Developer NetherRealm has pulled the plug on its free-to-play cellular recreation Mortal Kombat: Onslaught, simply days after the studio reportedly laid off its complete cellular crew.
Mortal Kombat: Onslaught, a character-collecting RPG that includes faces from throughout the combating sequence, was introduced in October 2022 and arrived nearly precisely one 12 months later. It promised a “mobile-exclusive” story and “huge real-time group battles” for as much as ten fighters.
9 months on, nonetheless, and Onslaught is formally shutting down. NetherRealm introduced the information on Twitter/X, writing, “We’re sorry to tell you that Mortal Kombat: Onslaught will shut its operations in October. It has been an honour creating this recreation for our Kommunity, and we recognize the passion from our followers.”
Onslaught will likely be pulled from iOS and Android shops at the moment, twenty second July, however in-app purchases will proceed till twenty third August. The sport will likely be playable till twenty first October this 12 months.
Information of Mortal Kombat: Onslaught’s impending closure comes after claims from NetherRealm staff final week that the studio’s cellular division had been laid off. On the time, it was famous the crew was chargeable for stay service operations on three video games – Mortal Kombat Cell, Injustice 2, and Mortal Kombat: Onslaught – and whereas NetherRealm is but to touch upon the job cuts, it did transfer shortly to guarantee Mortal Kombat Cell gamers the sport would “proceed operations and have full help.”
These layoffs adopted father or mother firm Warner Bros. Discovery’s admission in February it was bracing for a “powerful 12 months”, after it revealed gross sales of Suicide Squad: Kill the Justice League had failed to fulfill its expectations. The cuts look like part of wider job losses on the firm, however the determination to put off NetherRealm’s cellular crew is probably shocking given Warner Bros’ announcement in March it will shifting its focus to cellular, free-to-play, and live-service titles to fight what it referred to as the “unstable” AAA market.