I’ll admit, I used to be skeptical of Invincible VS. Not as a result of it seemed significantly unhealthy or something, however as a result of I really feel we have already got too many preventing video games within the esports scene already. Nonetheless, my thoughts was utterly modified at Evo Vegas 2026.
First, I had the chance to play the sport, which I hadn’t had time to do because it got here out in April 2026. This included two upcoming characters, The Immortal and Universa. It was surprisingly enjoyable. It felt fluid, quick, bloody, and insanely satisfying.
I used to be then in a position to communicate with Lead Fight Designer “Bau” Bautista and Recreation Director Dave Corridor. They usually had such a refreshing plan for the esports scene that I not solely imagine within the sport, however need Invincible VS to be the subsequent large preventing sport title.
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“They’re So Educated”: Invincible VS Devs Work Carefully With the Neighborhood

The most important titles within the FGC usually share a large difficulty: a disconnection to the neighborhood itself. Whereas most players don’t count on builders to speak overtly and candidly with them (although devs have turn into higher), it’s extraordinarily essential within the preventing sport scene significantly.
And also you’ve seen the implications. Tekken 8 virtually died, its esports scene decimated, when builders launched Season 2. After which refused to actually repair it on the time. 2XKO didn’t trouble to really perceive the FGC and as an alternative tried to go mainstream, leading to mass layoffs and a questionable future within the scene.
However the Invincible VS group goes on the improvement course of fairly otherwise. The identical group additionally labored on Killer Intuition in 2013, and realized that the neighborhood is a big a part of the method again then.
Stated Bau: “As a lot as we find out about fight, preventing video games are such a neighborhood… There’s a lot concerned. Getting perspective, suggestions, and dealing with gamers and the neighborhood as a complete [is so important].
“They’re so educated. It might be foolish not to concentrate and leverage that as a lot as potential.”
They’re taking the identical method for Invincible VS. Corridor informed me that the neighborhood has been very energetic and there’s an ongoing suggestions loop with the gamers. If players discover a bug, the group will announce an incoming sizzling patch. By being so concerned with the neighborhood, the dev group is aware of precisely what’s occurring within the sport and the way and when to regulate issues.
This explains why the gameplay is so intoxicating. It was created for the preventing sport scene by preventing sport lovers. The group is made up of passionate preventing sport gamers who take heed to the passionate preventing sport gamers inside the neighborhood. Their enter issues. Their concepts are applied.
The end result? A sport that stands out amongst all of the newcomers within the FGC. There are such a lot of tag fight video games popping out, however Invincible stands out for its brutality (“We love exploding individuals,” Corridor informed me), its fast-paced, high-action gameplay, fast motion, and energetic tag group system. The open-ended combo system can also be a game-changer.
Whereas taking part in the sport, I felt like I might catch on instantly. The combos had been straightforward to tug off and insanely satisfying. There usually are not a ton of inputs required. The matches felt quick and tactical, such as you had been continually making essential decisions and doing actually enjoyable s***.
You need to concentrate. It’s participating.
Whereas the barrier of entry is kind of low, there are such a lot of layers to uncover as you grind. There’s a variety of depth right here. And that’s because of the group’s willingness to actually take note of the playerbase.
“You’ll be able to actually press the button and do a nasty*** combo should you do it sufficient instances. Have enjoyable. Press any button you need. It’s gonna work,” Corridor stated. “As you get higher, you’ll be able to work out easy methods to scale back meter and all these enjoyable issues. When do I tag? When do I throw these additional gameplay parts in there? It begins so as to add onto itself.
“Even the top-level gamers [at the Evo tourney], you’ll see individuals doing stuff we didn’t even know they’re gonna do.”
“It’s a model new preventing sport franchise,” Bau stated. “We’re not beholden to something up to now. We’re attempting to make choices and decisions that work for us and our sport. We’re attempting to remain true to every thing.”
Invincible VS Wish to Carry Locals Again to the Forefront

This give attention to neighborhood spills into the esports plans for Invincible VS. Moderately than hoping for a large mainstream scene stuffed with sponsors and income (gained’t point out any names), the group needs to give attention to grassroots tournaments.
Quickly, they’ll begin supporting native tourneys. They imagine that it’s at these locals the place neighborhood can really develop. It’s how the dev group themselves had been introduced up they usually wish to convey that magic again to the FGC.
“The camaraderie of being subsequent to somebody, that’s so essential in a preventing sport,” stated Corridor. “Taking part in on-line is essential, however being collectively, cheering, doing hype stuff… That’s thrilling.”
Bau added that locals are the place all of it begins. It’s the place you construct connections. Taking part in on-line, you’ll be able to really feel a bit indifferent. It’s not as satisfying. There are extra gamers, certain, but it surely’s not the identical. He famous: “You don’t get that speaking trash after a match. Locals is the place that got here from.”
Earlier than the pandemic, when the dev group was engaged on Invincible VS, they might get collectively and play all types of preventing video games. Avenue Fighter, Soul Calibur, tons of Tremendous Smash Bros. Melee. Hell yeah. There can be six to eight of them, rotating seats.
“There was a number of enjoyable speaking. We’ll name it speaking,” Corridor joked.
That trash speak is actually an essential a part of the preventing sport scene. That saltiness. That realness. It’s nice that the FGC is rising. We’d like extra gamers. However we additionally want these locals. These genuine moments. That feeling of camaraderie with a distinct segment group that others simply don’t get. The Invincible VS group will get it.
When requested about upcoming DLC, the dev group didn’t appear to actually know what was taking place. When had been they popping out? What number of? Somebody got here in and informed me: Season 2 is coming in October 2026 with two characters, then Season 3 will add two extra in December 2026.

That’s positively cool. Nevertheless it’s clear the dev group is concentrated elsewhere. They care extra in regards to the gameplay itself, the expertise it brings for the gamers, the opportunity of locals.
The brand new characters coming will push boundaries and introduce new mechanics. That’s one thing they had been in a position to do as soon as that they had a powerful basis. Universa can drain the enemy’s enhance meter, and The Immortal can come again from the useless. These are issues that can require a variety of neighborhood suggestions, and devs might be conserving an in depth eye on gameplay within the wild.
The brand new characters are cool and all. However I’ll be ready to listen to extra about these tourneys.
The put up “Being collectively and doing hype stuff is essential”: Invincible VS devs focus on locals, trash speak, and dealing with the FGC appeared first on Esports Insider.



















