The Anno sequence has stood the take a look at of time due to its distinctive metropolis constructing method, even when its streamlined far-future experiments risked alienating its fanbase. There’s a sure unmistakable thrill to organising manufacturing chains, settling islands in the hunt for new assets, in addition to watching your cities develop and your inhabitants thrive, supported by a far-reaching community of commerce routes.
Anno 117: Pax Romana takes the sequence on its longest journey into the previous, working on a distinct scale than its extra industrially-minded predecessor. Throughout each the areas of Latium and Albion, you’re coping with smaller cities, much less demanding manufacturing chains – no less than till the ultimate inhabitants tiers –, and a usually laid-back metropolis constructing expertise that places extra management in your fingers.
Gone are the times of limitless AI quest spam that pressures you into finishing duties when your consideration is targeted elsewhere. As a substitute, you select when to start out quests supplied by characters or decide contracts from their lighthouses if you happen to’re trying to earn some additional denarii.
The newest entry within the sequence additionally treats each areas as relative equals, fairly than having one be the opposite’s satellite tv for pc. Though the marketing campaign does begin in Latium earlier than sending you to Albion, Infinite mode permits you to select the place to start out. Because you’re not relying on items from throughout the ocean, you possibly can take your time and familiarize yourself with one’s mechanics earlier than transferring on to the following.
To improve your residents to the following tier, you could solely fulfill a single want in every class. This transformation grants further flexibility and makes it a bit simpler for newcomers to settle in, because it lessens the stress of securing several types of items on your inhabitants instantly. It’s even doable to succeed in the ultimate tiers with out creating cross-region commerce routes.
That, nonetheless, doesn’t imply that you just’ll wish to keep away from them altogether, since buildings now present space results, including an attention-grabbing twist to town constructing puzzle. A Tannery producing the leather-based for sandals decreases happiness, making riots extra possible, however the sandal maker utilizing the leather-based boosts revenue in its surrounding space. A charcoal burner is a possible hazard each health-wise and when it comes to hearth security, however a Horner will increase each revenue and happiness in its zone of impact. When you could initially skip a sure manufacturing chain, its bonuses may turn into fascinating in a while.

Some buildings include each buffs and debuffs however, even so, you’re usually inspired to put them close to your residential space and stability out their negatives by way of metropolis watch buildings just like the Vigiles – which sends patrols to place out fires – and facilities like wells and latrines, which act as small extensions. On the similar time, you could find yourself concentrating the uncooked materials buildings away out of your residents, ending up with a bit of an island that’s significantly liable to catching hearth or turning into sick.
This clearly implies that Anno 117: Pax Romana makes you concentrate on house in a different way. Having to weave in smaller manufacturing buildings may show simple sufficient, however greater constructions like markets, aqueducts, or boards will possible see you having to revamp total sections of your metropolis.
The excellent news is that neither reproduces the small-scale catastrophe of unlocking trains for the primary time in Anno 1800. Pax Romana’s imposing aqueducts are a bit extra simple and, if you do inevitably want to maneuver issues round as a way to maximize the quantity of bonuses you get, the transfer and duplicate instruments – which additionally set off a helpful grid view – allow you to accomplish that fairly effortlessly.
Area is an even bigger challenge in Albion, the place a large chunk of its islands is roofed in marshland. Because of this you might have much less room for residential buildings, since marshland is required to supply items, supplied you undertake the Celtic path.
As quickly as you’ve glad sufficient wants, Waders – the primary inhabitants tier – can improve into both the Celtic or Romano-Celtic path. Whereas the previous boosts Perception, permitting you to acquire faith bonuses sooner, the latter supplies further information, hurrying your progress by way of Anno 117: Pax Romana’s sizeable analysis tree.
Each varieties of pops can dwell on one island, however this requires accommodating totally different units of wants. Moreover, the Romano-Celts mean you can drain the marshlands, a call you’ll should fastidiously weigh, and which helps cement Albion as not only a area of its personal, however one which will show more durable to tame.

Anno 117: Pax Romana doesn’t reinvent the sequence’ core gameplay loop, so veterans of previous video games shouldn’t have any bother hitting the bottom operating, even when the flexibility to construct diagonally may throw you off initially. Its reshuffled components do revitalize its strategy to metropolis constructing whereas nonetheless delivering sufficient problem, tweakable through an adequately detailed set of problem choices. It’s additionally much less overwhelming from the beginning, guaranteeing it stays approachable.
Faith and analysis additional shake issues up, albeit whereas taking a background function. The previous permits you to select a patron god for every of your islands. Your residents generate Perception, which will increase Devotion that unlocks numerous bonuses alongside the linear observe devoted to every deity.
If the goddess Ceres is superb for a starter island in Latium, boosting manufacturing of low-tier items whereas awarding extra inhabitants, Neptune is a good alternative for seafood and navy manufacturing, whereas Mars favors extra military-minded endeavors.
You’ll be able to unlock just a few different gods by way of analysis, which can also be the place you entry constructing upgrades, change how sure constructions work – making, for instance, charcoal burners not require forested areas to perform –, and unlock new army items.
The know-how tree is break up into sections accessible after finishing particular necessities. The pace of analysis is tied to how a lot Data your islands generate however, in my expertise, issues transfer a bit too slowly if you happen to’re not min-maxing.
Faith actually provides taste alongside a sequence of welcome bonuses, whereas analysis delivers upgrades in a gradual method, supplying you with the choice to decide on what to concentrate on subsequent. That being stated, the previous feels a bit too hands-off – to the purpose the place I’d typically overlook to select a patron god when settling new islands – whereas the latter might use a search perform that eases navigation.

Anno 117’s UI, albeit sleeker, can also be tormented by some navigation woes. It teams manufacturing chains inside particular person menus, requiring a bit an excessive amount of clicking or scrolling by way of to plop down buildings.
The icons within the Development class could be a bit imprecise, so I usually discovered myself opening up the army buildings menu once I scrambled to search out the Vigiles as fires threatened to devour chunks of my cities. As well as, its plain blue hues additionally really feel like a missed alternative to have one thing a bit extra stylized and becoming the Roman/Albion themes.
However, Anno 117: Pax Romana actually doesn’t stumble in terms of total presentation and environment. Its upgraded engine succeeds at depicting the placing distinction between Latium’s attractive, idyllic islands and Albion’s, gloomy, tough chunks of land. Improved textures, lighting, and character fashions make it a pleasure to zoom in and take your time watching your residents working, strolling the streets, or enjoyable on the native tavern.
Though the marketing campaign makes an attempt to attract you into interpersonal and political conflicts, the writing lets it down throughout the board, placing largely forgettable characters on the forefront whereas usually feeling rushed.
Apart out of your advisor, you by no means get to spend sufficient time with any of them. Worse but, it’s a two-act affair that ends all of the sudden, thrusting you into limitless mode simply because it begins to get going, whereas additionally leaving its central plot thread dangling unfastened. It’s an honest tutorial with nice voice appearing, nevertheless it additionally feels unfinished.
Earlier than discussing fight, I’ve to admit that I used to be by no means a fan of Anno’s tackle warfare, contemplating it at finest a distraction that’s simply missed and at worst a complete nuisance. Anno 117: Pax Romana options each naval and land fight, however fielding armies and fleets comes at an incredible price. Sustaining energetic items and ships eats a great chunk of your inhabitants, no less than previous to tapping into deity bonuses, whereas the manufacturing chains for armor and weapons additionally require a hefty funding.

There’s some selection when it comes to recruitable land items, which embody a number of varieties of infantry, siege weapons, in addition to cavalry. When clashing, nonetheless, they blob collectively till one loses all of its morale, making for fairly messy, unsatisfying sights.
Naval warfare revolves round three several types of civilian and army ships which might sacrifice cargo slots to equip totally different modules – akin to archer towers or catapults. The customization, sadly, doesn’t make sea battles any much less simplistic and unceremonious, as you watch ships exchanging projectiles till the extra quite a few group – or that with superior stats – wins.
There’s some room for ways, as you possibly can micromanage items to focus on uncovered slingers or pull your ships away to shift your enemy’s focus to a distinct a part of your fleet. However these RTS-lite battles require an excessive amount of funding – each when it comes to useful resource and a focus – for what they in the end provide.
Sure, fortifications do add additional components to designing your cities, since an unexposed coast does invite pesky invaders. However, throughout the board, I dreaded listening to the message that considered one of my ships or islands was below assault – because it meant I needed to put a pause on really constructing my metropolis – which is way extra partaking – to ensure I don’t lose worthwhile assets or a commerce route.
Efficiency

On an i7-13700K, 32 GB RAM, and Nvidia RTX 3080@1440p, Anno 117: Pax Romana ran decently effectively with DLSS set to High quality and raytracing turned off, though the upper visible constancy does come at a transparent price to efficiency. My framerate hovered between 30 and 70 FPS, spending the overwhelming majority of my playthrough between 40 and 50. Zooming in and typically merely slowly transferring by way of the streets did trigger small stutters. I additionally observed some seen pop-in alongside clipping and the occasional muddy texture.
ANNO 117: PAX ROMANA VERDICT
Anno 117: Pax Romana is a extra measured, relaxed metropolis builder than its predecessor, working on a smaller scale whereas reshuffling key components of the sequence’ well-established method to various quantities of success. Each acquainted and refreshing, it makes you suppose in a different way about the way you construct your cities.
Its two totally different areas are each attractive, equally viable starters, offering their very own units of compelling challenges to unravel as you agree islands and watch your cities and settlements develop – and oh, what pleasure it’s to admire the outcomes of your work as its glorious soundtrack performs within the background.
Sadly, a brief marketing campaign and underwhelming narrative alongside a UI that requires a bit an excessive amount of clicking and scrolling to navigate sabotage the newest entry within the sequence. The identical will be stated about its clunky, unsatisfying RTS-lite naval and land battles that present too little reward for the eye they demand. But, even so, Anno 117: Pax Romana’s finest components nonetheless outshine these missteps, making a fairly compelling argument to don the mantle of governor.
TOP GAME MOMENT
Unlocking Patricians, the fourth tier of Latium, and beginning building of the large Amphitheater monument.
Good
vs
Dangerous
Nice visuals and environment, glorious soundtrack
Stays acquainted whereas altering sufficient to make you suppose in a different way about designing cities
Inhabitants wants matter whereas being a bit extra lenient with newcomers
Latium and Albion are each fully-fledged areas with their very own challenges
Boring UI that is a little bit of a chore to navigate
A brief marketing campaign that ends all of the sudden and revolves round forgettable characters
Clunky RTS-lite fight would not justify the eye and assets it calls for

















