
Idun – Frontline Survival has been flying below most radars for the longest time, but it surely’s managed to make a noticeable impression on the RTS neighborhood after its January 20 arrival on Steam. Its central premise is an easy and efficient one: What should you may immediately transfer the buildings round in a tower protection sport?
On paper, this appears like both a recipe for catastrophe or a hidden gem. After spending just a few hours blasting by way of its fundamental quest and most of the secondary, roguelite missions that make up the majority of the journey, I’m leaning in direction of a advice should you’re a participant searching for a enjoyable twist on the bottom/tower protection formulation. That stated, there are huge caveats.
Whereas Idun is all about creating and transferring round defensive buildings and heroes, it’s relatively diversified in its overarching design. Very often, you’ll end up defending bases or escorting a nuke by way of hordes of alien bugs. Different occasions, you’ll pilot a lumbering mech go well with with WASD controls with a view to recuperate meteor fragments whereas taking good care of the common protection loop with teleporting turrets. Push a bit additional into the scattered marketing campaign and also you’ll hit much more unpredictable eventualities. IDUN Interactive – created by ex-Crytek and DICE dev Gustav Hagerling – is aware of the way to subvert expectations.

Maybe that’s Idun’s largest energy: Whether or not you persist with the ‘simple’ problem degree or take the chaos a step additional, it’s an RTS that retains you in your toes. The loop works and feels good; models vary from acquainted however efficient to genuinely bonkers; its huge development layer is grindy however sturdy. General, it’s an attractive bundle for each tower protection sickos and curious newcomers. Plus, it places its finest foot ahead with snappy (albeit typically wonky) controls and secure efficiency even throughout complete carnage.
The story takes us to a faraway planet that’s being mined for mineral sources within the distant future. As common, issues aren’t simple, primarily as a result of the native fauna needs human invaders useless. Truthful sufficient, however we’re not happening with out a struggle, particularly when some mysterious an infection is quickly spreading throughout the planet’s floor. It’s all primary stuff that you simply’re more likely to skim by way of, and I wasn’t notably charmed by any of its dialogues or quick cutscenes; the truth is, Idun would’ve benefitted from doubling down on the enjoyable and silliness of the idea versus making an attempt to create fake drama and stakes.
Its half-baked storytelling aspirations may’ve been brushed apart with ease below regular circumstances, however lo and behold, AI-generated voice performing has contaminated the sport, and the developer’s response to criticism wasn’t the perfect. Contemplating Idun’s nature, I reckon that going with ‘text-only’ dialogues and cutscenes would’ve saved everybody some complications. At finest, the character voices are forgettable. At their very worst, deadpan deliveries flip supposedly dramatic scenes into skits.

Many potential patrons gained’t be capable of ignore that facet of an in any other case well-made sport that merely feels creatively misguided at occasions. A lot of the ‘bloat’ in between main missions ought to’ve been trimmed out and pushed to the post-campaign endgame, as there’s sufficient enjoyable within the moment-to-moment motion and technique to make RTS vets stick round. In case you can courageous its negatives and a few tough edges, there’s a lot enjoyable available right here.
IDUN – FRONTLINE SURVIVAL VERDICT
Idun’s gameplay loop, development techniques, and moment-to-moment thrills largely compensate for its padded fundamental quest, tough edges, and disappointing AI-generated voice performing.
TOP GAME MOMENT
Breaking by way of an limitless onslaught of bugs to ship a nuke to their doorstep.
Good
vs
Unhealthy
Good twist on the stagnant base/tower protection formulation
Sure models and buildings are very enjoyable to make use of and unique of their design
Extremely replayable missions constructed on the correct quantity of roguelite parts
Plenty of content material to unlock and play by way of
Clear presentation that doesn’t overdo fancy results and is straightforward to learn
Some unexpectedly humorous comedic beats and dialogue strains
The plot and characters get in the way in which of pure enjoyment more often than not
AI-generated voices are disappointing and sometimes distracting
The primary quest may use being breezier and extra easy
One thing so simple as deselecting unit teams might be awkward at first
















