Crimson Desert’s replace 1.02.00 is now stay, its patch notes revealing the addition of a headgear visibility choice alongside expanded non-public storage capability. These headline adjustments are a part of developer Pearl Abyss’ continued efforts to cut back a few of the friction that proved notably annoying for gamers.
Crimson Desert’s model 1.02.00 additionally patches in additional management adjustments, adjusting the stamina consumed by mounts whereas additionally permitting the Flight talent to be activated when holding the leap key in mid-air, and extra.
Crimson Desert Replace 1.02.00 Patch Notes


As well as, a number of bugs, crashes, and progression-related points ought to not plague gamers, hopefully translating right into a smoother expertise general. Beneath, you’ll discover the total Crimson Desert replace 1.02.00 patch notes, as shared by the developer on Steam:
Content material
Relying in your progress with the Greymane camp growth, the capability of your non-public storage can now be elevated from 240 slots as much as a most of 1000 slots. Via the growth of your camp, which consists of 5 phases in complete, you may develop your non-public storage as follows: Begin with 240 slots First camp growth +100 slots Second camp growth +100 slots Third camp growth +100 slots Fourth camp growth +100 slots Last camp growth +360 slots Added an Abyss Nexus in Pailune. Improved the visibility of explosive barrels when utilizing the “Gentle Reflection” talent or when shining the lantern on them. Fastened a difficulty with fight missions, the place comrades wouldn’t return till the mission timer expired if the mission was accomplished earlier than the time restrict. Fastened a difficulty the place the Abyss puzzle state would reset when viewing detailed info of nodes by way of the map “Particulars” menu whereas within the Abyss. Fastened a difficulty the place the character would turn into invisible if an Abyss Artifact was obtained earlier than the Abyss completion cutscene performed. Fastened a difficulty the place the talents Therapeutic Power Palm and Aerial Power Palm had been additionally reset when resetting all abilities. Modified the designs of sure gimmick monsters. Added 1 new armor set and helmet for cats. Improved Abyss Skybridge Gates in order that restored Gates might be teleported to. (This transformation was utilized in Patch 1.01.00)
Fastened a difficulty the place the financial institution funding refresh time would stay caught within the “Refreshing” state and never replace. (Added: 2026/04/04 5:00 UTC) ## Controls & Fight
Added a “Motion Controls” choice. The choice might be chosen by way of Major Menu > Others > Settings > Enter > Motion Controls, and affords two choices: Fundamental and Traditional. Detailed descriptions might be discovered within the in-game choices menu. Fundamental motion controls: Maintain the dash key to speed up. Traditional motion controls: Repeatedly press the dash key to speed up. The stamina consumption for mounts has been adjusted. With Fundamental motion controls, holding the dash key consumes stamina at set intervals. With Traditional motion controls, stamina is consumed every time the dash secret’s pressed. Improved the situations for utilizing the Abyss Nexus, permitting them for use even whereas shifting barely besides in sure conditions resembling whereas mounted or whereas utilizing Flight. We plan to enhance this additional within the close to future in order that the participant character can quick journey even whereas on sure mounts. Improved in order that the Flight talent might be activated even when holding the leap key in mid-air. Improved responsiveness when inputting a leap after an assault. Added an Escape key information when affected by elemental standing results. Fastened a difficulty the place the Focus state wouldn’t be canceled when utilizing Aerial Roll throughout flight. Fastened a difficulty the place weapons couldn’t be drawn inside Demeniss Fortress beneath sure situations. Fastened a difficulty the place some bosses would teleport too distant throughout fight. Fastened a difficulty the place the ‘Double Enhance’ horse skill wouldn’t activate correctly. Fastened a difficulty the place parry wouldn’t activate correctly throughout ‘Focus’ when a two-handed sword was geared up. Fastened a difficulty the place the digicam would flip towards close by enemies when aiming with a software. Fastened a difficulty the place sure interactions had been unavailable whereas particular instruments had been geared up.
Fastened a difficulty the place repeatedly urgent the dash key would permit a horse to run at most pace no matter its stats. ## Quests
Fastened a difficulty in Chapter 6 the place quest development turned unavailable after defeating a boss following a save/load beneath sure situations. Fastened a difficulty the place quest development turned unavailable if a associated merchandise was offered earlier than beginning the ‘A Rumor Fueled by Greed’ quest.
Fastened a difficulty in Chapter 11 the place the Inserted Key may disappear from the bag, stopping associated quest development. ## NPC & NPC Dialogue
Fastened a difficulty the place sure quest-related NPCs wouldn’t seem. ## UI Fixes & Enhancements
Improved the merchandise use notification within the bottom-right nook in order that utilizing it can choose the merchandise immediately. Improved the store UI in order that sellable objects are prioritized on show. Reorganized sure positions and content material of the important thing information displayed within the bottom-right nook to enhance visibility. Improved the UI in order that the Save Recreation and Load Recreation menus are separated, and added save slot quantity labels. Fastened a difficulty the place the minimap scale would reset whereas using a mount at most pace. [Keyboard/Mouse] Fastened a difficulty the place the mouse cursor would disappear within the storage menu. Fastened a difficulty the place merchandise motion wouldn’t work correctly when coming into the horse stock menu in sure circumstances. Fastened a difficulty the place sure menus would sometimes not reply to interplay or seem visually awkward. Fastened a difficulty the place crashes occured when coming into or utilizing some UI/menus in sure circumstances.
Improved the sport in order that the “Stow Weapon” key information is displayed whereas in fight when mounted. ## Graphics & Settings
Added a “Headgear Visibility” choice in Settings > Language & Gameplay. The next choices can be found to select from: All the time Present / Present in Fight / Disguise in Cutscenes / All the time Disguise. Moreover, a characteristic to cover weapons proven on the character’s again, which many gamers have requested, can also be deliberate to be added within the close to future. [PC/PlayStation 5/Xbox] Improved FSR upscaling high quality. [PC] Utilized FSR SDK 2.2. [PC] Improved FSR Body Era high quality. [PC] Fastened a difficulty the place GPU reminiscence utilization would enhance when the DLSS RR choice was configured. [PC] Improved GPU load and shimmering in sure circumstances when FSR-RR / DLSS-RR was enabled. [PC] Fastened a difficulty the place foliage and sure different components weren’t rendered correctly in ray-traced reflections when FSR-RR / DLSS-RR was enabled. [PC] Fastened a difficulty the place the highest of the display would flicker when DLAA and HDR choices had been enabled. [PC] Fastened a rendering difficulty affecting the character’s face indoors when the graphics preset was set to Low.
Efficiency, Stability, Gameplay
Fastened a number of stability, efficiency optimization, and crash points throughout PC, console, and Mac. ## Localization
Fastened numerous localization errors and improved localization high quality (recreation recommendation, and so on.) throughout all languages. ## Others
Fastened a difficulty the place sure partitions in Corridors of the Void had been lacking. Improved the sound in order that the sound place adjustments along with the digicam perspective.
Fastened numerous different in-game points. ## Different Fixes
Fastened a difficulty the place the weapon wouldn’t be seen when utilizing the ‘Stab’ skill whereas ‘Unarmed’ was geared up as a secondary weapon. Improved the UI in order that license info can now be considered within the Credit. Fastened a difficulty the audio quantity would turn into low when an NPC gained in minigames resembling Duo. Fastened a difficulty the place the background audio would turn into distorted in sure areas and conditions.
Crimson Desert is offered now on PC, PS5, and Xbox Sequence X/S. For extra on the favored action-adventure title, you may try our articles masking its found AI artwork, the perfect mods to make use of for a greater time exploring Pywel, alongside its total replace historical past since launch.
For the newest gaming information, comply with GameWatcher on BlueSky, try our movies on YouTube. We generally embody affiliate hyperlinks in our posts, which grants us a small fee, thanks. Please help unbiased Video games Media. ❤️















