League of Legends Patch 14.15 might not be bringing new recreation modes or debutant champions like final replace, but it surely’s in-depth gameplay modifications will change the Season 14 metagame for the backend of the 12 months.
On this July replace, the Riot Video games builders are taking a more in-depth have a look at boots—particularly the defensive selection—and why they’re being prioritized over core objects. Elsewhere, extra AD carry tweaks are coming after Patch 14.14 began the plan, with double marksman bot lanes and significant modifications to objects and runes each on their method.
The Swarm hype can also be persevering with with new Primordian and AnimaTech skins to have fun the continuing bullet-heaven recreation mode.
Right here’s every thing about League‘s Patch 14.15 replace.
When will League Patch 14.15 go stay?
League Patch 14.15 will go stay on Wednesday, July 31, which aligns with the 2024 League Patch schedule. As we draw nearer to the 12 months’s finish and the 2024 World Championship, we will count on extra nitty-gritty, in-depth patches. Proper now, we’re ready till the Patch 14.15 PBE testing is over earlier than something is ready in stone.
Listed here are all the important thing patching occasions for Patch 14.15:
3pm CT (NA) 5am GMT (EU West) 3am CET (EU North East) 8am KR (Korea)
On replace day, you may count on a number of hours of downtime. As at all times, matchmaking will likely be disabled throughout all League queues three hours earlier than the replace.
What’s in League Patch 14.15?
Extra modifications to ADC ecosystem, bot lane

Riot is nerfing particular objects and runes, comparable to Statikk Shiv, Kraken Slayer, and Fleet Footwork, notably within the early recreation, to cut back the one-item energy spike.
This merchandise change drive truly began again in Patch 14.14 and is continuous on as Riot fiddles round with extra concepts. In response to Matt “Riot Phroxzon” Leung-Harrison’s early patch preview, these modifications ought to hit double-AD carry compositions which were showing within the bot lane. When you’ve been working a Jinx and Ashe, Varus and Senna, or some other ADC combo, Patch 14.15 isn’t going to be your replace.
Boots gained’t be your sole focus

Riot has observed gamers at the moment are choosing boots over merchandise elements to assist higher interact fights. On prime of that, defensive boots have made mirror matches deathless, resulting in extra farming between the pair in lane.
To fight this and push League gamers to “extra intuitive merchandise choices,” the builders are lowering the magic resistance stats on boots to make them weaker and growing the well being worth on sure boots. Others may also be buffed barely in a bid to steadiness the fashionable defense-heavy boot imbalances on the Rift proper now.
Multi-declines in queue now have penalties

To fight queue sniping and disruptive conduct, the devs are altering how the decline queue button works—particularly, what number of occasions you may decline in a row.
When you decline too many occasions after League Patch 14.15 you’ll be locked out and in case you’re a repeat offender, your lockout timer will likely be prolonged. These modifications ought to make queue occasions extra cheap and make it simpler to search out lobbies.
The age of the Primordians has returned

With how widespread the AnimaTech skins from Patch 14.14 are, it’s comprehensible that Riot is releasing extra skins from this universe. Patch 14.15 brings two new Primordian skins for the Primordians who oppose Anima Squad and 4 new AnimaTech Battle skins. Listed here are all the brand new skins coming on this patch:
These skins will go stay throughout the Patch 14.15 cycle.
League Patch 14.15 patch notes
Champions
Akali
R1 harm lowered from 80-360 to 110-330, R2 harm elevated from 60-200 to 70-210. R cooldown elevated from 100-60 to 120-60. W cooldown modified from 20 flat to 20-16.
Aurelion Sol
Aurora
Cassiopeia
Mana elevated from 350 plus 60 to 400 plus 40. Q mana lowered from 50-90 to 50-70. W mana lowered from 70-110 to 70-90. E mana modified from 50-42 to 40 flat. Q means energy ratio lowered from 0.9 to 0.7. E bonus harm means energy ratio lowered from 60 to 55 p.c.
Ezreal
Q assault harm ratio lowered from 140 to 130 p.c.
Irelia
Well being elevated from 590 to 630. Well being regeneration lowered from 8.5 to 6.
Leona
Passive harm lowered from 32-168 to 32-151. W harm lowered from 55-195 to 55-175.
Shyvana
Base E harm 60-220 plus 40 p.c whole assault harm plus 90 p.c means energy to 85-245 plus 50 p.c bonus assault harm plus 80 p.c means energy. R plus E bonus harm lowered from 75-135 plus 30 p.c whole assault harm plus 30 p.c means energy to 75-135 plus 50 p.c bonus assault harm plus 30 p.c means energy. R plus E harm over time harm lowered from 240-480 plus 40 p.c whole assault harm plus 80 p.c means energy to 240-480 plus 120 p.c bonus assault harm plus 80 p.c means energy.
Skarner
Well being development elevated from 105 to 110. Q mana lowered from 50 to 45, received high quality of life modifications round attacking after casting. E can not seize models behind Skarner.
Sylas
Q cooldown lowered from 11-7 to 10-6. Q2 harm lowered from 70-290 plus 90 p.c means energy to 60-280 plus 80 p.c means energy. E2 means energy ratio lowered from 100 to 80 p.c. W heal ratios modified from 35 p.c means energy to twenty p.c means energy plus 5 p.c bonus well being. W harm means energy ratio lowered from 80 to 70 p.c.
Talon
Q now at all times dashes in the direction of his goal. Brief-range Q dashes much less far.
Varus
Base assault harm elevated from 57 to 59. W on-hit harm lowered from 7-35 to 5-25. Minion passive modified from 10 p.c assault velocity to 10-20 p.c assault velocity at ranges 1-18. Champion take down passive assault harm/means energy elevated from 15 p.c of assault velocity to 25. Champion takedown passive assault velocity cap elevated from 2.76 to a few.
Yasuo
E harm elevated from 60-100 to 70-130 (assault harm ratio unchanged). E stack scaling elevated from 15-25 p.c (degree scaling) to 25 p.c (max 60-100% to 100% flat). Base armor elevated from 30 to 32.
Yone
Q harm modified from 20-100 plus 105 p.c whole assault harm to 20-120 plus 105 p.c whole assault harm. R cooldown elevated from 120-60 to 120-80.
Zed
Q harm modified from 80-220 plus 110 p.c bonus assault harm to 80-240 plus 100% bonus assault harm. R cooldown elevated from 120-80 to 120-100.
Gadgets
Cosmic Drive
Well being elevated from 250 to 350. Spelldance motion velocity modified from 25-60 (1-18) to 40-60 (8-18).
Hextech Rocketbelt
Well being elevated from 300 to 400.
Demise’s Dance
Armor elevated from 40 to 50.
Void Employees
Capacity energy elevated from 90 to 95.
Lord Dominik’s Regards
Armor penetration lowered from 40 to 35 p.c.
Mortal Reminder
Assault harm lowered from 40 to 35.
Kraken Slayer
Transfer velocity lowered from seven to 5 p.c. Convey It Down harm now 80 p.c efficient on ranged champions.
Statikk Shiv
Transfer velocity lowered from seven to 5 p.c. Worth elevated from 2,800 to 2,900 gold.
Stormsurge
Passive bonus motion velocity elevated from 25 to 35 p.c. Ranged passive harm elevated from 75 to 80 p.c.
Runes
Darkish Harvest
Cooldown lowered from 40 to 35. On takedown reset timer lowered from 1.5 seconds to at least one. Heal modified from 8-110 (linear) to 5-120 (stat development multiplier).
Bugfixes
Skins
Primordian Aatrox
Primordian Briar
Battle Bear Illaoi
Battle Lion Leona
Status Battle Lion Leona
Battle Wolf Yasuo
Replace July 24, 1:13am CT, by Isaac McIntyre: Added the precise steadiness modifications being examined on the League PBE for this cycle, as shared in Matt “Phroxzon” Leung Harrison’s official preview on X (previously Twitter).
This text is being up to date by means of the League patch cycle.