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Black & White at 25: how Lionhead’s hairbrained, stoner-powered game design became the harbinger of modern AI

April 12, 2026
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Your disembodied hand trembles with uncooked energy. It might raze forests, summon storms, and dedicate villagers to single duties for his or her entirety of their humble lives: fishing, for instance, or probably the most profound act of all – procreation (high quality, shagging). However in Black & White, which not too long ago turned 25-years-old, your divine command of thoughts and matter doesn’t lengthen to the capricious creature roaming the grassy land beneath. This pesky being could also be your godly will made flesh, however they’re liable to dissent from it on the most inconvenient moments.

Not even Richard Evans, the AI programmer of Black & White, may safely predict the creature’s actions. In 2000, the mayor of Guildford was being proven across the workplace of Lionhead Studios, the brand new crown jewel of the city’s burgeoning sport growth scene. Throughout one demo, the creature, an ape on this occasion, had its personal concepts about the place the presentation would lead. „The creature did a poo, picked up his personal poo, checked out it, kind of seemed like he was sniffing it, and ate it,“ says Evans, whose rapid-fire speech and rumpled look evoke celluloid’s most well-known eccentric scientist, Emmett „Doc“ Brown. „Then,“ continues Evans, „the creature was sick throughout a villager, which prompted the villager to fall off a cliff.“

Headshot of Richard Evans in a blue t-shirt, with tousled grey hair, looking at the camera

Picture credit score: Richard Evans, by way of Worldwide Joint Convention on Studying & Reasoning (IJCLR)

The scene he’s describing is pure slapstick – a foolish flip of occasions that nonetheless speaks to the mighty mind underpinning each one of many creature’s sensible or hare-brained choices. To be honest to the beast, it is also an incredible assist, performing miracles to water crops, ripping up and tossing timber right into a lumber yard, and even doing childcare on your village’s kids. Taking part in as a god, you nurtured this being, sculpting their pliable character right into a warts-and-all reflection of your teachings. This all occurred in a sport that was (and stays) exceptional for different causes: the minimalist UI feels strikingly, elegantly trendy and the morality system is fantastically supple. However it’s the creature that individuals keep in mind – a wily, free-thinking companion fairly than a performing monkey or docile pet.

Right this moment, the animal – which may take many varieties: bear, lion, tortoise, and extra – stays probably the most formidable functions of AI in video video games ever, born, partially, from designer Peter Molyneux’s dreamy ambition and Evans‘ whip-smart engineering. Black & White has additionally turn into a curious and sophisticated footnote within the broader and quickly evolving historical past of AI. Evans went on to work at Google DeepMind, the corporate based in 2010 by his predecessor at Lionhead Studios, Demis Hassabis. No organisation extra encapsulates the probabilities and hazards of AI: Google DeepMind has huge society-bettering aspirations – for instance, utilizing the know-how to reply questions of laborious science, just like the construction of proteins (which gained Hassabis the 2024 Nobel prize in chemistry).

However it’s also related to the know-how’s enshittifying and tragic implementations: the typically factually bogus „AI summaries“ scraped from media retailers which now accompany Google search engine queries; or, extra troublingly, in how the tech big is dealing with a lawsuit for the alleged function its Gemini chatbot performed within the loss of life of a 36-year-old man from Florida. Between Black & White and Google DeepMind, the trajectory is evident: AI escaped containment – from the relative security of online game worlds to the true one the place the dangers are existential.

The stakes could also be larger, but folks work together with as we speak’s AI in strikingly related methods to how gamers did with Black & White’s creature within the early 2000s. The connection between individual and machine is exploratory and conversational. In Black & White’s case, that is due to one key design characteristic: the creature can be taught. Most online game AI is „information pushed,“ explains Mike Prepare dinner, an AI researcher at King’s Faculty, London, which means that an „AI system is given every thing that it must cause about issues.“ However Black & White’s creature is „information pushed“ – their behaviour is not fastened however evolves relying on what the participant does. „For plenty of folks, this may have been one of many first experiences of a digital factor reconfiguring itself in response to one thing they’d carried out,“ he says.

Black & White concept art showing a series of different ape sketches, some realistic, some cartoonish

Picture credit score: Lionhead / EA

The creature, which set Evans on a trajectory from the Lionhead workplace in Guildford to the rarefied corridors of Google DeepMind in London, started as only a few easy scribblings by Molyneux on a bit of A4 paper. „I assumed, let’s do a sport with an AI agent in it,“ says Molyneux, toking intermittently on a vape from the workplace of his present studio, 22Cans. „We needed to discover the thought of morality, and focus that morality by means of this entity – the creature. You would make an evil creature, creature, or something in between.“

Mark Healey, an artist and animator on Black & White (who co-founded Media Molecule in 2006), places the sport’s ambitions extra punkishly: „Tamagotchi on steroids,“ he says over a video name, sweeping his lengthy hair from his eyes.

One thing was within the cultural waters of the mid-to-late ’90s: the Tamagotchi was launched in 1996, inflicting tens of thousands and thousands, together with Molyneux, to are likely to tiny 8-bit creatures. The animal-raising simulator, Creatures, arrived the identical 12 months; obscure Dreamcast digital pet simulator Seaman adopted in 1999. Every of those titles, like Black & White, noticed sport makers making an attempt to wrangle the binary foundations of laptop know-how into lifelike, responsive varieties.

The ensuing digital critters could have been crude however the feelings felt by gamers in the direction of them had been revelatory. Molyneux can nonetheless recall the despair he felt when his personal Tamagotchi was „drowned“ in a cup of espresso by Andy Robson, the pinnacle of testing at Lionhead, who had bored with listening to its digital beeps. „The gadget shorted out. It was useless,“ says Molyneux. „This was a plastic egg. It should not have meant something to me, however as a result of I had nurtured it and since it had turn into a part of my day by day ritual, I actually grieved it. I keep in mind pondering, ‚Why do I really feel so upset about this? Why do I now take a look at Andy Robson with utter loathing?'“

Hassabis departed Lionhead in 1998 to discovered Elixir Studio (engaged on one other sport with cutting-edge AI, Republic: The Revolution). By pure coincidence, Evans cold-called Molyneux just a few days later, having simply seen a presentation for Dungeon Keeper. „I mentioned I needed to do AI in video games, and [Peter] appeared relieved – weirdly relieved,“ says Evans, who minimize his tooth making extremely experimental AI video games in his bed room within the early ’90s. „In fact, I did not know this on the time, however Peter had this big, AI-shaped gap within the firm.“

Black & White screenshot showing the ape creature running, arms outstretched, little people by its feet

So Evans – „starstruck“ the primary time he walked into the Lionhead workplace – set about writing code to convey the creature to life. The first problem the programmer wanted to unravel is rooted in an AI area referred to as reinforcement studying: the entity needed to be taught rapidly from a tiny dataset. „The factor about reinforcement studying is you want hundreds or thousands and thousands of examples of punishments and rewards earlier than you will make a major change to a given agent’s thoughts,“ says Evans. „However the extraordinarily tough constraint with Black & White we did not have that luxurious: the creature wanted to be taught instantly from a single piece of participant suggestions.“

Right this moment, says Evans, this problem is known as few-short studying or data-efficient studying, and it stays unsolved within the common case. However the programmer devised methods of creating it work for Black & White utilizing a PC with only a few hundred megabytes of RAM. „As a substitute of getting an infinite variety of potential needs, [the creature] had a small set of potential needs they had been making an attempt to fulfill,“ he says. „Then we used easy strategies like perceptrons – mainly, single-layer neural networks and choice timber to show them what kind of issues they appreciated and did not like.“

As Evans toiled on the creature’s AI within the summary, Healey and different artists and programmers set about giving it bodily character. The creature may age, acquire and drop pounds, and morph options relying on the benevolence or malevolence of its character at anyone second. Healey, who created artwork for the ape, describes a matrix with quite a few totally different axes for every look facet. „It is the identical fundamental topology on the [creature] mesh, however we might kind of pull the factors round to make a distinct form after which crossfade the textures,“ he says.

Black & White screenshot showing the control panel overlaying the ape-like creature

Picture credit score: Eurogamer / EA / Lionhead

Within the late ’90s, builders did not have entry to third-party sport engines with built-in trendy conveniences (like pre-programmed physics). This meant that each ingredient of the sport – the precise world, its objects, the creature’s AI, artwork, and animations – had been laboured on individually earlier than being introduced collectively. „I can distinctly keep in mind the night when me, Richard, Scawen Roberts, and Jean-Claude Cottier determined to get the creature into the sport for the primary time,“ says Molyneux. „The creature wakened, and he began reaching down along with his arm on his legs. All of us mentioned, ‚What the hell is it doing?'“ The creature, continues Molyneux, stored swiping down at his leg, as if it had an interminable itch. That itch, the designer and his colleagues realised, was its want to eat one thing. „The code mentioned, ‚Discover probably the most nutritious factor closest to you to eat‘, and the closest factor to it was its personal physique.“

For Evans, the main breakthrough arrived with the leashes that the participant may shackle from their floating hand to the creature. Related on this means, the creature would watch your actions and attempt to copy them – a extra direct means of studying which later got here to be identified in AI as inverse reinforcement studying. This led to a „extra nice consumer expertise,“ says Evans, although he stresses that this facet of the AI was deeper than mere mimicry. „[The creature],“ says Evans, „was studying by making an attempt to understand the intention behind the consumer’s motion, after which generalising [from it].“

Black & White concept art showing a giant lion-headed creature on two legs, pointing, above tiny people

Picture credit score: Lionhead / EA

On this software of theoretical AI concepts to an leisure product, Lionhead’s work was „groundbreaking,“ opines Prepare dinner, who describes Evans as one of many „smartest, most fascinating“ folks he is ever met.

However everybody at Lionhead was gifted. Healey describes the studio as a type of jazz ensemble the place on a regular basis growth was akin to „jamming“. „We might check out totally different concepts, attempt to catch the groove,“ he says. Evans launched the concept that that your creature turned traumatised if slapped an excessive amount of (since you both rewarded or punished the creature to strengthen behaviours) – not simply bodily black and blue however loping round as if depressed. One other thought, an easter egg that’s now virtually inconceivable to search out on the web, sees the creature stroll to a seashore at night time if there’s a full moon, summoning villagers round them to bop to its milky glow.

Extra concepts tumbled forth, fostered, partially, by the stoner tradition at Lionhead. „It might get to 6 o’clock, which was the official finish of the day, and the ‚regular‘ folks with households would go residence, and we might simply pores and skin up,“ says Healey. „I’d simply sit down within the workplace smoking a giant fucking reefer.“ He remembers events the place there have been two pots of chilli con carne: one common pot seasoned with coriander and oregano; the opposite laced with marijuana. „We might simply riff concerning the sport,“ enthuses Molyneux, including, „If there’s any stimulant that aids creativity, it is weed.“

Maybe you may really feel these zonked stoner chats within the precise sport: its mixture of the elegant and silly and its starry-eyed, nearly naive aspirations for the creature AI. Typically, the creature seems stoned itself, wandering across the sport world in a rapturous and curious daze. „We crunched for a protracted fucking time, for months and months and months,“ says Molyneux. „However we had some implausible instances – fantastically humorous, inventive instances.“

Black & White screenshot showing the inside of a rocky structure lit by a fire

Picture credit score: Eurogamer / EA / Lionhead

In comparison with the flip of the millenium, the world in 2026 is darker – and it’s being reshaped by AI into one thing even sooner, stranger, and extra chaotic: slopaganda has contaminated political discourse; misinformation thrives; AI corporations gobble up international RAM provides; jobs are being changed; autonomous deadly weapons explode human our bodies into nothing. In response to Geoffrey Hinton, the pc scientist (and a socialist) who’s extensively hailed because the godfather of AI, the spectre of a broader danger looms on the horizon. He believes that fairly than human intelligence being replicated, it has really been surpassed: here is the kicker, it might even be immortal. Hinton stop his job as a vp at Google in 2023 to warn the world of his life’s work’s risks: the evangelist of AI had was its prophet of doom.

Right this moment’s AI panorama makes the online game experiments of Evans, Molyneux, and Hassabis look supremely quaint. However the throughline is evident: video video games stay an „thrilling take a look at mattress for making an attempt out AI,“ says Evans. That is partly as a result of there are nearly no questions of safety in a sport world. Researchers can check out many alternative simulations in fast succession. Typically, as in Black & White, the brokers are embodied, which has main functions for robotic analysis. „There is a hell of loads of features of AI analysis that you are able to do in game-like environments,“ says Evans. „That was one of many driving forces of Demis‘ imaginative and prescient for DeepMind.“

Within the years following Google DeepMind’s formation, the corporate developed beautiful programs: AlphaGo pummeled the world champion of Go, Lee Sedol; AlphaStar turned an elite Starcraft 2 participant; a DeepMind agent beat human gamers at Quake 3. In 2026, Genie 3 made headlines for its means to create 3D worlds, rudimentary when it comes to precise interactions but a transparent expression of how AI may come to be wielded as each a world-building and world-understanding know-how.

Black & White screenshot showing a purple monster lying relaxed surrounded by little people in snowy climate

Picture credit score: Eurogamer / EA / Lionhead

„In fact, there’s a lot of implications for leisure and producing video games and movies,“ Hassabis mentioned in an interview with the US information present 60 Minutes. „However really, the larger aim is constructing a world mannequin, a mannequin that may perceive our world… You may think about a future model creating an nearly infinite number of totally different simulated environments which the AIs can be taught from and work together in after which translate that to the true world.“

Hassabis‘ phrases evoke the type of all-seeing energy we sometimes affiliate with gods. It’s becoming that he and the know-how he’s related to ought to have such shut ties with the ‚god‘ sport style.

His former boss Molyneux strikes a humanistic be aware when discussing the attract of ‚god‘ video games, reflecting on why he has devoted his profession to such a sport, doubtless ending it with one, too, within the upcoming Masters of Albion. It isn’t about „taking part in god,“ says Molyneux – about exerting large management over a tiny world and its inhabitants.

Quite, „it comes from childhood,“ he says. „Once I was a child, I learn this story which has type of stayed with me for the entire of my life. It was a brief story a few household who had a cage and inside this cage was a bit home the place tiny gnomes lived. Some type of tragedy befell the gnomes they usually modified and have become aggressive in the direction of the household. I fantasised for a very long time about these little creatures, about caring for them. My video games aren’t essentially about me having energy over one thing. It is extra about nurturing, duty and penalties. These are the explorations which I discover – nonetheless discover – thrilling.“

Black & White screenshot showing the world map from above

Picture credit score: Eurogamer / EA / Lionhead

What’s extra whimsical, joyful, and satisfying than seeing your creature enact your teachings within the digital world of its personal volition? Fertilising fields; lastly studying to eat sheep fairly than folks; break-dancing to entertain those self same hard-working denizens. Right here is playful AI which does not promise to make effectivity positive aspects within the office or generate eye-watering returns for shareholders. In contrast to as we speak’s mainstream AI functions, it’s powered by a single desktop PC fairly than a datacentre reliant on tens of megawatts of electrical energy and which requires thousands and thousands of gallons of water to chill its scorching {hardware}.

In the way in which that the creature of Black & White exists solely to thrill and infuriate the participant, it’s a relic. However the knotty concepts Evans wrestled with whereas programming it – notably notion and consciousness – carried into the next many years, changing into the muse of his PhD thesis which he accomplished whereas working at Google DeepMind (after which expanded right into a analysis paper). „A part of you is at all times eager about the long run when engaged on present AIs,“ says Evans. The creature, then, is a modest but essential appendage within the grand scheme of AI – a lovable half-wit, and one thing of a half-step, on the way in which to the unleashing of a ferocious new intelligence.



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