
We’ve been maintaining a tally of Damaged Arrow, Slitherine’s subsequent large RTS, for fairly a while now. It’s being developed by Metal Balalaika, an indie studio that’s attempting to make a deep, large-scale RTS wargame that pays equal consideration to up-close motion and large-scale operations. After enjoying by the latest preview construct, we’re pondering it might grow to be considered one of 2025’s most enjoyable RTS video games.
After lacking the multiplayer open beta which came about final yr, I used to be curious to learn the way the sport truly performed. The principle factor with many wargames and different tactical RTS titles is that they’re typically too advanced for the extra informal crowd, limiting their mainstream enchantment. It’s protected to say military-themed tactical technique enjoyers have been having enjoyable with releases like WARNO just lately, however what a couple of completely different method to the final thought of a contemporary warfare techniques sport?
In Damaged Arrow’s newest demo (which admittedly felt very early), I used to be capable of play and tinker with loads of completely different items and techniques throughout an enormous map plus one in depth tutorial state of affairs. From tanks with a number of motion and motion choices to artillery that has a scary vary true to its real-life counterparts, no two items within the sport really feel related. Whether or not it’s a matter of stats or precise ‘talents’ that you simply activate when the state of affairs at hand requires them, Damaged Arrow’s surface-level simplicity and agility cloaks a reasonably deep wargame that rewards persistence and making good use of the instruments at your disposal.

The principle goal within the mission I used to be capable of play was easy: Pushing enemy forces away from a bit of territory a overseas energy was attempting to invade. The kilometres-wide map appeared easy at first look: one lengthy street with a number of intersections and small village-like checkpoints that went from south to north. Taking on the primary two checkpoints was very straightforward, as little to no resistance was discovered and the beginning armoured forces have been greater than sufficient to clear stragglers.
As I approached the third and fourth checkpoints, nonetheless, the enemy power wasn’t simply restricted to pushing again in opposition to my advances; small incursion events put strain within the outposts that have been managed by allied NPCs to the west and east. At that time, I might both attempt to focus all my efforts in ending the primary goal quick or carrying down the enemy slowly whereas diverting sources and items to defend my flanks; the assaults have been small however frequent, and small on-foot squads taking cowl in buildings couldn’t repel heavy assaults for for much longer.
Whereas the administration of sources is saved to a minimal, like in different wargames and RTS classics, that complexity is changed with fixed decision-making of the place and easy methods to push with the firepower you’re given and the items you’re capable of request after conquering the aforementioned key areas within the map. Reinforcements don’t spawn out of skinny air both; they’ll solely be ‘produced’ by sure checkpoints and take some time to succeed in the designated preliminary place. The method is simple although; ensuring my flanks have been well-defended solely took a number of clicks as I attempted to make a beeline for the ultimate space that wanted to be cleared.

The precise problem got here from ensuring that each squad and unit was positioned in the best manner and utilizing the precise actions to successfully cope with long-range attackers with out sustaining a lot harm, as repairs typically take time and may solely occur within the checkpoints which might be captured and should you’ve deployed provide vehicles. Finally, the depth of the motion piles up and also you’re typically zooming away to get a transparent image of your entire map whereas additionally paying shut consideration how every tank is positioned and which items are getting into first. Damaged Arrow rewards sensible use of items over producing an enormous variety of them and swamping the enemy territory.
When issues are going nicely sufficient, you can too zoom in and get a surprisingly shut view of the fight and the detailed automobile fashions raining fireplace on the enemy. At this level, I’d additionally prefer to reward the sound work, which is punchy and brutal. If one of many objectives behind the sport was displaying us how scary and menacing fashionable conflict machines might be, Metal Balalaika is certainly succeeding. Trendy warfare will not be as bloody and up-close because the chaos of WW2, but it surely’s nonetheless a harrowing expertise for anybody on the conflict entrance, and Damaged Arrow’s grounded however critical method to (fictional) fashionable conflicts is hard-hitting and could possibly be exhausting to digest for gamers frightened about the whole lot occurring on this planet proper now.
With the sport’s Steam web page promising greater than 300 completely different army items primarily based on American and Russian factions and the flexibility to customise them, it’s straightforward to think about how the complete factor could possibly be a extremely meaty and refreshing tackle the wargame style. This demo, whereas tough and restricted, boosted my private curiosity on this RTS, and I can’t wait to expertise on-line PVP and co-op in future exams. We’ll even have to attend till June 2025 to get our palms on the complete launch.
For the most recent gaming information, observe GameWatcher on BlueSky, take a look at our movies on YouTube, or give us a like on Fb. We typically embrace affiliate hyperlinks in our posts, which grants us a small fee, thanks.