Over the 5 or 6 hours it takes to play To a T, I’ve had a sequence of revelations that in flip constructed to 1 large revelation: I’ve had the unsuitable concept about just about every thing right here. Because of this, I’ve by no means performed a recreation the place I spent a lot of the time merely attempting to work out what it’s doing. What’s the intent, To a T? What do you need to be? It seems I wouldn’t really perceive any of this till the ultimate credit had rolled. The truth is, I’m nonetheless fascinated by a variety of it. Both manner, what follows isn’t a evaluate a lot as a journey – and I’m afraid it in all probability incorporates stuff you may not need spoiled. Be warned.
To a T
Writer: Annapurna Interactive
Developer: Uvula
Platform: Performed on PC
Availability: Out now on PC, PS5 and Xbox Collection S/X.
To a T is the most recent recreation from Katamari Damacy creator Keita Takahashi. Katamari is an efficient start line, as a result of it’s in all probability the second I began to go unsuitable right here. Katamari’s all about being a wierd little fellow who pushes an enormous ball round, and the ball is sticky and picks up all of the stuff it rolls over. You begin off selecting up paperclips, and by the top you’re rolling up total continents. When Katamari got here out, folks discovered it unclassifiable, however one factor everybody may agree on was that it felt extremely good to play. Rolling that ball, selecting stuff up, it was a sensory delight.
So after ten minutes of To a T, I used to be like: oh, that is the inverse Katamari. The sport appeared deeply classifiable, and but nothing felt excellent. (After I say nothing felt excellent I imply the sport strikes slowly and with many interruptions and the digicam wants fixed changes.) Unusual alternative, however these are unusual occasions! Toot toot! My journey into wrongness had begun.
To a T is a recreation a couple of child named Teen who’s caught in a everlasting T-pose, with their arms held out to every facet. Over the course of every day we information T by way of washing and having cereal and cleansing their tooth, all of that are made new once more by the challenges of that T-pose, after which we head off to high school or to discover somewhat city, whereas a wider story unfolds. Wonderful, I made a decision. It is a narrative recreation with open-world parts – the city is laid out for you from the beginning. And it’s additionally deeply involved with the expertise of incapacity. Teen’s T-pose is a manner of exploring what it’s prefer to dwell in a world that isn’t made for you and your wants. Onwards.
For some time, all of this held up. The story unfolded. I took Teen to high school and we had classes, which performed out like quite simple mini-games. Remedy the maths downside. Match the inputs in gymnasium class. Tilt varied beakers and check tubes in science – what do you make? Teen’s bullied for being totally different, and the world is consistently reminding you ways tough it’s to navigate issues once you’re totally different in any manner. You must flip to suit Teen by way of doorways. They want particular faucets and particular toothbrushes and spoons and pencils.



Let’s decelerate right here, just a bit. At its most forensic, To a T handles these items in a extremely fascinating method. Take Teen’s morning routine, which performs out each in-game day in order for you it to. You’re within the toilet confronted with a toothbrush, otherwise you’re within the kitchen with a cereal bowl and spoon. What do you do? Transfer the arm or the physique with the stick, transfer the arms with the bumpers: this can be a manner of slowing down actions, breaking them into their element components and giving every half its personal weight and thought and consequence. It makes you consider what you’re doing in every second. It makes you intend issues that you simply may assume are second nature.
In the event you’ve had even probably the most non permanent of impairments from a sprain, say, and even an ungainly papercut on a thumb, you’ll know what it feels prefer to workshop seemingly fundamental bodily processes like this – and also you’ll know what it’s like to grasp there’s nothing fundamental in any respect about most of them within the first place. The perverse and tough expertise of impairment leads to a deeper, and maybe richer, understanding of the varied components of day by day life. Not for nothing did Michael J. Fox say of his personal Parkinson’s illness that it was “the present that retains on taking.”
There are some beautiful parts of this in To a T. Greater than the rest within the recreation, I like the way in which Teen closes doorways after they’ve moved by way of them, catching the door and sending it dwelling with a practised hook of the again of the foot as they realign their higher physique. It’s an ideal little bit of animation, and it’s excellent as a result of it captures a lot human expertise. Years of figuring out tips on how to transfer by way of a tough panorama. Years and years of adapting and accommodating.


In reality, although, these items is only one a part of a wild mixture of concepts, some good and dangerous, lots of which tie right into a broader theme about individuality. To a T is excited about incapacity, however it’s actually excited about conformity, and this performs out throughout the sport in methods giant and small. It’s well timed, I assume. In 2025, we in all probability do have to be reexamining the forces performing upon us on that need to push us to adapt. However this recalibrating of message feels prefer it comes at a worth, for me at the very least. It seems like the sport has traded the prospect to actually take a look at one thing fairly particular and under-examined, in favour of claiming one thing pretty broad and acquainted.
Regardless of the final message, any single aspect of this knockabout recreation is quickly competing to your consideration with different issues. What sort of issues? These mini-game college classes, some surprisingly cataclysmic interruptions to high school classes, city-wide conspiracies, the editorial employees of a really uncommon newspaper, mysterious espressos, buried household historical past and at the very least one try and pit people towards trains. Oh sure, and an entire bit about probably studying to fly. I’m jumbling this up right here as a result of the sport jumbles it up. Numerous the time, probably the most compelling factor to do in To a T is unjumble its many parts in your head.

This, I ought to say, is a sub-optimal technique to play, and I personal that. This overthinking simply leads you down corkscrew paths of inquiry that aren’t finally that fascinating. Instance. Is the digicam system awkward as a result of the sport’s attempting to do one thing tough, or as a result of it wasn’t a precedence for the crew, or as a result of it’s a riff on dangerous cameras in different 3D video games? It’s higher, I feel, to place that apart and deal with what the digicam system is nice at.
And this in flip is bizarre anyway. The digicam system is especially good at supplying you with a lateral monitoring view of the world, typically at baby peak, of the sort you used to see in Peanuts comedian strips, the place it was all low fences and stubby grass and the perimeters of dog-houses. Is To a T excited about the way in which a baby sees the world? Now we is likely to be getting someplace.
However is that this viewpoint good for navigating an open world? No. It’s fairly dangerous for that. You possibly can’t see what’s coming, the background blows out so you may’t navigate by landmarks, and cross-sections seen from such a set angle both disappear into or away from the display screen. However possibly that’s excellent news, as a result of the world of To a T isn’t really an open world in any significant sense anyway. More often than not, there’s no actual motive to select a degree and head for it, and no reward for exploring – within the moments you’re allowed to discover – aside from just a few cash and some new retailers.

It took me ages to make sense of the sport on this wider scale, after which I lastly realised one thing. Extra unsuitable considering revealed. That is much less of an open-world recreation, and extra of a linear recreation that has simply organized all its items in a set 3D house. It has made a city of its most important story.
Written down in that manner, that’s an concept I can get behind, and I can get behind it very often within the recreation. To a T’s somewhat awkward to get round, however its city is full of fascinating folks to satisfy, and because the recreation unfolds it’s the folks somewhat than the mechanics who really carry the entire thing to life. The science trainer who retains selecting the unsuitable time to ask folks out. The giraffe who makes sandwiches. That newspaper I discussed and their distinctive strategy to staffing. Each couple of minutes somebody says one thing fascinating or expresses a thought in a singular manner, and because the story will get wilder, there’s a way of the design crew entering into their groove. That open world stuff was a distraction. These mini-games had been a distraction. You possibly can nearly really feel the sport dropping components of its design that it’s develop into tired of because the story comes into focus – this can be a neat trick – by turning into stranger and stranger, and but extra human with it.



Now I’ve skilled all this, labored by way of every day’s freight of formality and revelation, met all of the folks, visited the retailers, prodded by way of these mini-game classes and are available out the opposite facet, I’m tempted to assume that To a T is definitely very intelligent and coherent, and nearly a sort of prank on the identical time. In making a recreation concerning the forces that encompass us and appear to need to make us conform, in making a recreation about how essential it may be to struggle these urges and discover your individual place on the earth, To a T has gone by itself journey as a bit of design. It’s tried to be a conventional narrative recreation. It’s tried to have open world parts and collectibles and mini-games. However finally, it springs again in its personal singular form. It doesn’t undergo from characteristic creep a lot as a sort of characteristic drift. And in drifting like this, it’s a reminder that even probably the most seemingly abnormal of video games could have its personal quirks and its personal little glimpses of persona that take it away from the Platonic requirements. If To a T is finally attempting to say there’s no such factor as regular, I’m right here for it.
To a T accessibility choices
Easy enter for spinning sticks.
That’s nice, positive, however that’s additionally somewhat high-level isn’t it? Let’s come again to that awkward digicam to carry issues dwelling. What finally labored for me about To a T, about this irritating, bewildering, clumsy and ingenious recreation – and I see this in glimpses, and in little starbursts of my very own triggered recollections – is its abiding sense of simply how luridly bizarre life is once you’re younger, how boundless and loosely-ruled it appears. The construction of morning-til-evening that may appear to halt narrative momentum at first may very well be the sport’s masterstroke.
Why? As a result of on the finish of the day, you collapse into mattress, thoughts a whirl from all that unbelievable stuff that occurred to Teen in only a single twelve hour stretch. And the following day, you rise up and also you realise you haven’t any concept what’s in retailer for you.
Code for To a T was supplied by the writer.


















