In case you are searching for the very best class to face this new journey within the Warhammer universe, you’re in the precise place. On this Warhammer 40k House Marine 2 tier listing, the truth is, we’ll inform you every part you want to find out about it.
Choosing the proper class is a basic factor in any such sport, in order that’s why we determined that will help you and offer you all the data you want to select the very best one. Clearly, based mostly on every particular person’s playstyle there could also be variations, however we have now tried to offer you what might be thought-about a legitimate tier listing for many gamers.
Warhammer 40k House Marine 2 Tier Checklist
In Warhammer 40k House Marine 2, there are six lessons obtainable, every with its personal traits and peculiarities. Whereas a few of them are nice for novice gamers, others are undoubtedly not a sensible choice if that is your first run or, even worse, in case you are not used to any such sport.
Heavy Class
The Heavy is a fan favourite, wielding large weapons just like the Multi-Melta, which offers immense harm, particularly at near mid-range. You do not have a melee weapon, however you may swing your heavy weapon if enemies get too shut. Your final is Iron Halo, making a barrier that blocks all ranged harm—excellent for masking your predominant weak point.
Ammo administration is a big problem; you will have to be diligent about discovering ammo crates to maintain your heavy weapon firing. Regardless of this, the Heavy gives group perks like lowering ranged harm taken by squad members and boosting their skill cost charge. With excessive harm output and stable survivability, the Heavy class earns its place within the S Tier.
Vanguard Class
The Vanguard is a extra cellular, barely much less armored model of the Tactical class. With two bars of armor, you might sound squishier, however you make up for it with wonderful mobility and a few nice perks. One standout is Emperor’s Blessing, which restores all of your armor as a substitute of you happening whenever you take deadly harm—basically a second probability each three minutes.
Your final is the Grapnel Launcher, permitting you to shortly attain enemies and carry out a diving kick that interrupts their actions. That is particularly helpful for stopping enemies who’re summoning reinforcements. Workforce utility is an enormous plus right here; perks like Inside Fireplace assist squad members restore their skill prices sooner when performing finishers. Due to its well-rounded capabilities and group help, the Vanguard class earns a spot within the S Tier.
Sniper Class
The Sniper performs precisely as you’d count on. With two bars of armor, you specialise in long-range, single-target harm, taking down high-priority enemies earlier than they turn out to be a risk. You could have entry to highly effective sniper rifles just like the Stalker Bolt Rifle. Your final is the Camouflage Cloak, which helps you escape when enemies get too shut for consolation.
Managing ammo is essential since operating out can depart you weak. When you battle in opposition to hordes of smaller enemies as a result of restricted melee choices, your skill to eradicate key targets makes you invaluable to any group. The Sniper class sits within the A Tier.

Tactical Class
The Tactical class is probably the most versatile choice within the sport. You could have entry to a big selection of major weapons—greater than some other class—which suggests you are well-equipped for any scenario you dive into. You begin with three bars of armor, the best obtainable, and your final skill is Facet Scan. This skill reveals enemies within the space and makes them extra weak, which is extremely helpful in opposition to foes that usually go invisible or these with hefty well being bars.
Your perks are implausible too. As an example, Mark for Demise permits a headshot to immediately kill sure powerful enemies marked by Facet Scan, with a 12-second cooldown. You even have talents that add important AOE harm to finishers, which you will be utilizing so much. Due to its well-rounded nature—excelling in lengthy, medium, and close-range fight—the Tactical class comfortably sits within the A Tier.
Bulwark Class
Consider the Bulwark because the closest factor to a tank. You do not have a major weapon, focusing as a substitute on melee fight with choices just like the Chainsword, Energy Fist, and Energy Sword. Your final skill is Chapter Banner, which restores armor to all squad members in its space and may even revive incapacitated allies when you select the precise perks.
When you supply nice group help, the dearth of a major ranged weapon could be a important downside, particularly in opposition to flying enemies and managers which can be out of melee attain. Due to these limitations, the Bulwark class is positioned within the B Tier.
Assault Class
If Tactical is your jack-of-all-trades, the Assault class is the melee specialist. Constructed solely for shut fight, you do not get a major ranged weapon, which could be a problem. You could have a few ranged sidearms and three melee weapons to select from: the Chainsword, Thunder Hammer, and Energy Fist. Your final is the Leap Pack, a gap-closer that helps you get proper into the enemy’s face.
When you begin with three bars of armor, melee fight can shortly deplete it, particularly in opposition to massive teams of enemies. Ammo is not a priority for you, which is a plus, however you will battle in opposition to flying enemies and managers that require ranged assaults. Moreover, points with the Leap Pack being unreliable could make gameplay irritating. On account of these important downsides, the Assault class presently sits within the C Tier.










