It is all-change in Resonance: A Plague Story Legacy. This sequence – identified for stealth and the emotional adventures of brother and sister Hugo and Amicia in plague-ridden France – now not has stealth, not has Amicia and Hugo, and not takes place in France. However – and I say this as somebody keen on the Plague Story sequence and who’s performed the brand new sport for an hour or so – Resonance is undeniably a Plague Story sport, and a really promising one at that.
Resonance: A Plague Story Legacy
Developer: Asobo Studio
Writer: Focus Residence
Platform: Performed on PC
Availability: Releases twenty seventh August on PC (Steam, Epic), PS5, Xbox Collection S/X and Sport Move
The star character is now Sophia, who we met in A Plague Story: Requiem – an adventurer who served as a mentor determine to Amicia. All we knew of her in that sport was that she will combat, she’s Greek, and he or she escaped a convent in search of her father when she was younger, so: loads of room to backfill a narrative right here. In Resonance: A Plague Story Legacy, we’re 15 years previously, following Sophia as she explores a temple on the Greek island of Crete she used to have unusual goals about as a toddler. Desires which are linked to a bigger legend and, sure, the rat-controlling and rat-linked plague of the Macula.
„Legend“ is a crucial phrase right here, particularly the Greek legend of Theseus and the Minotaur, which this sport revolves round, and there is a twin timeline right here to inform it with. There are events when Sophia is exploring the temple that we’re whisked out of her physique, again a few thousand years, and put into the physique of Theseus himself. In impact, we play his legend – we expertise what he skilled.
There is a sequence close to the top of the fourth chapter within the sport, which I play, the place Sophia walks in the direction of an enormous internal chamber with an enormous Minotaur statue within the center, and as she does so, we soar into Theseus‘ physique as he approaches the identical place. However for Sophia, the place is empty, a damage; whereas for Theseus, it is packed, roaring with individuals right here to see a gladiatorial battle that we’ll combat in. The prize? A confrontation with, I presume, the Minotaur (I by no means see it, whether it is).
Taking part in as Theseus means taking part in with a complete completely different moveset, and surviving a grand melee which entails spartan-kicking individuals off the sting of a doughnut-shaped platform, and chopping our means by means of combatants, till we are the one victorious. It is a heart-pounding spectacle, with drums reverberating, the bellowing voice of an announcer, and the air thick with ritual and cultish attraction. It is a thunderous change of tempo from Sophia’s probing exploration of the ruins in her timeline.
However Sophia’s no slouch in fight. Certainly, one of many greatest variations in Resonance: A Plague Story Legacy is being primarily a combat-based sport. Whereas Amicia and Hugo prevented enemies with stealth, Sophia is a head-on battle particular person. There is no such thing as a stealth within the sport, though producer Eric Chort caveats this after we discuss in an interview by saying: „I am unable to say an excessive amount of about that! There are some mysteries. There shall be one thing…“ However keep in mind that Amicia is born the identical 12 months as this journey takes place, so there isn’t any crossover potential along with her exhibiting up as a playable character.
To reiterate: it is a fight sport, and it is a surprisingly competent one, given that is developer Asobo’s first try. It has been impressed by the rhythmic fight of Ghost of Tsushima and Batman Arkham and Marvel’s Spider-Man video games, which I like, so offering you’ll be able to grasp your timings, Sophia dances in a dazzlingly vicious blur of blades and strikes, stabbing and slicing and unleashing a lavishly realised repertoire of killing blows. The animation is extremely effectively noticed.
There’s depth right here as effectively. There is a floor degree of blocks, parries and dodges and common assaults, however beneath which are charged assaults, block-breakers, and a intelligent rope assault that offers with enemies at vary, disrupting their assaults and yanking them nearer (or right down to no matter doom is beneath). There is a small ability tree to progress in when levelling up, granting additional strikes, and you may acquire swords that provide completely different combo finishers and fight potentialities. And Theseus additionally has his personal developable moveset; I unlock a double-button space assault of his after I play, which is deliciously devastating.
Suffice to say that fight provides a broad arsenal of choices to deal with packs of enemies. And they’re thrown at you in difficult methods, which will be irritating whenever you’re surrounded – particularly when sturdier mini-boss characters enter the fray – however there is a dance to study. Once you do, making your lethal means round a crowded battlefield will be extremely satisfying to do. Briefly: it is good.
Fight varieties a big a part of the sport, then, nevertheless it’s not all of it by any means. Puzzles and explorations are a significant pursuit right here, and it is no shock to listen to that Uncharted and Tomb Raider present main inspiration, Eric Chort says. By the way, the opposite constant inspiration for the Plague Story sequence is The Final of Us, for its emotional storytelling, which stays as true right here as within the two video games.
Puzzles right here revolve round gentle, much like the opposite Plague Tales. However you are not making an attempt to maintain swarms of hungry rats away from you, slightly you are fixing puzzles to descend additional into the temple, which is improbably massive – a way of grandeur I adored in A Plague Story Requiem. The descent by no means appears to cease, down and down it goes, deep beneath the earth, from one huge chamber into one other. The structure solely ever will get bigger and extra elaborate. Some areas look as if Gaudi designed them, with organically warped partitions and intricately detailed mosaics. The element in all the things within the sport – on the characters and on the partitions – is beautiful.
However it’s the puzzle’s refusal to bend to accommodate the participant that I significantly like. There is a clear emphasis right here on having to truly assume your means ahead and seek advice from clues in Sophia’s journal – which is so like Nathan Drake’s journal in Uncharted it may very well be the identical factor, with small sketches providing vital clues. I keep in mind two puzzles particularly: one was a tense stroll throughout a room of spike traps. Sophia has a light-shedding software that highlights a protected route, however sudden durations of shade imply the software cannot be used, prompting a panicked second of memorisation as you attempt to recall what the route was – a chunk of psychological recall that is straightforward close to the start, however deep into the puzzle, it produces a nervous sweat. The opposite puzzle was a symbol-pairing puzzle within the internal sanctum the place Theseus fights in his timeline – the place of the gladiatorial fight. This stumped me.
Fortuitously, I used to be saved by Leni, a brand new character within the sport and a detailed pal of Sophia’s, who accompanies her (there’ll apparently be different characters at different factors, and a few we might recognise) and who additionally serves a significant mechanical perform within the sport, providing clues if you happen to do you have to want them. I emphasise that time as a result of you do not have to listen to Leni’s clues; provided that you settle for the prompts that seem after moments of no progress from you does Leni provide them. They’re totally non-compulsory. It is a chic method.
There’s so much that is completely different in Resonance: A Plague Story Legacy, then – it truly is a daring departure for the sequence. However the simple hallmarks of the Plague Story sequence are right here. As soon as once more, that is an extravagantly realised journey tinged within the supernatural, and one which’s thick with emotion and targeted on cinematic presentation and aptitude. And once more it is the fun of being somebody touched by a robust future, and their journey to unbelievable locations no particular person has been for 1000’s of years, that propels us. It is maybe barely brighter in tone and setting than the earlier Plague Story adventures, nevertheless it’s unmistakably nonetheless A Plague Story. I am unable to look forward to fifteenth August when it comes out.
This piece relies on a press occasion to Paris, with flights and lodging paid by Focus Residence.


















