It’s no secret that skilled Dota 2 gamers have been breaking MMR information like twice a 12 months. Most not too long ago, we had PARIVISION’s wonderkid Alan “Satanic” Gallyamov breaking the 18,000 MMR milestone, turning into the primary on the planet to take action.
Nonetheless, no one actually celebrated this accomplishment… Not as a result of it isn’t spectacular, however as a result of it occurs on a regular basis now. Like, Satanic reaching 18,000 MMR simply doesn’t hit the identical as Amer “Miracle-” Al-Barkawi reaching 9,000 MMR 10 years in the past. And the principle purpose for that’s that the MMR system has simply develop into too inflated, like for actual.
Nicely, the “MMR inflation” has actually develop into a large enough problem for Valve to take discover, as they not too long ago rolled out large modifications to the Immortal MMR system within the Summer season Scrub replace.
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The problem with the MMR system
Many gamers will agree that the MMR system has gotten tremendous inflated, and the foundation trigger is believed to be the Double Down tokens that allow you to win twice the MMR from a single match. Or, perhaps gamers have simply gotten higher generally – that’s additionally very doable.
Nonetheless, inflation within the Immortal bracket is fairly clear. In response to Stratz’s database, the Immortal rank was solely residence to the highest 1% of gamers in 2023. Nonetheless, it has now ballooned to round 4.4% in 2026, which means we now have virtually 4 instances as many gamers on this rank as we used to.

I imply, I see a number of folks on Reddit posting screenshots of reaching the Immortal bracket virtually day-after-day – the rank simply doesn’t really feel as unique because it was once now.
Again then, when you reached the Immortal rank in Southeast Asia, you’d instantly end up on the leaderboards as one of many prime 5,000 gamers within the area. In 2026, you’d have to achieve round 6,900 MMR to get your leaderboard rank.
However the true drawback was the size. MMR on this bracket had crept as much as the purpose the place the highest gamers actually had 16,000 to 18,000 MMR. The hole between them and a recent Immortal participant was over 12,000.
To place it into perspective, the space between a Herald participant and an Immortal participant is 5,000.
What did Valve change concerning the MMR System?
So, the MMR system was a little bit scuffed. That’s why, in the newest Dota 2 replace, Valve introduced new modifications to the ranked system – significantly within the Immortal bracket.
The modifications within the patch notes are as follows:
Immortal Rank gamers have had their MMR adjusted. All gamers are actually between 1 and 9500 MMR
The cutoff for Immortal Draft continues to be 8500
Relative participant placement and leaderboard positions are unchanged
So, they didn’t do a full MMR reset or something and switch matchmaking into the Wild West – they stunning a lot simply shrunk each Immortal participant’s MMR. Satanic, who was the highest-ranked participant on the planet at 18,000 MMR, was dropped right down to 9,462 MMR. This implies there aren’t any gamers within the five-digit mark anymore – for now, no less than.
Relative leaderboard positions are additionally preserved, which means in case you have been ranked #2,500 within the leaderboards, you’re nonetheless #2,500 after the replace – it’s simply that the numbers connected to your profile shrank.
Artour “Arteezy” Babaev was extraordinarily happy with the brand new replace. The smaller hole meant he was in a position to constantly get into top-level pubs.
He mentioned: “As a result of the MMR was reset, I can really get into high-skilled lobbies once more and never need to play with ghouls day-after-day. It’s really so fulfilling to play in human video games, dude.”
What does the MMR deflation imply?
So, all people’s numbers bought smaller, however what do these modifications really imply? Listed here are my takeaways on this transformation.
Immortal Draft
That is most likely the largest change. Immortal Draft has had its justifiable share of points, primarily that gamers abuse the drafting system to win-trade and that the Keep away from Participant characteristic doesn’t work on this recreation mode.
So, Immortal Draft nonetheless exists, and the edge is unchanged at 8,500 MMR. Nonetheless, since everybody’s MMR has been crunched down, the pool of gamers eligible to play in these matches is far smaller. You’ll largely solely see professional gamers in these lobbies.
Potential deranking
The ground of the Immortal rank nonetheless hasn’t moved, however now, there are far more people who find themselves barely over the MMR cutoff. Gamers who have been beforehand round 6,000 to 7,000 have been despatched all the way in which right down to sub-6,000.
Now, since there are plenty of gamers standing proper above the ground, we’d see an all-out brawl down there, and a bunch of them would possibly even derank again to Divine. That is an unconfirmed consequence, nevertheless it’s logically a really actual chance.
This, in my eyes, is a proper step into making the Immortal rank really feel unique once more. If you wish to keep on this bracket, you’ll need to show it.
Extra incentive to attempt more durable
Many, many Immortal gamers, particularly these with one thing like 15,000 MMR, have a tendency to surrender on video games fairly early. The reason being that the sport already appears misplaced, and it’s higher to save lots of time and queue up for the subsequent recreation.
This mindset makes complete sense in case you’re of their place. You could have 15,000 MMR, so dropping 25 is like dropping 0.1% of your complete MMR.
However now, with the compressed scale, the psychology modifications fairly a bit. The previous 15,000 MMR gamers are actually at round 8,000 MMR, so dropping the identical 25 MMR goes to sting.
Wins and losses imply far more, so there’s extra incentive to really combat till the bitter finish – which is how Dota is supposed to be performed.
It’s simpler to grind now
For my part, that is the largest impact. So, earlier than the replace, I used to be hovering across the 8,000 MMR mark in Southeast Asia, placing me across the prime 2,000 gamers within the area. I’m not the very best participant, however I’m positively not too shabby.
Nonetheless, it was beforehand fairly demoralizing for me to attempt growing my MMR, primarily as a result of the hole between the primary participant in my area and me was over 8,000 MMR – the man is actually double my MMR. I’d need to grind 12 hours a day, with no assure, to attempt to attain such ranks.
Impulsively, the MMR hole between the primary participant in the entire world and me is now solely round 3,000 – it’s not 8,000 to 10,000. That could be a large distinction, and positively one that offers me a little bit little bit of copium. Climbing doesn’t really feel unattainable anymore, and this transformation has given me motivation to get again within the grind. I’m fairly certain many different inactive Immortals are additionally going to provide it one other shot.
The MMR shrink can also be an especially wholesome change for the esports scene. Now’s the proper time for proficient rookies to return into fruition. A few of these children have faculty and may’t spend 12 hours a day grinding ranks, and it’s fairly exhausting to climb like this when the highest gamers have a lot MMR. However now, so long as they’ve a optimistic win fee, they’re going to climb actually quick and speed up their likelihood of proving themselves.

All in all, I’m an enormous fan of this new replace. I’ve all the time been chasing leaderboard ranks – not uncooked MMR – so I couldn’t give two hoots about dropping round 1,500 MMR.
Each recreation feels extra significant, and climbing is far simpler, which advantages empl*yed gamers and promising expertise.
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(@EpheyDota) July 31, 2026



















