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Interview: Tomb Raider: Legacy of Atlantis Leads Discuss

Juni 22, 2026
in ESports
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Relating to high-flying adventures and mythological excavation (with a aspect of puzzles and fight), Tomb Raider has been going robust. For 30 years, Lara Croft has been travelling internationally in the hunt for life’s mysteries, all with a aspect of charisma and twin pistols.

In 2027, gamers will get an opportunity to return to the ruins of Atlantis and past in a reimagining of the 1996 basic, Tomb Raider, with Tomb Raider: Legacy of Atlantis.

I bought an opportunity to take a look at a demo of Tomb Raider: Legacy of Atlantis at Summer season Sport Fest and beloved my time with it. Its attractive graphics and modernised gameplay made it really feel prefer it may very well be the definitive model of Lara’s inaugural outing in gaming.

After the preview, I used to be in a position to chat with three of the leads behind the challenge: Jeff Adams (Expertise Director at Crystal Dynamics), Arek Tomaszewski (Artwork Director at Flying Wild Hog), and Raul Siquiera (Sport Director of Tomb Raider: Legacy of Atlantis). In our speak, we focus on the impression of Tomb Raider, our favorite elements of the collection, and the way Legacy of Atlantis is much less of a remake and extra of a reimagining of the 1996 basic.

Reflecting on 30 Years of Lara Croft

Michael Murphy: 2026 marks the thirtieth anniversary of Tomb Raider. How does it really feel to have the collection final this lengthy and its impression?

Interview: Tomb Raider: Legacy of Atlantis Leads Discuss Lara Croft's Past, Present, and Future

Raul Siquiera: Energetic. I might say it’s the primary phrase that involves thoughts. We’ve been doing the interviews, we’ve been speaking to people who find themselves enjoying the sport, and as recreation devs, it’s simple for us to get into a spot of being very harsh and critics to our personal work. The second that it goes out and folks see it, and we begin to hear the suggestions, and we begin to see how a lot they prefer it, it simply breathes new life into you.

So to have the ability to try this, to your level, with over 30 years with such an iconic character like Lara Croft and Tomb Raider, it’s only a super honour.

Jeff Adams: Yeah, I imply, what number of video games get to evolve on this course? Since her inception, she sort of stepped off the display screen, proper out of the sport, and right into a broader variety of popular culture sensibility.

And the truth that she will nonetheless exist there now simply goes to point out how a lot of a cool character she embodies a variety of traits that individuals simply are drawn to. We use the phrase ‘magnetic’ to explain Lara as a result of when you’re in her periphery, you simply sort of get snatched.

MM: Tomb Raider: Legacy of Atlantis is the second remake of the 1996 basic. What now would you say makes it a worthwhile enterprise for seasoned followers?

Jeff: It’s really the primary reimagining.

Raul: Oh! Ooh, good!

Jeff: Tagline! (laughs)

Raul: Key phrase drop! (laughs)

Jeff: It’s really an necessary distinction, as a result of I might argue that in a variety of methods, Anniversary was a little bit little bit of a reimagining, too, and that’s sort of simply within the DNA of how we work as a studio. We like to maneuver ahead and push issues additional than they ever may have been. We at all times simply ensure that we’re framing our improvement across the concept of what the unique devs would have wished to perform if they’d been geared up with the expertise that we’ve got as we speak.

And so, we attempt to protect the core beliefs of what that’s, after which discover new methods to replace it in a method that it appeals to fashionable gamers.

Raul: You assume you had been sort of hitting on that earlier than we began recording, however the Survivor trilogy taught us quite a bit about Tomb Raider. It taught us quite a bit about Lara, about the right way to make these forms of video games and the right way to modernize it to a brand new viewers.

Interview: Tomb Raider: Legacy of Atlantis Leads Discuss Lara Croft's Past, Present, and Future

So, it nearly feels just like the objective of the reimagining was to bridge the hole between what a contemporary Tomb Raider ought to appear to be, whereas respecting the unique recreation, as a result of we didn’t wish to simply say, right here is 1996’s unique however now just like the Survivor trilogy, nor did we wish to say, that is simply 1996 with higher graphics. We wished to seek out what that center floor was, as a result of I believe it’s necessary for us to have a dialog about the place this franchise goes, what the subsequent few video games are going to be, what the subsequent few issues are going to be.

There’s no higher method to try this apart from re-looking on the first one, after which taking again every part that we discovered in 30 years of improvement, and being fairly assured that if the devs on the time had the expertise that we’ve got as we speak, they might in all probability do one thing just like this.

Arek Tomaszewski: Simply so as to add to that, the primary one is such an iconic recreation. The story deserves to be instructed once more for the brand new gamers, and for the outdated gamers to simply principally play by means of with our personal flavour and what we wish to increase on from the unique.

A New Lara and a Reimagined Traditional

MM: The incredible Alix Wilton Regan can be wielding the twin pistols of Lara Croft. How was the casting course of for her, and the way was the seek for the appropriate Lara?

Jeff: We didn’t have to select her. She made it obvious to us that she’s the one one that’s going to play her, palms down. She’ll stroll into the room, and he or she’ll take the script, and he or she’ll see what we’re going for, after which she’ll say, “I believe she would possibly do it this manner”, and it’s by no means in a method that takes it backwards. It solely pushes it ahead, and Raul has an excellent factor. I’ll allow you to say it; he has an excellent tackle this that sums it up completely.

Interview: Tomb Raider: Legacy of Atlantis Leads Discuss Lara Croft's Past, Present, and Future

Raul: Yeah, it was necessary for us simply to arrange what we’re speaking about. It was necessary for us to seek out somebody who represented Lara naturally. We didn’t need somebody to pressure it and really feel unnatural, or to really feel like this individual is making an attempt to be somebody so iconic, somebody so fierce, somebody with a lot persona, proper?

And then you definately sit down with Alix, have a dialog along with her, and inside 5 minutes, you imagine that if she wasn’t an actress, she would possibly simply be Lara Croft in actual life (snort). I believe everybody, after we began the dialog, it was a reasonably clear, like, yep, that’s her.

MM: The sport appears to combine the brand new fashion of the Remake video games with the journey of the outdated. How was it discovering that steadiness?

Raul: It was tough. It was, with out sugarcoating it, the most important problem we knew we had been going to face. It was “how do we discover the steadiness between respecting the unique, however ensuring that we’re modernising?”

We took a few totally different approaches to ensure that we had been heading in the right direction. The very first thing that we did was that we went again, replayed the unique, replayed Anniversary, after which tried to have a look at it by means of the lenses of what are a few of the key moments or key beats all through the video games which are so iconic that we’ve got to protect them, that they’ve to remain as they’re?

Additionally, what are a few of the issues that, had the devs had the expertise that we’ve got as we speak, would they make it totally different? Do we’ve got some room to color outdoors the traces, add some further puzzles, add extra collectables, and possibly change how fight works a little bit bit? Reimagining is a course of. It isn’t that we make a plan after which we execute. We make a plan, we execute, we fail, we make one other plan, we execute, we fail, after which we try this again and again.

Jeff: Or we discover a totally different method ahead that we didn’t even think about within the first place. We’re like, okay, that’s clearly the place we have to go.

Interview: Tomb Raider: Legacy of Atlantis Leads Discuss Lara Croft's Past, Present, and Future

Raul: Yeah. So a part of recreation improvement is getting used to failing early and failing typically. And I’m saying this quite a bit. It isn’t a nasty factor to fail. It’s a very good factor to fail early, and it’s a very good factor to fail typically. As a result of you realize the place you’re not going, and that’s one of the best ways to determine the place you do go. Typically, if you’re looking for a solution for one thing that may be a traversal drawback, you would possibly get caught in a loop.

However in the midst of that, what Jeff was saying, you might need cracked one thing that may clear up puzzles, or that may be higher for fight, or that may be higher for the environments. There are simply so many issues that include that mentality of iteration and making an attempt time and again that basically bought us into a great spot of discovering the steadiness between what was the unique and what we wished to go for.

Arek: I imply, to that time, principally, you performed the cog puzzle. That was not a one-off. We had many, many iterations as a result of we knew we wished to have a cog puzzle as a result of it’s such an iconic factor from the unique one, however we needed to make it work for our recreation. We wished to make it plausible, to make it playable, and to make it enjoyable.

In order that’s one of many puzzles that took a very long time from the initiation to the place we are actually, and it’s the identical for the remainder of the sport. We’re simply making an attempt to be respectful, but it surely must be enjoyable.

Jeff: The partnership between us (Crystal Dynamics) and the Flying Wild Hog group could be very natural. It makes that kind of course of very simple as a result of we’ve got comparable values as builders. We come to a quite common understanding of what good friction is, and that normally is a spirited debate, a very good passing forwards and backwards of concepts, and finally aligning on a course and executing it. You see what that leads to in what you performed.

Capturing the Spirit of a Traditional

MM: When crafting the world once more for Legacy of Atlantis, what had been the important thing stuff you wished to nail?

Interview: Tomb Raider: Legacy of Atlantis Leads Discuss Lara Croft's Past, Present, and Future

Arek: From the visible viewpoint, for me, it was at all times necessary to take care of the color palette that we had within the unique as a result of it was very distinctive. So, if you squint your eyes, it ought to take you again to the place we had been in 1996.

From the extent perspective and the extent artwork perspective, we wished to increase on what the unique was as a result of it’s such an excellent supply. However with the expertise that we’ve got now, it must be extra immersive. It is best to really feel such as you’re shedding your self on this world. And that’s what we’re making an attempt to purpose for with our recreation.

Raul: A few issues that I believe are high of thoughts. Twin pistols had been very a lot on the forefront of the issues that we completely must get proper. Twin pistols and the T-Rex.

Arek: I imply, we can’t speak about them extra, however we at all times strive. The unique recreation had many iconic moments, and that’s the place we began the entire course of of creating this recreation. We determine these iconic moments, we attempt to carry them again, after which add some extra from our supply.

Jeff: Yeah, as a bundle, although, one of many issues that we’ve actually loved, now that we’ve really began publicly displaying stuff, is definitely seeing response movies from people locally that, in the event that they’re long-time followers, they really see what’s occurring, they really feel seen. They’re like, sure (laughs). And so we are able to’t get that improper, however I don’t need that to be as if we’re solely making a recreation for followers.

This additionally must be palatable to people who might have by no means performed a Tomb Raider recreation earlier than. We would like it to be welcoming, as a result of it’s a good time to sort of come below the Tomb Raider tent, as a result of we’ve got a variety of locations we wish to go and wish to take them with us.

MM: Do you may have a favorite second or reminiscence from the unique or different Tomb Raider video games?

Arek: I do (sighs).

Jeff: You sound so unhappy (laughs).

Arek: After I first performed Tomb Raider, I performed it with my cousin. So we had been doing it as if somebody died in-game, the opposite one takes the flip, as a result of that’s the way in which we used to play.

We had been enjoying the Abomination, I died on it, and we agreed that we might end it the subsequent day. Nicely, he did it, after which he completed the remainder of the sport in a single day. For 29 years, I didn’t know that there was one thing behind Abomination (laughs).

Jeff: Nicely, I believe you may have the higher hand now (laughs). For me, I simply actually used to get pleasure from simply doing the acrobatics and doing the handstand stroll. There’s no purpose to do the handstand stroll over on that little edge, but it surely’s simply so cool to do it. You simply get pleasure from doing it.

So it was really actually cool to see it sort of come again in a extra fashionable presentation. However that was at all times my enjoyable; it was simply Lara being this dynamic character.

Raul: I used to be a Greek mythology nerd child, so Greece at all times has a particular place in my coronary heart. There weren’t a variety of video games again then that had simply mythology represented at that degree. So, like, going into, like, a Poseidon-themed room or, like, a Hephaestus-themed room was at all times one thing that, once I performed within the unique, caught with me for some time.

MM: Will Legacy of Atlantis be a simple remake, or will there be new content material/further tales?

Interview: Tomb Raider: Legacy of Atlantis Leads Discuss Lara Croft's Past, Present, and Future

Jeff: Reimagining is definitely a extremely necessary phrase for us as a result of there’s a remake. You may play the remastered model of Tomb Raider and get the unique mechanics with some management enhancements, however you get the unique expertise represented to you.

You may play Anniversary, which is a good sort of revision of the unique recreation. We simply wished to ensure that we felt that we had the inventive freedom to have the ability to simply protect the necessary and recognisable issues. And that could be, relying on who you’re speaking to, a unique factor. However there are, clearly, very tentpole moments that need to be there for it to even appear to be the unique.

However then we wished to additionally say, how can we push it additional? How can we try this? And I’m actually wanting ahead to speaking with you sooner or later about how all of that pans out as soon as we get nearer to launch.

Tag Crew Tomb Raiding

MM: What made Flying Wild Hog the right option to carry Tomb Raider again to life?

Jeff: A number of cash (laughs).

Raul: If I can leap in actual fast, Flying Wild Hog is working with Crystal on this, however we don’t contemplate Flying Wild Hog to be integrated. We very a lot contemplate it as one complete group. It doesn’t matter in the event you’re through which studio you’re from. I believe we’ve came upon fairly rapidly that all of us checked out online game making the identical method. We checked out our love for Lara and for Tomb Raider the identical method. So, it felt very pure when that, when the collaboration began, it felt very pure.

Jeff: I imply, joking apart, after we had been speaking about doubtlessly working with Flying Wild Hog, I sat down, and I’m like, okay, I’m going to simply go play Shadow Warrior, so you possibly can see what’s there. I’ll play it for a little bit bit, and I’ll do an analysis. I performed the entire thing. I couldn’t put it down. Like, that is nice. After which I’m like, okay, effectively, I suppose I’ll go strive Trek to Yomi. And I performed that, and I’m like, okay, I can’t put that down. And I’m additionally seeing a variety of shared values in what they’re doing and what they’re placing emphasis on in comparison with what we do.

After which I performed Evil West, and I’m like, okay, now we’re doing this, and now I can’t put this recreation down, and now the bosses are superior, and it’s enjoyable. And I’m like, it’s a pure match, and it’s simply been a extremely rewarding expertise. They create a contemporary perspective to it, and we carry a variety of expertise with it, and also you see the outcomes of that on stage.

We didn’t need this to really feel like Studio A is doing this and Studio B is doing one thing else. Like, we’re one group, Crew Atlantis, and we’re simply making a recreation collectively. Yeah. And if we may all stay in Poland or if everybody may transfer to Brazil, like, that may be cool.

MM: How was it developing with the fight and traversal for the title?

Interview: Tomb Raider: Legacy of Atlantis Leads Discuss Lara Croft's Past, Present, and Future

Raul: Oh, it was tremendous enjoyable. It was one of the vital enjoyable elements of the job. I believe it’s determining issues that you simply’ve finished prior to now that you simply like, versus issues that had been finished by one other group that you simply additionally like, and making an attempt to unravel the puzzle of the right way to merge the very best elements of each of them.

I’ll converse a little bit bit about an instance that we’ve been speaking about quite a bit is how acrobatics affect fight. As a result of if you consider it, one of many early challenges that we had is acrobatics are a part of the core prime Lara, like she wanted to have the ability to do all of the handstands, all of the pirouettes, every part.

However when you consider it from a fight perspective, that sort of slows you down, makes you susceptible, doesn’t actually provide you with a very good alternative to, like, you realize, mix the 2. And we didn’t need traversal to be separated from fight. We wished all the gameplay to move naturally from one into the opposite.

In order that’s after we began taking a look at Focus as certainly one of our potential solves for that, which is principally if there was a method for Lara to decelerate time, we may play certainly one of her cool flips animations to essentially have a good time that we provide the higher hand in fight, after which simply enables you to actually stay that energy fantasy of like delivering by means of I’m simply going to rain down enemies with the bullets of the twin pistols.

In order that’s only one instance of a variety of conversations and issues and iterations and failing after which making an attempt once more, that felt very enjoyable to do as a part of this challenge, as a result of we had such an enormous group of people who labored each on the Survivor Trilogy, however we even have some people who labored on the unique video games for 20 years right here. So there have been a variety of good conversations that occurred from that.

After which, with the infusion of like new blood of people that by no means did a Tomb Raider earlier than, but it surely’s the primary time they’ve been followers for therefore lengthy, it actually makes that dialog and people concepts and the iteration move in a a lot nicer method.

MM: I do know you possibly can’t converse on it an excessive amount of, however with Catalyst coming quickly, will gamers wish to play Tomb Raider: Legacy of Atlantis first for any hints or teasers?

Jeff: As I stated earlier than, I believe if you’re intrigued by the franchise, this can be a nice time to return in, choose up Legacy of Atlantis, and expertise this reimagining of her core journey.

And by way of like upcoming Catalyst information, we’re actually, actually excited to share extra of that, however we’re simply not there fairly but.

Raul: However in the event you’re a Tomb Raider fan, it’s at all times good to select up a Tomb Raider recreation.

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