You may not instantly recognise the title Santa Ragione, however the unbiased Italian studio has been creating boundary pushing, award-winning video games for over a decade and a half now. It launched into house for 2013’s mesmerising ambient puzzler Mirror Moon EP, it took to the Italian countryside for 2016’s politically minded Wheels of Aurelia, it fled all method of horrors within the historic Sardinian city of 2022’s Saturnalia, explored post-Covid trauma within the blistering Italian solar in 2023’s Mediterranea Inferno, and it is about to enterprise into even stranger, darker territory with Horses, an unsettling first-person narrative horror journey set on a farm whose livestock consists of bare masked people. However the pleasure of Horses’ long-awaited arrival on 2nd December has been tempered by extra sobering information. After a sequence of confounding selections by Valve, Horses is successfully banned from Steam. And unable to succeed in a good portion of the PC market, it is extremely unlikely to recoup its improvement prices – that means Horses very properly is perhaps the studio’s remaining sport.
Based by Pietro Righi Riva and Nicolò Tedeschi in 2010, Santa Ragione’s first venture, Escape from the Aliens in Outer House, was a bodily card sport. However after dipping its toes into the digital world with 2011’s trendy first-person auto-runner Fotonica, video video games are the place the studio’s focus has stayed. Nevertheless, its output is something however conventional. “I [don’t think we’re] good at competing on established genres,” Pietro tells me as we sit down to debate Horses’ imminent launch and its shock Steam ban, “however I believe we’ve a power in growing experimental issues that may show ideas or push what will be accomplished with the medium a bit.”
As per the studio’s mission assertion, Santa Ragione’s video games are designed to evoke a “visceral response” in gamers, however Pietro goes a bit additional once I ask him to elaborate. “[I think we have] a need to make video games with that means,” he says, “that stick with you and make you concentrate on issues, make you replicate and ask questions, and that relate to society, to politics, to the human situation, to the actual world in a way that’s not simply escapism or pure abstraction… I believe that is the factor that makes it thrilling for the staff to work on.”
And the studio’s set-up is considerably unorthodox too. As Pietro places it, Santa Ragione operates “extra like a movie manufacturing studio, the place folks form of come collectively for a venture reasonably than being there on a regular basis”, typically from fields outdoors video video games. Saturnalia’s artwork director, Marta Gabas, as an example, is a movie and theatre set designer who had by no means made a sport earlier than. Over time, nevertheless, a “extra steady staff of 5 folks” has shaped at Santa Ragione’s core, both working full-time or dedicating the vast majority of their time to the studio.
However Horses is not solely a Santa Ragione sport. As was the case with Lorenzo Redaelli’s Milky Approach Prince and Mediterranea Inferno, Horses is definitely a co-production, originating from an idea by director Andrea Lucco Borlera – the studio having as soon as once more taken a creator below its wing to assist make their imaginative and prescient a actuality. “It is like we’re publishing it, however we’re actually producing it,” Pietro explains. “For these form of externally directed video games… it was a sense of, ‘Okay if I do not do that, if I do not assist this particular person make this, in all probability nobody else would.’ Not as a result of the sport would not deserve it, however as a result of they do not have the connections we’ve to take duty in turning this into one thing… We wished to empower these authors to show their concepts into precise distributable, full produced packages that may very well be offered. And that signifies that whereas they did loads of work within the writing, the directing, the scene set-up, there’s loads of work that was from our important staff to show all that right into a sport that was playable.”
This confluence of wildly differing disciplines and experiences, mixed with the studio’s boundary pushing outlook, has led to some outstanding video games. However Horses – which makes use of the horror style to discover themes of guilt, repression, energy dynamics, and our position in programs that impose guidelines – may properly be the studio’s final venture due to Valve’s refusal to distribute it on Steam. It is a story that begins previous to Horses’ official unveiling in June 2023, when it was set to obtain vital publicity throughout IGN’s Summer season of Gaming showcase. In preparation for the massive reveal, Santa Ragione submitted Horses’ Coming Quickly web page to Steam for assessment – a routine however necessary step (Steam wishlist knowledge will be vital when attempting to safe a writer). This time, nevertheless, issues have been totally different.
Valve’s prolonged response time was, as Pietro places it, “not ordinary”. Trying again, he believes Horses’ mature content material declaration, mixed with the uncensored rear nudity in its submitted screenshots, could have precipitated Horses to be flagged for additional investigation. Nevertheless, it was Valve’s subsequent request – to see a construct of the total sport and a play-through information earlier than it will think about approving Horses’ Coming Quickly web page – that the studio discovered significantly puzzling.
Ordinarily, Pietro explains, a developer would not be anticipated to submit a construct to Steam till a few weeks earlier than launch. The request, he says, is “extraordinary… particularly since usually when video games do their Coming Quickly web page they’re very removed from being completed.” Even so, with Horses’ unveiling looming, Santa Ragione complied. “We rushed to make that model and submit it,” Pietro remembers, “after which weeks move and the day is getting nearer and I am sending emails in panic.”
However Horses’ approval by no means got here. As an alternative, in the future earlier than the sport’s huge reveal, Santa Ragione obtained an automatic message from Valve stating Horses wouldn’t be permitted for distribution on Steam and couldn’t be resubmitted. The ‘why’ got here as a shock to the studio. “Whereas we attempt to ship most titles submitted to us,” Steam’s automated response learn, “we discovered that this title options themes, imagery, or descriptions that we cannot distribute. No matter a developer’s intentions with their product, we is not going to distribute content material that seems, in our judgment, to depict sexual conduct involving a minor. Whereas each product submitted is exclusive, in case your product options this illustration—even in a refined manner that may very well be outlined as a ‘gray space’—will probably be rejected by Steam.”
Initially, the studio was perplexed. Valve’s automated response didn’t level to particular scenes or parts that may have triggered the ban. Nor, says Pietro, would Valve elaborate on its rejection, regardless of repeated requests for clear solutions within the months that adopted. “Did they assume that the protagonist seemed too younger?,” he ponders, “Did they assume that the horses look too younger? Did they assume that a number of the actors within the live-action sequence seemed younger?” In a prolonged FAQ detailing the ban, now accessible on its web site, Santa Ragione notes all characters in Horses are “clearly older than 20 years outdated, as communicated by their look and thru dialogue and paperwork that you’ll encounter within the sport.” It additionally stresses Horses is “not pornographic” and was “by no means [intended] to arouse”, as a substitute utilizing “difficult, unconventional materials to encourage dialogue.”
For Santa Ragione, the vagueness of Valve’s rejection – and its refusal to supply additional “element, assessment, or steering on what to alter or take away” – continues to be a degree of deep frustration. If the corporate had been prepared to elaborate on the ban, says Pietro, Santa Ragione would have fortunately labored to handle considerations.
And practically 18 months on, the studio nonetheless is not sure what triggered the ban – which, Pietro notes, occurred lengthy earlier than Steam’s latest grownup video games purge. Nevertheless, the studio now suspects a work-in-progress scene from day six of Horses’ narrative (the sport follows the participant throughout 14 days as they work as a employed hand on the farm the place the “horses” are held) is perhaps the offender. Within the early construct reviewed by Valve, day six featured a scene wherein a person and his younger daughter go to the farm. The daughter desires to journey one of many horses, leading to an interactive dialogue sequence the place the lady rides on the shoulders of a unadorned “horse” whereas it is led by the participant. “The scene just isn’t sexual in any manner,” the studio notes in its FAQ, “however it’s attainable that the juxtaposition is what triggered the flag.” And crucially, as Santa Ragione’s inventive imaginative and prescient advanced throughout improvement, the younger character was become a twenty-something lady. “Each to keep away from the juxtaposition,” it explains, “and extra importantly as a result of the dialogue delivered in that scene, which offers with the societal construction on the planet of Horses, works significantly better when delivered by an older character.”
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“I am 99 % certain if we did not do the [early] submission again then and [Valve only] noticed the completed construct,” Pietro continues, “it would not set off any specific scrutiny actually.” And notably, the ultimate model of Horses has been reviewed and permitted for distribution throughout quite a few different PC storefronts, together with the Epic Video games Retailer, GOG, the Humble Retailer, and Itch.io. And whereas Horses will not be launching on consoles attributable to porting prices, Pietro says the console makers who’ve seen Horses have mentioned they’d be “glad to have the sport on [their] platform”. Nevertheless, regardless of Horses’ acceptance elsewhere, Valve’s obvious refusal to allow a resubmission with a purpose to assessment the now-complete sport and distribute the sport on Steam means Santa Ragione faces a troublesome future. As Pietro places it, the ban means Horses has successfully been denied entry to 75 % of the PC gaming viewers, significantly hampering its capacity to search out further funding and recoup its prices.
“We have all the time made experimental video games which have managed to form of break even and fund the subsequent venture,” he explains. “We by no means had a breakthrough hit… however we constructed a pipeline that was considerably predictable and allowed this to work.” That pipeline closely relied on entry to Steam and the flexibility to promote video games in bundles, however Valve’s insurance policies round the way it distributes keys to builders (Santa Ragione says the corporate now “withholds keys from indie builders who don’t meet undisclosed gross sales thresholds”) created a “good shitstorm” the place abruptly each mechanisms had disappeared. “I could not discover ending funds as a result of no one desires to spend money on a sport that may’t come out on Steam,” Pietro continues, “and on the identical time, we have been denied keys for Saturnalia, which I had a giant bundle lined up for and which was going to provide us sufficient cash to cowl for the event of Horses. [And] it was like, okay, this has change into fully unsustainable.'”
The bitter irony for Pietro is that Santa Ragione has “by no means gotten this a lot curiosity from third events” because it has for Horses. “We had a number of publishers actively coming to us,” explains Pietro, “and be like, ‘Hey, we wish to make this sport.'” And lots of of these huge publishers have been initially unperturbed by Steam’s ban. “The primary response,” he remembers, “was, ‘Go away that to me… I do know everybody at Valve, let me determine it out’, and they also’d take the sport, and a month later they’d come again and be like, ‘No, you are fucked. Bye.'” And seemingly nothing will get Valve to budge. “We have tried every little thing,” Pietro continues. “I used to be already in contact with an actual human being [at Valve] since our first onboarding on Steam… however they have been like, ‘I am sorry this occurred… I haven’t got insights on the explanations for the ban. I’ve introduced your plea to the assessment staff they usually’ve declined to re-review and their determination is remaining.'”
Pietro says he additionally spoke with folks within the business who “actually respect the work we have been doing” and who’re “far more influential and revered than I’m” in a determined effort to know Valve’s perspective. “They’ve all tried, even inside Valve, to get conferences, to get responses, and no one may assist us.”
Valve’s perspective continues to mystify Pietro. “It is clearly one thing with the sport, however I do not know what,” he says. “Is it the visible type? The politics? The message? What’s it about this that provoked such a response? However to be sincere, I am pondering it was simply somebody having a nasty day and being like, ‘No, this isn’t popping out.’ And nobody’s going to problem that call as a result of [of the flat way Valve is] structured. It is a concept, I do not know. As a result of in any other case I am unable to justify the actual fact it will not simply inform us extra particularly why Horses just isn’t acceptable… It is extraordinarily irritating and in addition fucked up… a system that enables that’s damaged.”
Previous to the Steam ban, Santa Ragione had invested €50,000 into Horses’ improvement, however with Valve apparently unwilling to shift its place and publishers bailing in consequence, all conventional funding avenues have been finally exhausted. “That is once I mainly went to my associates and was like, ‘Hey, are you able to lend me €5,000?’,” Peitro continues. “And I did that till I bought the €50,000 we used to complete the sport… loans from folks that look after me and the staff and the venture who’re prepared to mainly danger… in order that the sport will be made.”
And all through all this, the staff has confronted the non-public upheaval of discovering a technique to get by. “All of us needed to not simply discover facet jobs however discover important jobs to work and to maintain ourselves whereas we have been looking for the ending funding for Horses,” says Pietro. However even with funding now secured, the shortage of entry to Valve’s platform means there is a sturdy likelihood Santa Ragione will not be making any extra video games. As its FAQ explains, Santa Ragione might be winding down operations after Horses’ launch and faces a “excessive danger” of closure.
Pietro admits there is a small risk Horses may do properly sufficient to save lots of the studio, however he is taking a wait-and-see method. “I imply, Minecraft, Untitled Goose Recreation offered very properly outdoors of Steam,” he explains. “However it’s very uncommon, it is most unlikely, and until one thing like that occurs then [closure is] essentially the most possible end result. However, I wish to see what occurs. I wish to see how all of this seems. It would not make sense to decide earlier than seeing that actually, particularly since all of us are already doing different jobs to truly stay.”
“Managing the studio [which is] doubtless closing,” Pietro provides, “and the grief that comes with it, and in addition the expectations for the emotional toll [knowing] we must undergo this and go public with this, that is been very, very demanding.” After I ask why he is been prepared to undergo 18 months of emotional turmoil and extra monetary danger for Horses, he takes a second to assume. “I imply, on one finish, if I am sincere with myself, I may by no means go to Andrea, the creator, and be like, ‘Hey, the sport that you simply labored on for 4 years and Steam banned it? Bye.’,” he replies. “And possibly part of it is usually to point out the world that this was an injustice, as a result of I believe when folks play the sport they’re going to be like, ‘It is fucked up it was banned.’ [But also] it is a sport that deserves to exist.”
“I believe if you happen to’re searching for video games that make you assume new issues and really feel new issues, and that exhibits a brand new interactive language to debate this stuff, Horses has rather a lot to provide,” he continues. “The way in which the composition is completed; the way in which we’ve these live-action intermissions; the way in which we do picture-in-picture and split-screen; the way in which we talk the story and setting… [It’s] nearly theatrical, all going down in a single house and with this rhythm of days, the place every day is a chapter elaborating on the identical dynamics and the that means of violence by means of these more and more complicated conditions… I believe if folks know what we have been attempting to do for the previous 15 years, it’s going to be very apparent how it is a continuation of that exploration… in a style we have not tried earlier than… It is scary, it is humorous, it is ridiculous, it is disgusting, and it makes you’re feeling a mix of issues I do not assume different video games have accomplished earlier than.”
“I do not assume Valve has any curiosity in video games growing as an inventive medium able to tackling something complicated,” Pietro replies once I ask if he thinks the corporate’s response to Horses is indicative of its broader outlook. “I believe it sees video games strictly as an leisure the place there isn’t a difficult experimental materials… It solely turns into if [a game] can herald an viewers and exhibit by itself that it may generate a lot of gross sales… I believe this method could be very a lot incompatible with an artwork type. And I believe this displays in the way in which that they deal with normally the principles and the processes within the distribution.”
At this level, Pietro appears resigned to the actual fact there’ll doubtless be no last-minute reprieve for Horses on Steam, however he nonetheless hopes some good can come from Santa Ragione’s experiences. “I do not need the response to be simply harmful or destructive,” he explains. “Ideally I would like this to be a place to begin to discovering widespread grounds that finally advantages builders.” If nothing else, he hopes the studio’s determination to go public may spark a dialogue, placing strain on Valve to make clear its processes and guidelines. “And possibly subsequent yr they push an replace to Steam, with out recognising something that is occurred, and be like, ‘Hey, we have put collectively these tips that you must observe and now we assist an enchantment course of for banned video games.'”
“I believe Valve must have clear guidelines on what’s admissible and what’s not,” he continues, “with examples and steering; what’s mushy pornography – that does not have an effect on us nevertheless it must be a part of the method – what is the degree of violence and goriness that’s accepted on the platform? After which it wants to provide a path of compliance that’s predictable and express, presumably with a human [who can say] no, you may’t present this, and we will be like, ‘Okay, we’ll change the digital camera angle, we’ll change the shot… we’ll do one thing to get it permitted.'”
“We pay [Valve] not simply the $100 submission payment, however 30 % of every little thing we make as it’s,” he continues. “I believe [the company] can afford it, and we deserve it, and it will simply make the method extra predictable and sustainable.”
And regardless of Santa Ragione’s unsure future, Pietro’s ardour for video games stays sturdy. “It is that feeling of untapped potential,” he explains once I ask him what continues to draw him to the medium. “Even earlier than I began, once I was youthful, I may inform video games may very well be extra,” he says, “and in order that’s all the time been the enchantment to me, that there is a lot house for experimentation and attempting new issues… I believe there’s been a regression by way of how a lot video games have pushed the boundary within the final six to eight years, which I believe is partly attributable to aggregation of budgets, aggregation of distributors and publishing forces, a bunch of issues. However I nonetheless assume there’s that house within the medium for it to change into far more. And I believe the one technique to do it’s to take huge dangers, and do bizarre issues.”
Horses prices €4.99/$4.99 and releases through the Epic Video games Retailer, GOG, the Humble Retailer, and Itch.io on 2nd December. Eurogamer approached Valve for particular touch upon quite a few parts of this story however the firm didn’t reply in time for publication.

















