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Crimson Desert Update 1.04.00 Patch Notes – Difficulty

April 23, 2026
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Crimson Desert developer Pearl Abyss is knocking out fast patches and notable free content material updates based mostly on participant suggestions. Now, Model 1.04.00 is including a variety of new options and additions which can be each shocking and extremely requested.

Our intention is to discover extra of Pywel for the subsequent few months, so you may try all our guides and extra information protection by way of our Crimson Desert recreation hub. If content material is introduced throughout its post-launch run, we’ll be able to report on all of it too.

In fact, for those who haven’t bought Pearl Abyss’ first large single-player fantasy recreation but, you are able to do so by the Humble Retailer right here must you need to help our continued work at Sport Watcher.

Crimson Desert Patch Notes: Model 1.04.00

This patch provides recreation problem settings, new storage objects, new pets, keyboard/mouse and controller preset choices, new class tabs for the stock, new abilities, enhancements to distant surroundings high quality, and extra.

Content material

Straightforward / Regular / Arduous problem choices have been added to Settings > Play. For skilled Greymanes in search of extra intense and thrilling fight, Arduous problem affords a more difficult journey.

For many who have loved many boss fights and need to problem them once more, the boss rematches characteristic permitting you to face off in opposition to the bosses of your alternative will likely be added quickly. Straightforward: Diminished harm taken by the participant. Diminished most well being, aggressiveness, and general pace of opponents. Prolonged timing home windows for Parry and Dodge. Diminished the frequency of bosses making an attempt to counterattack or escape when hit. Regular: That is the issue you may have been taking part in thus far. Arduous: Meals merchandise results received’t be utilized instantly and can solely take impact after the consumption animation is full. Elevated harm taken by the participant. Elevated most well being, aggressiveness, and general pace of opponents. Diminished timing window for Parry and Dodge. Diminished the invincibility period for Roll. Elevated the frequency of bosses making an attempt to counterattack or escape when hit. Added further fight patterns for sure bosses. Added the Sturdy Gatherables Chest which will be arrange with the housing system: The Sturdy Gatherables Chest has 1,000 slots and will be bought from furnishings outlets. Supplies saved within the Sturdy Gatherables Chest can be utilized for crafting or refinement even when they aren’t carried in your stock. Added the Kuku Cooler and Enhanced Kuku Cooler objects which will be positioned with the housing system: The Kuku Cooler will be obtained by a quest, whereas the Enhanced Kuku Cooler will be crafted. Each can be utilized to retailer meals objects and components. Kuku Cooler: 40 slots. Enhanced Kuku Cooler: 330 slots. Components saved in both cooler can be utilized for cooking even when they aren’t carried in your stock. Added the Collectibles Chest which will be positioned by housing mode: The Collectibles Chest can be utilized to retailer varied quest objects and crafting recipes. The Collectibles Chest has 1,000 slots and will be obtained by a quest. Added an outfit storage characteristic to the Wardrobe, which will be positioned by housing mode: The Wardrobe will be bought from furnishings outlets. Every Wardrobe offers 100 storage slots, and the whole storage capability will increase based mostly on the variety of wardrobes positioned. The utmost outfit storage capability is 1,000 slots. Added the Choose Home choice the place you may change the structure of your home: Selectable home sorts unlock based mostly on the Greymane Camp enlargement degree. Compact Home. Customary Home. Spacious Home. Spacious Pailunese Home. Improved housing mode-related UI and controls. Added a perform that permits all furnishings objects positioned by the housing mode to be retrieved unexpectedly. Improved the Greymane Camp. (To keep away from spoilers, adjustments associated to this content material are listed within the dropdown menu beneath.) Improved the commentary characteristic in order that Abyss artifacts will be earned when observing a talent that had already been acquired by utilizing Abyss artifacts. Improved the next objects, which have been beforehand unstackable, to now stack within the stock: Common Abyss gears, bugs, fish, and animals. Added birds as pets. You possibly can encounter these new companions all through Pywel: Added the Sotdae of Bond merchandise which lets you acquire Belief with birds. Place varied forms of meals that birds may like on the Sotdae of Bond to feed them and acquire Belief. The Sotdae of Bond will be obtained by a quest. Added 5 new forms of cat pets. Improved the Abyss Heuklang in order that it might grow to be your pet. Added a perform to alter the names of horses and pets. Mounted a difficulty the place cats may stay on the participant’s shoulder indefinitely, opposite to the supposed design. Nevertheless, contemplating that many Greymanes truly appreciated these cats’ habits, we have now added an merchandise that permits cats to remain on the shoulder for an extended time frame. Added an adjunct slot for pets, which can enable pets to now tackle a greater diversity of roles. Sigil of Bonding: Equipping this merchandise on a pet cat ensures it to remain longer in your shoulder. [Damiane] Added a brand new unique one-handed weapon, the Sword of Starlight, which will be obtained by a quest. [Kliff/Oongka] Added two new one-handed weapons, Tree Department and Sturdy Tree Department. This stuff will be obtained by chopping down timber and bamboo timber. Added a brand new device, Sturdy Broom. [Kliff] Added the brand new Baltheon armor outfit. Modified the identify of Rekhia Plate Helm to Baltheon Plate Helm and improved it in order that it may be geared up by Kliff. Added a secret store in Pororin the place pet tools will be bought. Added further outfits to sure outlets, together with the Again Alley Store. Improved the Kuku Flame-Resistant Armor and the Kuku Ice-Resistant Armor in order that they are often dyed. Added varied ores and wells throughout Pywel. Diminished the quantity of assault and protection gained from tools reinforcement with grindstones and anvils. Mounted a difficulty the place the cloudcart couldn’t be referred to as: Improved the cloudcart in order that it may be used as a everlasting mount. Modified the cloudcart crafting mission in order that it might solely be accomplished as soon as. Improved the costs of products offered by Greymane NPCs in order that they are often purchased at a ten% discounted worth. Added livestock distributors throughout Pywel: Livestock resembling cows, pigs, goats, sheep, geese, and chickens will be bought from these NPCs. Added 13 new tattoos for characters. Added a “Lock” perform that forestalls promoting or discarding of the chosen merchandise. Improved gathering and mining in order that the amount of things obtained is utilized constantly. Improved resting in mattress in order that the participant’s character will get up instantly afterward. Improved NPCs to indicate a greater diversity of reactions to their environment. As a part of ongoing visible enhancements, changed choose 2D visible belongings to raised align with the sport’s artwork route. Within the Mission Dispatch menu, the “Dispatch” and “Repeat Mission” buttons have been separated, permitting choice between performing a mission as soon as or repeating it. (Added: 2026/04/23)

Controls

Added a preset characteristic for each keyboard/mouse and controllers: The unique controls can be found by way of the “Basic Preset”. Extra detailed controller customization will likely be added quickly. Added a characteristic the place, when the interplay secret’s pressed, the corresponding motion is carried out instantly: [Keyboard/Mouse] This characteristic, situated in Settings > Enter > Keyboard/Mouse Customization, can be utilized when the UI interplay part doesn’t overlap with the keys within the Default Enter Group. If the keys overlap, that part will likely be highlighted in yellow. [Controller] This characteristic can be utilized by the default settings in Settings > Enter > Controller Customization. Added the “Evasion Management” and “Change Roll and Evasion Enter” choices: This characteristic lets you select between both the unique double click on/press choice or the maintain choice. Enabling the “Change Roll and Evasion Enter” choice switches the controls for Roll and Evasion. Improved the controls for aiming: Added a perform that lets you flip your lantern on and off whereas aiming. Improved the controls in order that even when a weapon is drawn, urgent intention whereas there’s an interactable goal close by will instantly swap to intention as an alternative of guard. Added the “Utilizing Talent: Ingredient” choice: Choosing “Fast Slot Choice” lets you use the chosen components assigned for every particular person enter. Modified the controls for Vault: Vault can now solely be utilized by urgent Bounce whereas performing a distinct assault. Modified all interactions in order that they’re executed repeatedly whereas the button is held down. [Keyboard/Mouse & Controller] “Dismount/Drop” and “Cancel” keys/buttons have been mixed. [Keyboard/Mouse] Expanded the vary of customizable key bindings. [Keyboard/Mouse] Modified the Escape key used whereas beneath standing results to match the Evade key. [Controller] Improved the map in order that it may be opened by holding the DualSense contact pad or the Xbox controller’s View button.

Fight/Motion

Adjusted the general stability of bosses: Modified bosses in order that they’re not proof against participant assaults whereas performing highly effective assaults. Adjusted the frequency at which bosses counterattack or escape whereas being hit consecutively. Adjusted the assault sample of sure bosses. Elevated harm taken from elemental standing illnesses. Barely diminished the harm dealt when hitting enemies with pillars or timber. Added new charging levels for Drive Palm Pulse: The talent will be charged as much as 3 levels, with harm growing progressively. Improved the general pace of “Study” when inspecting objects. Improved the pace of pushing or rotating objects throughout puzzles. Improved follow-up assaults so that they join extra shortly even when the preliminary assault is blocked. Modified Blinding Flash in order that it may also be utilized in areas the place weapons can’t be drawn. Modified Blinding Flash in order that it’s used towards the goal presently being confronted throughout fight. Improved assault chaining after utilizing Dodge throughout unarmed fight. [Kliff] Added the talent Weapon Throw, usable whereas twin wielding: This means can be utilized with the identical controls as Protect Bash. Weapons will be retrieved by urgent the identical controls or by approaching it. [Kliff] Improved the assault pace of Drive Palm. [Kliff] Mounted a difficulty the place the parry motion after guarding wouldn’t set off when a non-sword weapon was geared up as the first weapon. [Kliff] Mounted a difficulty the place Cost couldn’t be used with sure weapons. [Kliff] Improved Drive Present in order that Kliff not falls from ledges when utilizing it. [Damiane/Oongka] Added the talent Ambush. [Damiane/Oongka] Added a talent that has the identical impact as Kliff’s Centered Drive Palm. [Oongka] Mounted a difficulty the place Oongka couldn’t transfer horizontally throughout Vertical Flight. [Oongka] Improved Oongka’s blaster in order that it may be fired throughout Flight. [Oongka] Mounted a difficulty the place Scatter Shot may very well be used even with out bullets throughout Again Dangle. Improved “Study” in order that it may be utilized in your stock whereas mounted on a horse. Improved the brightness and detection vary of the Miner’s Lantern Hat in order that it might extra simply establish gatherable ores: It could now establish stone as properly. Modified the therapeutic results displayed on targets affected by Therapeutic Drive Palm. Mounted a difficulty the place the “Carry” interplay turned unavailable when a restrained goal fell into water. Mounted a difficulty the place stamina would get well when repeatedly drawing and stowing weapons whereas transferring. Mounted a difficulty the place sprinting, swimming, and another actions couldn’t be carried out whereas driving the Marni’s Mechahorse. Mounted a difficulty the place the character would get caught in sure conditions whereas working mechanical units. Improved spears and longswords in order that their assaults stream extra naturally throughout fight. [Damiane] Improved Fast Reload in order that, along with being acquirable by talent commentary, the talent may also be acquired with Abyss Artifacts. (Added: 2026/04/23)

UI Fixes & Enhancements

Improved the stock in order that objects will be seen by class tabs: There are 6 classes: All, Paperwork, Gear, Meals, Supplies, and Others. The Type settings for every stock class are saved and can stay in impact even after restarting the sport. The identical class tabs may even be added to the personal storage within the close to future. Improved the stock UI in order that grouped icons will present an icon with a consultant picture of that group: The characteristic could also be turned on or off in Settings > Play > Present Group Icon in Stock. Separated the enter choices for “Ungroup” and “Ungroup All Objects”. Added “Filters/Search” perform to the map. Improved the map and minimap in order that icons are displayed for obtained Reminiscence Fragments: After Reminiscence Fragments are obtained, lanterns will not show a detection sign. Added a characteristic that permits gamers to decide on the form and colour of map markers. Improved the map to show the inventory standing of store objects for outlets with whom most belief has been reached. Improved the map and minimap to show properly icons. Improved the minimap to show north, south, east, west. [Kliff/Damiane/Oongka] Adjusted the structure of the Expertise menu. Improved the Faction Quests and Challenges UI to indicate the variety of quests and challenges obtainable. Improved the Journal in order that reward merchandise data will be seen. Added a UI show to outlets that present what number of of an merchandise the participant owns. Improved outlets’ purchase menu to show the situations required for buying deactivated objects.

Graphics & Settings

Improved the rendering high quality of distant objects and textures. The upper the graphics settings, the extra enhanced the main points and visible readability will likely be: Mounted an extra situation the place background objects that ought to solely seem beneath sure situations have been all the time seen from a distance. Improved the visible high quality of characters at lengthy distances. Improved hair lighting in shaded areas. Improved errors and flickering associated to displacement mapping. Added a “Max” dimension for the subtitle font dimension setting. Improved to keep up the digicam’s distance to the character when adjusting the visible vary. Added a “Colorblind Mode” choice in Settings > Accessibility. Added a “Chromatic Aberration” choice in Settings > Accessibility. Added a “Photosensitive Mode” choice in Settings > Accessibility. [PC] Improved the standard of “AMD FSR Ray Regeneration”. [PC] Improved the standard of “Intel XeSS 3.0” upscaling and “Intel XeSS Body Technology”. [Steam] Mounted a difficulty the place actions requiring rotation of the precise stick, resembling Nature’s Snare and reeling in a fishing rod, didn’t perform correctly with an Xbox controller when the “Allow Steam Enter” was enabled. [Mac] Diminished stuttering throughout gameplay. [Mac] Added a “MetalFX Denoising Upscaler” choice in Settings > Video. This feature is obtainable ranging from macOS Tahoe. [Mac] Mounted a difficulty the place switching between a number of shows beneath Settings > Video didn’t work easily. [Mac] Mounted a difficulty the place the sport would launch at an unintended decision when utilizing sure shows. [Mac] Improved HDR high quality and allowed HDR to be enabled by default “For This Mac” preset when utilizing an HDR-compatible show. [Mac] Mounted a difficulty the place the display appeared excessively darkish when disabling HDR after it had been enabled.

Stability, Gameplay

Modified the Load menu to show a discover in a slot if the save knowledge is corrupted or invalid. Mounted a difficulty that triggered the sport to crash if HDR was enabled on a monitor that doesn’t help HDR. Mounted a number of stability and crash points throughout PC, console, and Mac.

Localization

Mounted varied localization errors and improved localization high quality throughout all languages.

Others

Tumbleweeds have been added to abandon areas. Mounted a difficulty the place the “Show Weapons” setting was not utilized correctly in sure cutscenes and gameplay conditions. Mounted a difficulty the place the goal location would show incorrectly when a bounty goal quest failed. Mounted the bounty system in order that if the participant’s bounty is simply too excessive to show in a bounty goal, bringing the goal to the Constabulary will set off an arrest state as an alternative of the handover cutscene. Improved comrades’ habits so they don’t assault bounty targets. Mounted a difficulty the place, after finishing sure quests, monitoring of the next quest didn’t set off correctly. Improved the Journal to point whether or not a quest goal has been dispatched on a mission. Improved the progress show for cumulative quests resembling “To the Rescue”. Mounted a difficulty the place the sport would often shut when retrying bosses as Damiane or Oongka. Mounted a difficulty the place the character swap menu turned obtainable after finishing a stage that robotically switched the participant character. Mounted a difficulty the place teleporting by way of the map whereas mounted on Blackstar triggered Blackstar to grow to be invincible or unable to maneuver. Mounted a difficulty the place Blackstar wouldn’t transfer when summoned from a distance. Mounted a difficulty the place an merchandise was displayed incorrectly when studying a Reminiscence Fragment with the lantern. Mounted a difficulty within the Prologue the place enemies wouldn’t acknowledge the participant after the participant rested in a mattress. Mounted a difficulty that triggered an infinite loading display to look if the participant was caught dishonest at Duo as Oongka. Mounted a difficulty the place NPCs have been unable choose up objects that they had dropped after colliding with the participant. Mounted a difficulty the place some outfits regarded unnatural relying on the participant’s actions. Improved the show of the horse cargo so it not overlaps with shields. Mounted a difficulty the place audio didn’t play correctly in sure conditions. Mounted a difficulty the place a sure Pailune service provider NPC wouldn’t seem in some save recordsdata. Mounted a difficulty the place the mission would fail if a bounty goal was killed after being captured. Mounted a difficulty the place Belief wouldn’t improve after giving a present to the boss of the Beggars’ Alliance. Mounted a difficulty the place the consequences of the objects Golden Beer and Sage’s Eye didn’t apply correctly. Mounted a difficulty the place related Data was not acquired after interacting with the Pailune Militiamen. Mounted a difficulty the place the data for Tristan, the Flame Knight, Marni’s Machina Knight, and Dreadnought couldn’t be acquired. Mounted a difficulty the place Larger Abyss Gear couldn’t be offered. Mounted enhancement supplies, crafting supplies, and reinforcement ranges that had been set in a different way from the tools materials kind. Mounted varied different in-game points.

Associated Crimson Desert Articles:

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