Crystal Dynamics’ beloved darkish fantasy action-adventure sequence Legacy of Kain might be poised to obtain the remaster remedy, if newly sighted branding at Comedian-Con is to be believed.
As noticed by a consumer on Resetera, logos for an unannounced “Legacy of Kain: Soul Reaver 1 & 2 Remastered” had been included on show plaques accompanying statues of recreation characters Kain and Raziel at this week’s Comedian-Con San Diego present.
A Legacy of Kain: Soul Reaver graphic novel prequel, The Lifeless Shall Rise, was just lately introduced by Darkish Horse Comics, and GameSpot has now obtained affirmation from the writer’s VP of product improvement and gross sales that this is because of launch in August.
Given the Darkish Horse emblem additionally seems on the (now eliminated) Comedian-Con plaques, it is arduous to not speculate the graphic novel and remaster would possibly arrive in tandem – notably as the primary Soul Reaver recreation is 25 years outdated on sixteenth August this 12 months.
Hints that Crystal Dynamics is likely to be contemplating a Legacy of Kain revival first surfaced in 2022, when the developer despatched out a survey asking if recipients can be serious about seeing the sequence – which spanned 5 titles between 1996 and 2003 – make a comeback.
Over 100,000 folks responded positively, to which Crystal Dynamics CEO Phil Rogers replied, “Relaxation assured, we hear you loudly and clearly, and we’ll proceed to replace you on the ‘what if’ potentialities forward for Legacy of Kain sooner or later.” Since then, mum or dad firm Embracer has launched into an devastating programme of layoffs and undertaking cancellations, making a Legacy of Kain revival appear unlikely – however right here we at the moment are.
Legacy of Kain: Soul Reaver 1 & 2 had been written and directed by Amy Hennig – maybe finest generally known as the artistic director on Naughty Canine’s Uncharted sequence – and the sequence celebrated its twentieth anniversary again in 2019. Should you’re curious to be taught extra, Eurogamer’s former editor-in-chief Wesley Yin-Poole recalled why the sequence was so good on the time.














