lifelike really feel. The Drone now self-destructs after 3 seconds when flown out of bounds.
Provide Pouch
Can not be picked up as soon as deployed. Not restores well being to automobiles. Not pushes gamers into map geometry. Now follows the identical ping guidelines as restore stations (VO, ping log, icon). Now resupplies as meant and grants one further C4 as overstock.
WEAPONS:
Basic recoil changes throughout a number of weapons. Weapon accuracy adjusted to be extra steady when aiming down sights whereas transferring, however much less correct when firing mid-jump. Quite a few weapon attachments up to date to seem appropriately. Elevated bullet unfold when firing automated weapons whereas aiming down sights. M87A1 shotgun now requires extra pellets to safe a kill, rewarding extra correct hits. Mounted a difficulty the place the crosshair appeared bigger than the precise bullet unfold when utilizing shotguns with slug ammunition. Bolt-action rifles: first-shot enhance now applies to each fired shot. Added glow to quite a lot of reticles and improved visibility of reticles.
MAPS & MODES:
All Rush layouts have been up to date based mostly on suggestions from the Open Beta. A number of Breakthrough layouts have been up to date based mostly on Open Beta suggestions. Mounted spawn killing points on Siege of Cairo. Mounted a number of exploits on Siege of Cairo and Iberian Offensive that allowed gamers to achieve unintended areas. Improved Anti-Air steadiness on Liberation Peak. Basic efficiency enhancements to Operation Firestorm Improved participant traversal throughout Operation Firestorm Adjusted lighting on Operation Firestorm to make indoor areas and sure belongings brighter the place they had been beforehand too darkish. Spawn animations on Operation Firestorm improved throughout a number of recreation modes and areas to take away bounce results. Respawning in Squad Demise Match is now a one-button motion, simplifying the method in comparison with the two-step possibility in Beta.
UI & HUD:
Up to date textual content and names for choose weapons and devices for readability. Mounted a difficulty the place lock causes weren’t displaying on the loadout display. Mounted character pores and skin names not displaying appropriately within the customization menu. Mounted a difficulty the place locked weapon packages didn’t show attachments appropriately. Mounted incorrect class names displaying on the insertion display after switching class. Mounted icons beneath participant names not matching class sorts within the pre-game foyer. Adjusted background shade for Takeover column cells. Mounted choices menu buttons specializing in the unsuitable ingredient after choice, enhancing navigation smoothness. Mounted work together and reload setting choices being vertically lower off. Mounted credit auto-scroll bugs and adjusted scrolling velocity. Credit up to date with a brand new textual content doc, BF6 brand, and centered format. Added a warning pop-up about XP progress loss when leaving a match through the pause menu. Resupply interplay for Help troopers now solely seems if you really need well being or ammo. Navigation controls on the deploy display and large map have been improved. Mouse navigation within the Commorose has been made smoother and extra responsive. Commorose now helps southpaw management layouts. Up to date the UI and animations for the coaching paths widget. Soldier and car overlays up to date with improved visuals. Squad and pleasant nametags now present clear visuals if you’re being healed, resupplied, or revived. Mounted a difficulty the place recognizing typically positioned a location ping as an alternative of marking the enemy. Mounted a difficulty the place the stock UI stayed seen after dying out of bounds. Car hit indicators up to date for higher readability. Up to date visuals for automobiles tied to capturing targets on the deploy display. Mounted a minimap bug the place geometry displayed incorrectly on high of different geometry. Mounted a difficulty the place fight zone photographs weren’t displayed appropriately on loading screens. Location and hazard pings now embrace animations for improved consciousness. Mounted a difficulty the place equipping or choosing up a gadget didn’t set off the proper animation. Mounted a difficulty the place enemies pinged by way of smoke didn’t correctly present as hazard pings. Replace of the Rank visuals and iconography. Improved general class identification UI (signature gadget, weapon proficiency, traits, and many others.) C4 UI now reveals what number of prices you’ve positioned and the space to your three closest prices. Air car resupply stations now have a transparent in-world icon. Mounted a difficulty the place enemy-placed impartial devices might be seen by way of geometry. The explosives countermeasure UI now reveals which enemy explosives can be intercepted on the minimap. “Sticky-to-edge” icons now embrace an arrow indicating course. Non-lethal grenades now use a definite sepia tint for simpler identification. Mounted a difficulty the place weapons didn’t rotate appropriately when previewed. Mounted weapon zoom increments when previewing in menus. Gamers can now rotate weapons whereas in menus. Gamers can now preview attachments even from locked attachment slots. Mounted a digital camera problem that induced it to flip when previewing flashlight or laser attachments. Improved loadout menu navigation with gamepad (default focus refined for smoother use). Mounted a difficulty the place cosmetics might be accessed by deleting and re-adding favorites. Mounted progress monitoring for Class Badges. Added classes to loadout deeplinks for simpler group. Enabled stats delta change when deciding on an empty attachment slot in weapon attributes.
SETTINGS:
Examine Weapon possibility hidden on PC. Voice chat now defaults to off. Adjusted graphics high quality possibility: disabling “Auto” now appropriately units Efficiency mode to Customized on PC. PC and console settings at the moment are separated. Added lacking Flick Look Threshold for Keyboard and Mouse. V-Sync moved again to Show settings. Added “Keep on Display screen” performance when equipping weapons, packages, and devices in customization. Floor Change & Customise button added on PC. Autohide HUD is now set as default. Mounted a difficulty on PlayStation 5 the place the Auto setting didn’t choose the proper channel configuration when linked to a TV, soundbar, or controller. Added a Voiceover (VO) quantity slider possibility. Added speaker detection suggestions throughout boot. Tuned default grasp combine settings. Adjusted reverb combine for non-HD audio settings. Added an accessibility possibility for a motion-sickness-friendly fight roll (digital camera not rolls). Added an accessibility possibility to cut back digital camera bob whereas sprinting. Added a brand new possibility to regulate minimap dimension (small, medium, massive).
PORTAL:
Eliminated Crossplay possibility from server internet hosting. Mounted a difficulty the place AI troopers in Portal weren’t affected by weapon/loadout restriction guidelines.
AUDIO:
Changes to incendiary and motion audio mixes. Directional ping sounds made clearer. Commorose open/shut quantity diminished. Tweaked parachute touchdown and low-health respiration sounds. Tuned instant-death audio combine. Adjusted gadget equip/deploy audio throughout the board. Pleasant soldier and car overlays made much less visually distracting. Up to date inside firing sounds for heavy machine weapons, coaxial LMGs, and helicopter autocannons. Added suppression audio results for a number of weapons. Polished firing sound mixes throughout varied weapons. Adjusted sound profiles for city sniper rifles, city rifles at distance, and SMGs in open fields. High-quality-tuned reload and firing sounds for a number of weapons for increased constancy. Tweaked shotgun firing sounds (amplitude, delays, pitch). Up to date shotgun audio in several environments (open area, canyon, city). Adjusted audibility of gadget auto-replenish sound when reloading a shotgun within the Assault class’s secondary main slot. Mounted a difficulty the place flares audio was not taking part in for the UH-79 gunner seat. Added distinctive low-health hearth sounds for various car sorts. Mounted a difficulty the place jet “low well being hearth” sounds continued to play after repairs. Mounted a difficulty the place MBT driver smoke discharge audio was not taking part in. Mounted a difficulty the place the MBT Lively Safety System audio felt delayed. Mounted a difficulty the place medium injury sounds performed when automobiles solely took mild injury. Mounted a bug the place troopers in uncovered car seats didn’t show squad overlays appropriately. Mounted digital camera shake when firing the RWS helicopter autocannon because the pilot. Decreased loudness and adjusted low-mid frequencies for jets when offscreen, enhancing sound readability. Decreased early reflection audio for helicopters. Adjusted Wartapes V.A.L weapon combine conduct. Adjusted Wartapes V.A.L first-person weapon noise amplitude. Adjusted Wartapes V.A.L third-person noise enhance, decreasing quantity in comparison with first-person. Adjusted Wartapes V.A.L conduct for car weapons. Adjusted Wartapes V.A.L conduct for minigun weapons. M240L reload audio improved.
NETWORK:
Improved netcode to cut back circumstances the place time-to-death felt too quick. Mounted a difficulty the place gamers might take injury with out being visibly shot. Mounted a difficulty the place well being values weren’t updating appropriately. Improved netcode to cut back circumstances of dying after reaching cowl. Mounted a netcode problem the place injury suggestions was delayed or solely appeared after respawning.
Battlefield 6 Roadmap of Updates for 2025 – 2026
Right here’s the complete record of updates and patches that Battlefield 6 has obtained since its launch:
Patch Notes Launch Date 1.0.1.0 10 October, 2025
Ensure to bookmark this web page in the event you’re trying to keep on high of each replace and patch going stay, and naturally, don’t neglect to keep watch over our in depth protection of Battlefield 6 round launch and into its post-launch assist.
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