With all of the chaos happening at Horizon Level in The Outer Worlds 2’s opening mission, you may not assume you’d have time to do a favour for some lowly Protectorate grunt. Nonetheless, you’ve doubtlessly put Cadet Corbin into some scorching water by tricking him into decrease safety at the beginning of the mission, and provided that on the Protectorate that may put you in line for a lobotomy, it is perhaps a good suggestion to get him out of scorching water.
So, in change for letting you into the primary chamber of the constructing, Corbin will ask that you simply discover the terminal that holds his appraisal as a cadet and delete all of the demerits from his report in order that he received’t endure such punishment.
After moving into the primary chamber and speaking to de Vires, you’ll head off to the aspect and thru a giant room the place you’ll have an encounter with some guards amongst numerous analysis desks. As you exit that room, you’ll come right into a hallway with a collection of ramps heading down on the finish. Earlier than you go down these ramps, look to your left and also you’ll discover a doorway there.
Head into that room, and within the nook is a terminal with the appraisal on it. From right here, it’s as much as you what you do. You are able to do as Corbin asks and delete all of his demerits to clear his report, or you can also make issues a lot worse for the Cadet by including carelessness and even treason to his report.
Both means, you’ll clear the mission and get the XP, and given how the opening mission ends, this alternative is unlikely to have many penalties.














