If the title Bloober, you’ll know that the studio is synonymous with horror. Between Layers of Worry, Blair Witch, and The Medium, it’s truthful to say that the studio has obtained a blended reception all through the years. Final yr, it struck gold with the superb Silent Hill 2 remake, however folks have been nonetheless uncertain if Bloober may make a sport of this high quality with out the backing of among the best tales of all time. Having performed Cronos: The New Daybreak, I’m happy to say it might probably.
Cronos: The New Daybreak’s enchantment is deeply embedded in its world-building, and right here it excels in each the previous and the current. You tackle the vocation of Traveler, an entity that works for a hivemind often called The Collective. Vacationers return to the previous to gather the essences of people that held key details about the apocalyptic occasion often called The Change. What is completed can’t be undone, however perhaps we will be taught for the longer term.
New Daybreak’s world is in your arms. You’ll make decisions as you meet and extract the ghosts of the pandemic’s previous. Don’t count on large adjustments to the story in consequence, however there are some differing scenes that add extra context to the story. The main variations relate to the endings, giving loads of replayability. Cronos is about questioning. Not solely are you requested to determine others’ fates, but additionally whether or not what you’ve bestowed is what you suppose it’s.
The Change is central to Cronos’ world, story, and fight. A illness unfold rapidly all through society, and irrespective of how folks tried to include it, it continued. Quarantined areas have been rapidly overrun by the contaminated, and everybody from medical employees, the federal government, and the navy was swept up within the storm. The energy of the illness is that it’s dwelling, rising, and merging with every part dwelling round it.
Zombie apocalypse meets steampunk sci-fi isn’t novel, however Cronos hasn’t tried to reinvent the style. As an alternative, the workforce has taken robust core ideas and blended them right into a easy consistency. You could have tight stock and useful resource administration, tense stretches between protected rooms, and loads of risk-reward-based decision-making. It’s the basic method of encouraging exploration with the promise of excellent gadgets, whereas gamers know that it may value extra sources than they discover. One annoyance is that you simply may see a juicy breakable field and struggle your solution to it, solely to seek out that it’s empty because of Random Quantity Era (RNG).
Each stability and pacing need to be spot on with regards to survival horror. Peaceable sections of exploration and puzzle-solving ought to comply with tense areas that require fast considering and speedy reactions. Cronos builds pressure as your common pictures bounce off enemies and melee assaults barely register. Charged pictures take time, however are primarily the one solution to deal significant harm. With the sport’s restricted sources, charging and exact aiming are very important to success.
Cronos has the proper methodology for encouraging exploration. The one creature to have survived The Change are cats, and you’ll find them hidden all through each the previous and current. They’re often hidden away and require many specialised gadgets to get to them, however they’re price discovering, even when petting an in-game cat doesn’t make you are feeling heat and fuzzy inside. The cats not solely supply a number of the finest gadgets within the sport, alongside new explorable areas, however in addition they come to stay in your residence after you discover them, permitting for additional pets.
Areas off the overwhelmed path are enjoyable to discover, however that doesn’t imply that a number of the areas couldn’t have been improved by ruthless enhancing. A lot of Cronos: The New Daybreak consists of roaming round to seek out key gadgets for development and puzzle fixing, which, whereas a staple of the style, isn’t all the time compelling gameplay. At one level, our Traveler overtly factors out that an goal is repetitive, however winking at the truth that one thing is tedious isn’t the identical as fixing it.
Enemies are largely properly designed – simply not those who stay within the partitions and snipe you – however there could possibly be fewer of them. Cronos provides its spin in your customary survival horror enemies by permitting them to merge with fallen foes and develop into extra highly effective. It’s a neat trick, however horror avid gamers know that seeing and preventing a monster isn’t scary, the expectation that you will note one is frightening. Lowering the variety of enemies and utilizing arenas the place it’s a must to defeat all of them extra sparingly would have allowed the strain and concern to construct extra naturally. Nonetheless, if you happen to choose a extra action-oriented horror sport, á la Resident Evil 4, then there may be loads right here to like.
My last expertise of Cronos was much less constructive than the vast majority of the sport. Within the part main as much as the ultimate boss, I used to be locked right into a cinematic sluggish stroll and I couldn’t work together with something. I trudged across the hub, questioning what I used to be meant to be doing for round 20 minutes earlier than I reset and realised it was a bug. Not lengthy after, I used to be positive that I ought to be capable to slide one thing apart to progress, and after 5 minutes of fiddling, resetting proved that I used to be proper all alongside. Then, as I defeated the ultimate boss for the primary time after many lengthy makes an attempt, they disappeared from the planet, by no means to be seen once more. Naturally, this necessitated one other reload and a second last boss win, ranging from scratch.
Bugs all through the remainder of the sport have been persistent however minor. Frames dropping, the sensation that I’m hitting buttons too quick for the sport to register them, and visible glitches the place overwhelmed enemies all of the sudden stood up or exploded. These have been all largely innocent, however these three main bugs again to again and a crash so near the finale tasted bitter.
And but, I loved Cronos: The New Daybreak. The bugs meant that I had loads of time to determine the ending, however the story was extra concerning the alternate world the sport builds than any single plot level. I fortunately endured the trials posed to me for that feeling of hysteria once I had mismanaged my sources and knew I needed to evade enemies with no solution to struggle them.
Cronos is a stable entry into the style that borrows key parts from the classics whereas selecting to excel in making a world and lore that feels distinctive. To achieve higher heights, it will require a tighter focus, permitting the story to breathe and exploration to shine, fairly than being dampened by repetition. Regardless of this and the bugs, Cronos is a wonderful instance of what a robust setting and thriller can do to maintain you enraptured in a sport.
Cronos: The New Daybreak is out on September 5, 2025 and will likely be accessible on PC (Steam, Epic Video games Retailer), Xbox Sequence X/S, PS5, and Nintendo Change 2 with a $59.99 price ticket. This evaluate was executed on the PS5 model of the sport with a code offered by the writer.
CRONOS: THE NEW DAWN VERDICT
Cronos: The New Daybreak is a remnant of the legacy of survival horror. It takes whispers from two titans of the style and blends them with its personal concepts. It will have benefited vastly from ruthless enhancing in areas, however stays a masterclass in world constructing and an ideal stability of pressure and launch.
TOP GAME MOMENT
Discovering a cat and realising that they’re the important thing to a number of the finest gadgets and secrets and techniques within the sport.
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Good
vs
Unhealthy
Lovely and in-depth world-building aided by decisions that have an effect on the ending
Completely balances stock and useful resource administration
You may (and may) pet the cats
Softlocks and crashes occurred continuously in the direction of the tip, however have been fastened by reloads
Too many enemies and never sufficient time to construct pressure for the discharge
Many areas are far longer and extra repetitive than they need to be